Timeline



Aug 15, 2013:

9:04 PM Changeset [708] by Sam Hocevar
imlib: remove a lot of dead code.
7:43 PM Changeset [707] by Sam Hocevar
imlib: use a thread-safe queue instead of a linked list for events.
6:08 PM Changeset [706] by Sam Hocevar
core: get rid of the redundant TimeMarker? class.
5:14 PM Changeset [705] by Sam Hocevar
core: get rid of isllist.h.
5:14 PM Changeset [704] by Sam Hocevar
core: remove the SDL version of time_marker, we no use Lol Engine.
4:46 PM Changeset [703] by Sam Hocevar
video: remove software scaling yet again, without breaking lighting.
2:15 PM Changeset [702] by Sam Hocevar
core: roll back image scaling changes, they broke lighting.

Aug 13, 2013:

8:48 PM Changeset [701] by Sam Hocevar
video: 8-bit OpenGL rendering (palette still needs fixing).
8:48 PM Changeset [700] by Sam Hocevar
sdl: get rid of software scaling forever.

Aug 12, 2013:

6:53 PM Changeset [699] by Sam Hocevar
core: run the main loop in a separate thread so that we can let the …

Aug 3, 2013:

8:42 AM Changeset [698] by Sam Hocevar
core: remove dead code and replace realloc() constructs with arrays.

Aug 1, 2013:

7:00 PM Changeset [697] by Sam Hocevar
light: remove some dead code.
2:13 PM Changeset [696] by Sam Hocevar
core: some refactoring in the light system.
12:39 AM Changeset [695] by Sam Hocevar
core: more integer pairs merged into ivec2 members.

Jul 31, 2013:

6:13 PM Changeset [694] by Sam Hocevar
core: refactor Palette so that it uses Array<u8vec3> instead of uint8_t *.
9:11 AM Changeset [693] by Sam Hocevar
core: get rid of jrand(), our rand() is good enough and we don't care …
8:34 AM Changeset [692] by Sam Hocevar
core: don’t call member variables "x" or "y", to avoid clashes.

Jul 30, 2013:

11:33 PM Changeset [691] by Sam Hocevar
core: rename a few classes and members to reduce shadowing.
11:33 PM Changeset [690] by Sam Hocevar
core: clean up the CRC code.
11:33 PM Changeset [689] by Sam Hocevar
core: clean up the SpecDir? cache code.
6:35 PM Changeset [688] by Sam Hocevar
sdlport: enforce the OpenGL backend and get rid of the old software one.
5:48 PM Changeset [687] by Sam Hocevar
core: get rid of custom Min(), Max(), ERROR(), etc. and use the Lol …
4:20 PM Changeset [686] by Sam Hocevar
build: port everything to the current Lol Engine API.
1:47 PM Changeset [685] by Sam Hocevar
Branch the game for use with the Lol Engine.
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