(defun next_level3_ai () (if (and (touching_bg) (with_object (bg) (pressing_action_key))) (if (eq (aistate) end_level) (request_end_game) (progn (show_stats) (request_level_load (concatenate 'string "addon/leon/level" (digstr (aistate) 2) ".spe"))))) T) (def_char NEXT_LEVEL3 (funs (ai_fun next_level3_ai)) (flags (can_block T)) (fields ("aistate" next_level)) (states "art/misc.spe" (stopped "end_port2"))) (defun sw_endlev_ai () (if (> (total_objects) 0) (if (eq (with_obj0 (aistate)) 1) (progn (set_state stopped) (if (eq (aistate) end_level) (request_end_game) (progn (show_stats) (request_level_load (concatenate 'string "addon/leon/level" (digstr (aistate) 2) ".spe"))))))) T) (def_char SW_ENDLEV (funs (ai_fun sw_endlev_ai) (draw_fun dev_draw)) (fields ("aistate" next_level)) (states "art/misc.spe" (stopped "end_port2")))