Changeset 657 for abuse/trunk/src/clisp.cpp
- Timestamp:
- May 15, 2011, 6:22:17 AM (11 years ago)
- File:
-
- 1 edited
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abuse/trunk/src/clisp.cpp
r656 r657 906 906 case 49 : 907 907 { 908 int32_t x=lnumber_value(CAR(args)->Eval()); args=CDR(args); 909 int32_t y=lnumber_value(CAR(args)->Eval()); args=CDR(args); 910 911 int32_t rx,ry; 912 the_game->mouse_to_game(x,y,rx,ry); 913 void *ret=NULL; 914 { 915 PtrRef r1(ret); 916 push_onto_list(LNumber::Create(ry),ret); 917 push_onto_list(LNumber::Create(rx),ret); 908 int x = lnumber_value(CAR(args)->Eval()); args = CDR(args); 909 int y = lnumber_value(CAR(args)->Eval()); args = CDR(args); 910 911 vec2i pos = the_game->MouseToGame(vec2i(x, y)); 912 void *ret = NULL; 913 { 914 PtrRef r1(ret); 915 push_onto_list(LNumber::Create(pos.y), ret); 916 push_onto_list(LNumber::Create(pos.x), ret); 918 917 } 919 918 return ret; … … 921 920 case 50 : 922 921 { 923 int32_t x=lnumber_value(CAR(args)->Eval()); args=CDR(args); 924 int32_t y=lnumber_value(CAR(args)->Eval()); args=CDR(args); 925 926 int32_t rx,ry; 927 the_game->game_to_mouse(x,y,current_view,rx,ry); 928 void *ret=NULL; 929 { 930 PtrRef r1(ret); 931 push_onto_list(LNumber::Create(ry),ret); 932 push_onto_list(LNumber::Create(rx),ret); 922 int x = lnumber_value(CAR(args)->Eval()); args=CDR(args); 923 int y = lnumber_value(CAR(args)->Eval()); args=CDR(args); 924 925 vec2i pos = the_game->GameToMouse(vec2i(x, y), current_view); 926 void *ret = NULL; 927 { 928 PtrRef r1(ret); 929 push_onto_list(LNumber::Create(pos.y), ret); 930 push_onto_list(LNumber::Create(pos.x), ret); 933 931 } 934 932 return ret; … … 1287 1285 case 92 : 1288 1286 { 1289 int32_t cx1,x1=lnumber_value(CAR(args)); args=lcdr(args);1290 int32_t cy1,y1=lnumber_value(CAR(args)); args=lcdr(args);1291 int32_t cx2,x2=lnumber_value(CAR(args)); args=lcdr(args);1292 int32_t cy2,y2=lnumber_value(CAR(args)); args=lcdr(args);1293 int32_t c =lnumber_value(CAR(args));1294 the_game->game_to_mouse(x1,y1,current_view,cx1,cy1);1295 the_game->game_to_mouse(x2,y2,current_view,cx2,cy2);1296 main_screen->Line( vec2i(cx1, cy1), vec2i(cx2, cy2), c);1287 int32_t x1 = lnumber_value(CAR(args)); args = lcdr(args); 1288 int32_t y1 = lnumber_value(CAR(args)); args = lcdr(args); 1289 int32_t x2 = lnumber_value(CAR(args)); args = lcdr(args); 1290 int32_t y2 = lnumber_value(CAR(args)); args = lcdr(args); 1291 int32_t c = lnumber_value(CAR(args)); 1292 vec2i pos1 = the_game->GameToMouse(vec2i(x1, y1), current_view); 1293 vec2i pos2 = the_game->GameToMouse(vec2i(x2, y2), current_view); 1294 main_screen->Line(pos1, pos2, c); 1297 1295 return 1; 1298 1296 } break; … … 1964 1962 case 234 : 1965 1963 { 1966 int32_t cx1,x1=lnumber_value(CAR(args)); args=lcdr(args);1967 int32_t cy1,y1=lnumber_value(CAR(args)); args=lcdr(args);1968 int32_t cx2,x2=lnumber_value(CAR(args)); args=lcdr(args);1969 int32_t cy2,y2=lnumber_value(CAR(args)); args=lcdr(args);1970 int32_t c =lnumber_value(CAR(args)); args=lcdr(args);1971 int32_t s =lnumber_value(CAR(args));1972 the_game->game_to_mouse(x1,y1,current_view,cx1,cy1);1973 the_game->game_to_mouse(x2,y2,current_view,cx2,cy2);1974 scatter_line( cx1,cy1,cx2,cy2,c,s);1964 int32_t x1 = lnumber_value(CAR(args)); args = lcdr(args); 1965 int32_t y1 = lnumber_value(CAR(args)); args = lcdr(args); 1966 int32_t x2 = lnumber_value(CAR(args)); args = lcdr(args); 1967 int32_t y2 = lnumber_value(CAR(args)); args = lcdr(args); 1968 int32_t c = lnumber_value(CAR(args)); args = lcdr(args); 1969 int32_t s = lnumber_value(CAR(args)); 1970 vec2i pos1 = the_game->GameToMouse(vec2i(x1, y1), current_view); 1971 vec2i pos2 = the_game->GameToMouse(vec2i(x2, y2), current_view); 1972 scatter_line(pos1.x, pos1.y, pos2.x, pos2.y, c, s); 1975 1973 return 1; 1976 1974 … … 2016 2014 case 244 : 2017 2015 { 2018 int32_t cx1,x1=lnumber_value(CAR(args)); args=lcdr(args);2019 int32_t cy1,y1=lnumber_value(CAR(args)); args=lcdr(args);2020 int32_t cx2,x2=lnumber_value(CAR(args)); args=lcdr(args);2021 int32_t cy2,y2=lnumber_value(CAR(args)); args=lcdr(args);2022 int32_t c1 =lnumber_value(CAR(args)); args=lcdr(args);2023 int32_t c2 =lnumber_value(CAR(args)); args=lcdr(args);2024 int32_t s =lnumber_value(CAR(args));2025 the_game->game_to_mouse(x1,y1,current_view,cx1,cy1);2026 the_game->game_to_mouse(x2,y2,current_view,cx2,cy2);2027 ascatter_line( cx1,cy1,cx2,cy2,c1,c2,s);2016 int32_t x1 = lnumber_value(CAR(args)); args = lcdr(args); 2017 int32_t y1 = lnumber_value(CAR(args)); args = lcdr(args); 2018 int32_t x2 = lnumber_value(CAR(args)); args = lcdr(args); 2019 int32_t y2 = lnumber_value(CAR(args)); args = lcdr(args); 2020 int32_t c1 = lnumber_value(CAR(args)); args = lcdr(args); 2021 int32_t c2 = lnumber_value(CAR(args)); args = lcdr(args); 2022 int32_t s = lnumber_value(CAR(args)); 2023 vec2i pos1 = the_game->GameToMouse(vec2i(x1, y1), current_view); 2024 vec2i pos2 = the_game->GameToMouse(vec2i(x2, y2), current_view); 2025 ascatter_line(pos1.x, pos1.y, pos2.x, pos2.y, c1, c2, s); 2028 2026 return 1; 2029 2027
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