Timeline
Aug 17, 2013:
- 3:12 PM Changeset [711] by
- core: get rid of linked_list and linked_node, at last.
- 3:12 PM Changeset [710] by
- imlib: refactor dirty rectangles (maybe one day we’ll get rid of them).
- 12:01 PM Changeset [709] by
- imlib: refactor the image class; no more locks or paging.
Aug 15, 2013:
- 9:04 PM Changeset [708] by
- imlib: remove a lot of dead code.
- 7:43 PM Changeset [707] by
- imlib: use a thread-safe queue instead of a linked list for events.
- 6:08 PM Changeset [706] by
- core: get rid of the redundant TimeMarker? class.
- 5:14 PM Changeset [705] by
- core: get rid of isllist.h.
- 5:14 PM Changeset [704] by
- core: remove the SDL version of time_marker, we no use Lol Engine.
- 4:46 PM Changeset [703] by
- video: remove software scaling yet again, without breaking lighting.
- 2:15 PM Changeset [702] by
- core: roll back image scaling changes, they broke lighting.
Aug 13, 2013:
- 8:48 PM Changeset [701] by
- video: 8-bit OpenGL rendering (palette still needs fixing).
- 8:48 PM Changeset [700] by
- sdl: get rid of software scaling forever.
Aug 12, 2013:
- 6:53 PM Changeset [699] by
- core: run the main loop in a separate thread so that we can let the …
Aug 3, 2013:
- 8:42 AM Changeset [698] by
- core: remove dead code and replace realloc() constructs with arrays.
Aug 1, 2013:
- 7:00 PM Changeset [697] by
- light: remove some dead code.
- 2:13 PM Changeset [696] by
- core: some refactoring in the light system.
- 12:39 AM Changeset [695] by
- core: more integer pairs merged into ivec2 members.
Jul 31, 2013:
- 6:13 PM Changeset [694] by
- core: refactor Palette so that it uses Array<u8vec3> instead of uint8_t *.
- 9:11 AM Changeset [693] by
- core: get rid of jrand(), our rand() is good enough and we don't care …
- 8:34 AM Changeset [692] by
- core: don’t call member variables "x" or "y", to avoid clashes.
Jul 30, 2013:
- 11:33 PM Changeset [691] by
- core: rename a few classes and members to reduce shadowing.
- 11:33 PM Changeset [690] by
- core: clean up the CRC code.
- 11:33 PM Changeset [689] by
- core: clean up the SpecDir? cache code.
- 6:35 PM Changeset [688] by
- sdlport: enforce the OpenGL backend and get rid of the old software one.
- 5:48 PM Changeset [687] by
- core: get rid of custom Min(), Max(), ERROR(), etc. and use the Lol …
- 4:20 PM Changeset [686] by
- build: port everything to the current Lol Engine API.
- 1:47 PM Changeset [685] by
- Branch the game for use with the Lol Engine.
Note: See TracTimeline
for information about the timeline view.