[lib texture_update] add_include_directory . use file=../golg/project.i4 g1_file use file=../i4/project.i4 base use file=../render/project.i4 render use file=../render/project.i4 gtext_load tupdate.cc [executable maxtool] add_include_directory . # use file=../i4/project.i4 async_files use file=../i4/project.i4 app use file=../i4/project.i4 lisp use file=../i4/project.i4 jpg_load use file=../i4/project.i4 jpg_write use file=../i4/project.i4 glide_display # use file=../i4/project.i4 win32_display use file=../i4/project.i4 math use file=../i4/project.i4 dir use file=../i4/project.i4 quantize use file=../i4/project.i4 get_filename use file=../i4/project.i4 pull_menu use file=../render/project.i4 render use texture_update ram_file fly_util.res ram_file ../golg/res/g1.res g1.res ../render/r1_font.cc ../golg/light.cc ../golg/draw_context.cc ../golg/obj3d.cc ../golg/load3d.cc ../golg/g1_tint.cc add_to_executable ../golg/screen_shot.cc ../golg/make_tlist.cc # ../test/ray_tracer/r1_softz.cc ram_file "keys.res" ram_file "menu.scm" ram_file "maxtool_font.tga" m1_info.cc render.cc maxtool.cc max_object.cc max_load.cc st_edit.cc m1_commands.cc m1_test.cc anim_dialog.cc m1_update.cc saveas.cc navigate.cc pan.cc translate.cc animate.cc drag_select.cc win32 ../max_plugin/maxcomm.cc