;; Copyright 1995 Crack dot Com, All Rights reserved ;; See licensing information for more details on usage rights (setq true T) (setq false nil) ; this determines if the player will automatically change to ; a new weapon when he/she first picks it up. If you don't ; want this option change the "true" to "false" (setq change_on_pickup true) ; this determines weither you start on the trainer level ; (levels/level00.spe). If you change "false" to "true" ; the game will start on level 1 (levels/level01.spe) ; instead (setq skip_trainer_level false) ; this determines if you will switch to a more powerful, or ; less powerful weapon when you run out of ammo on the current ; weapon. This option does not do anything if you have the laser ; rifle and you run out of ammo. This option will not switch to ; the firebomb either. If this option is set to false then ; the player will switch to the laser rifle when out of ammo. (setq switch_to_powerful true) ; this option determines weither the right mouse button can selected ; a weapon. The default is false ; CTRL & INS keys work the best and sometimes the right mouse button ; will get in the way while flying. (setq mouse_can_switch false) ; this option allows the game to exit a idle game after 1 minute ; and go into a demo ; (demo_break_enable)