Timeline
Jul 30, 2013:
- 11:33 PM Changeset [691] by
- core: rename a few classes and members to reduce shadowing.
- 11:33 PM Changeset [690] by
- core: clean up the CRC code.
- 11:33 PM Changeset [689] by
- core: clean up the SpecDir? cache code.
- 6:35 PM Changeset [688] by
- sdlport: enforce the OpenGL backend and get rid of the old software one.
- 5:48 PM Changeset [687] by
- core: get rid of custom Min(), Max(), ERROR(), etc. and use the Lol …
- 4:20 PM Changeset [686] by
- build: port everything to the current Lol Engine API.
- 1:47 PM Changeset [685] by
- Branch the game for use with the Lol Engine.
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