Changeset 657 for abuse/trunk/src/level.cpp
- Timestamp:
- May 15, 2011, 6:22:17 AM (11 years ago)
- File:
-
- 1 edited
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abuse/trunk/src/level.cpp
r655 r657 785 785 void level::draw_areas(view *v) 786 786 { 787 int32_t sx1,sy1,sx2,sy2; 788 area_controller *a=area_list; 789 for (; a; a=a->next) 790 { 791 int c1,c2; 792 if (a->active) 793 { 794 c1=morph_sel_frame_color; 795 c2=wm->bright_color(); 796 } else 797 { 798 c2=morph_sel_frame_color; 799 c1=wm->bright_color(); 800 } 801 802 the_game->game_to_mouse(a->x,a->y,v,sx1,sy1); 803 the_game->game_to_mouse(a->x+a->w,a->y+a->h,v,sx2,sy2); 804 main_screen->Rectangle(vec2i(sx1, sy1), vec2i(sx2, sy2), c1); 805 main_screen->Bar(vec2i(sx1 - 1, sy1 - 1), vec2i(sx1 + 1, sy1 + 1), c2); 806 main_screen->Bar(vec2i(sx2 - 1, sy2 - 1), vec2i(sx2 + 1, sy2 + 1), c2); 807 } 787 for (area_controller *a = area_list; a; a = a->next) 788 { 789 int c1 = a->active ? morph_sel_frame_color : wm->bright_color(); 790 int c2 = a->active ? wm->bright_color() : morph_sel_frame_color; 791 792 vec2i pos1 = the_game->GameToMouse(vec2i(a->x, a->y), v); 793 vec2i pos2 = the_game->GameToMouse(vec2i(a->x + a->w, a->y + a->h), v); 794 main_screen->Rectangle(pos1, pos2, c1); 795 main_screen->Bar(pos1 - vec2i(1, 1), pos1 + vec2i(1, 1), c2); 796 main_screen->Bar(pos2 - vec2i(1, 1), pos2 + vec2i(1, 1), c2); 797 } 808 798 } 809 799
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