------------------------------------------------------------------------
[2.4.x] The MARIO_OBJECT Set
------------------------------------------------------------------------
Congrats! You've found the semi-hidden page on the Mario objects.
If
you have never tried fRaBs before you may be wondering "What the
Hell
does Mario have to do with Abuse".
Thanks to Profound's 'Twisted Minds' addon for Abuse, fRaBs has
a very
nice set of objects taken from the classic NES game, Super Mario
Bros.
Authentic question-mark blocks, foreground art, goombas, koopas,
pipes,
and even Mario and Luigi themselves. You're still Nick Vrenna aka
the
Abuse Guy, and your job is to kill all this crazy shit. Yep. If
that
means killing Mario and Luigi themselves, then so be it. :)
The conversions are not perfectly accurate to the original Super
Mario
Bros. but Profound has come damn close. And if I may say so, the
idea
of making my own Mario levels for Abuse was quite cool. :) If you
want
to actually make your own levels for Super Mario Bros. on your
computer,
you might want to visit Zophar's
Domain for some emulation-related
files that can get you started.
Now let's take a look at the objects.
MARIO_BLOCKB
These are the brownish
'brick' blocks that Super Mario could bust
open with his head.
As for you, you have to shoot them. Their AI
can be changed so that
when they are shot they leave a gift for
the player in the form
of a Mushroom, Flower or Star.
MARIO_BLOCKH
This block is the metal
question-block that has already been shot
before. It is merely
scenery and does nothing.
MARIO_BLOCKQ
The question-block.
It acts like the brick blocks only when shot
it leaves the metal
BLOCKH behind, just like the regular question
blocks in Super Mario
Bros... when you hit them with your head,
you couldn't hit them
again.
MARIO_BULLETBILL
The classic missile
turret. Don't try jumping on the missiles to
kill them... neither
the missiles nor the Bullet Bill itself are
able to take damage
from any weapon.
MARIO_ENEMYMUSH
Remember the little
brown goombas? :) Like all the Mario objects,
jumping on them is useless...
just blast them with a weapon. On
the default settings,
these guys are pathetically easy, so don't
waste any powerful weapons
on them unless you're just feeling
really really heartless.
MARIO_ENEMYTRTL
It's a koopa with a
green shell. You'll notice that both this and
the goomba act really
similar. Neither have any reservations about
walking straight into
pits, so make sure you structure your levels
so that they can put
up a fight.
MARIO_LUIGI
Luigi apparently has
problems with futuristic-looking guys in armor
with laser guns and
whatnot, so he tries his best to fend you off
with his slowly-bouncing
fireballs. Maybe it threatens his sense of
masculinity... who knows.
MARIO_MARIO
Mario's faster than
Luigi and he shoots faster fireballs as well.
Neither are very difficult
though, and both are quite happy walking
off of cliffs. I'll
bet you were the same way by the time you made
it to Level 8-3 in Super
Mario Bros. I know I was.
MARIO_PIPECROSS
This is a pipe object
that crosses. You'll probably want to attach
other pipe objects to
it because it looks pretty silly alone. NOTE
ABOUT THE PIPE OBJECTS
- The player may fall through them when just
standing on top, so
they may need to be reinforced with a few of the
HIDDEN_BLOCK objects.
MARIO_PIPEDOWN
This is a pipe that
opens downward. Good for placing on the ceiling.
MARIO_PIPEHORI, MARIO_PIPEVERT
Neither end of these
pipes open. If you attach the other PIPE objects
to one of these, you
can get some pretty long looking pipes.
MARIO_PIPELEFT, MARIO_PIPERIGHT
You guessed it... one
opens left, and one opens right.
MARIO_PIPEUP
These are the pipes
that you could press down on and go into secret
areas with. Perfect
for use with MARIO_VENUS or the SENSOR_TELEPORTER
objects.
MARIO_POWERCOIN
Unlike coins in Mario,
these coins give you a whopping 4 health.
Don't risk your life
for one of these.
MARIO_POWERFLOW
The Fire Flower doesn't
let you shoot fireballs... the flamethrower
does good enough in
that regard. Instead, this acts similar to the
POWER_HEALTH object
and rewards you with an immediate 20-health gain
and the ability to gain
up to 200 health.
MARIO_POWERSTAR
This acts just like
a POWER_FAST object. Sorry, no invincibility.
MARIO_POWERTOAD
The classic super mushroom
gives you 20 health, just like the HEART
or the MEDKIT does.
MARIO_PROPBRID
The Mario artwork set
has a whopping four foreground tiles. All the
other scenery is in
the form of objects, such as this bridge. They
were in those flying
fish levels in Super Mario Bros, and they don't
act any differently
in Abuse. Stand on these or fall into pits...
your choice.
MARIO_PROPBUSH
You'll recognize this
little green bush. Provides nice scenic effect.
MARIO_PROPCLDS
Put a few of these in
the sky if you're keen on staying true to the
original Mario levels.
MARIO_PROPHILL
Same with these little
green hills.
MARIO_PROPHILL2
If you want to get funky,
add a bigass hill instead of a little one.
These dwarf all the
other Mario objects. :)
MARIO_PROPPLAT
These small girder platforms
don't act like SMART_PLATFORMs, but you
can still do some interesting
things with them if you use OBJ_MOVERs.
MARIO_PROPTREE, MARIO_PROPTREE2
Small trees and big
trees. Both of these were everywhere in the
normal Mario levels.
MARIO_VENUS
The classic pirahna
plant. It's a bit more deadly this time around,
so I recommend you shoot
it on sight.
MARIO_YOSHI
At the end of every
fourth stage in Super Mario Bros, you always had
to face a variation
of Bowser. There are no Bowser objects in the
object set... instead,
we have a huge Yoshi that licks you to death.
It's pretty cute :).
Make sure you give it lots of life because if you
don't then he will die
fast.
Justin Cassidy
messiah15@dog.com