Timeline



May 19, 2011:

1:45 AM Changeset [681] by Sam Hocevar
imlib: simplify the line drawing method.
1:45 AM Changeset [680] by Sam Hocevar
imlib: fix a regression in the line drawing clipping code.
1:45 AM Changeset [679] by Sam Hocevar
game: merge tint_area() and darken_area() into TintArea?().

May 16, 2011:

2:14 PM Changeset [678] by Sam Hocevar
ps3: crash fix in remains of the network play.
1:23 PM Changeset [677] by Sam Hocevar
ps3: hardcode keybindings for now and reactivate the gamma window.
9:56 AM Ticket #39 (Regain health bug) created by guest
How to reproduce: lose HP, save and load. HP has been restored to 100.
2:37 AM Changeset [676] by Sam Hocevar
game: prefix a few class members with m_ to avoid confusion.
2:37 AM Changeset [675] by Sam Hocevar
game: slightly shift the game view so that the player gets more …
2:37 AM Changeset [674] by Sam Hocevar
game: convert a few View members to vec2i.
2:37 AM Changeset [673] by Sam Hocevar
imlib: remove the unused redraw event code.
2:37 AM Changeset [672] by Sam Hocevar
game: make the scattered line functions use vec2i.
2:37 AM Changeset [671] by Sam Hocevar
imlib: convert some Jwindow members to vec2i.
2:37 AM Changeset [670] by Sam Hocevar
imlib: started refactoring the dirty rectangle system.
2:37 AM Changeset [669] by Sam Hocevar
imlib: clean up the Sprite class and get rid of the dead sprite …
2:37 AM Changeset [668] by Sam Hocevar
imlib: make JCFont use vec2i classes.
2:37 AM Changeset [667] by Sam Hocevar
imlib: remove dead code.
2:37 AM Changeset [666] by Sam Hocevar
game: refactor the GetFg? methods to use vec2i.
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