Changeset 625 for abuse/trunk/NEWS
- Timestamp:
- May 9, 2011, 1:49:53 PM (12 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
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abuse/trunk/NEWS
r621 r625 1 09-05-2011 2 - Abuse 0.8 released. 3 - Support for the original music packs. 4 - The fRaBs and main Abuse artwork were merged. 5 - 15 save slots instead of 5. 6 - The Lisp interpreter was heavily improved and now uses its 7 garbage collected allocator instead of malloc. 8 - A new abuse-tool binary helps editing Abuse data files. 1 News for Abuse 0.8 (2011-05-09) 9 2 10 02-03-2008 11 - Abuse-SDL 0.7.1 released. 12 - Countless bugfixes (memory leaks, alignment issues, 64-bit 13 portability, buffer overflows, uninitialised data). 14 - New webpage. 3 - Support for the original music packs! 4 - The fRaBs and main Abuse artwork were merged. Due to name conflicts 5 in the level files, fRaBs save games will no longer work. 6 - 15 save slots instead of 5. 7 - The Lisp interpreter was heavily improved and now uses its 8 garbage collected allocator instead of malloc. 9 - A new abuse-tool binary helps editing Abuse data files. 15 10 16 15-12-2002 17 - Abuse-SDL 0.7.0 released. 18 - Added OpenGL support. (Joris Beugnies) 19 - Fixed to compile on MacOSX. (Ben Hines, Julian Mayer) 20 - Fixed window manager "Quit" events being ignored. 21 - Can specify the location of the datafiles in the abuserc now. 22 - Updated documentation regarding installation of the datafiles. 11 New for Abuse-SDL 0.7.1 (2008-03-02) 23 12 24 04-02-2002 25 - Abuse-SDL 0.6.1 released. 26 - Fixed video blit routine, giving a large speedup. (Bob Ippolito) 27 - Fixed to compile with gcc 3.0.x. 28 - Fixed to compile on Sparc systems.(Arto Jantunen) 13 - Countless bugfixes (memory leaks, alignment issues, 64-bit 14 portability, buffer overflows, uninitialised data). 15 - New webpage. 29 16 30 19-01-2002 31 - Abuse-SDL 0.6.0 released. 32 - Rebuilt the make and configure scripts, including patches.(nix) 33 - gamma.lsp now stored in the ~/.abuse directory. 34 - Sound is disabled if no sound files are available. 35 - Tweaked timing routines. 36 - Improved mouse handling, should be more responsive on slower systems. 37 - The binary can now be in a different location to the datafiles. (nix) 38 - Fixed -fullscreen command-line option. 39 - Fixed pressing both mouse buttons being ignored if "Emulate3Buttons" 40 is enabled. 41 - Fixed the size of the volume settings dialog. 42 - Fixed to compile on BigEndian systems.(Arto Jantunen) 43 - Added scaling. 44 - Added a man page. 17 News for Abuse-SDL 0.7.0 (2002-12-15) 45 18 46 14-08-2001 47 - Abuse-SDL 0.5.0 released. 48 - More 100% CPU usage fixes.(Ed Snible) 49 - More temp files (light.tbl, end.mem) are now stored in 50 the ~/.abuse/ directory. 51 - Fixed compile problems on Solaris. 52 - Fixed slight graphics corruption at the bottom of the main menu screen. 53 - Added the ability to customise the keys used in the game. 54 - Updated documentation. 19 - Added OpenGL support. (Joris Beugnies) 20 - Fixed to compile on MacOSX. (Ben Hines, Julian Mayer) 21 - Fixed window manager "Quit" events being ignored. 22 - Can specify the location of the datafiles in the abuserc now. 23 - Updated documentation regarding installation of the datafiles. 55 24 56 29-04-2001 57 - Abuse-SDL 0.4.8 released. 58 - Stopped Abuse using 100% CPU time in certain places.(Ed Snible) 59 - Fixed problem with saving games on some systems. 60 - Added missing documentation about the abuserc file. 61 - Configure script now handles the X libraries not being in ld's default 62 library path.(Arto Jantunen) 63 - Fixed compile problem when SDL isn't installed in a /SDL directory in 64 the include path. 65 - Fixed the -window_scale option to set the size of the window properly. 66 Performance when using this option is still bad. 67 - Can now use the mouse to skip the intro story. 25 News for Abuse-SDL 0.6.1 (2002-02-04) 68 26 69 09-03-2001 70 - Abuse-SDL 0.4.7 released. 71 - Temp files (fastload.dat, level backups etc) are now stored in 72 the ~/.abuse/ directory. 73 - SDL include and library locations are now gathered from sdl-config. 74 - Fixed a crash on some systems when saving games. 75 Those who were getting this crash may not be able to save games. 76 Abuse-SDL will print out what it was trying to do in this case. 77 - Improved audio mixing when lots of sounds are playing. 78 - Toggling Grab Mouse now informs what state it is in. 79 - The numpad can now be used for movement aswell as the cursor keys. 80 - Settings can be stored in an rc file (~/.abuse/abuserc). 27 - Fixed video blit routine, giving a large speedup. (Bob Ippolito) 28 - Fixed to compile with gcc 3.0.x. 29 - Fixed to compile on Sparc systems.(Arto Jantunen) 81 30 82 15-02-2001 83 - Abuse-SDL 0.4.6 released. 84 - Don't even check for the existence of a sound file if sound is disabled. 85 - Added some checks to the video code to handle failure gracefully. 86 - Fixes to compile under gcc 2.96. 87 - Fixed the graphic glitches relating to the gamma window and the save 88 game dialog. 31 News for Abuse-SDL 0.6.0 (2002-01-19) 89 32 90 06-02-2001 91 - Abuse-SDL 0.4.5 released. 92 - Stopped loading and trying to play sound files when sound has been 93 disabled. 33 - Rebuilt the make and configure scripts, including patches.(nix) 34 - gamma.lsp now stored in the ~/.abuse directory. 35 - Sound is disabled if no sound files are available. 36 - Tweaked timing routines. 37 - Improved mouse handling, should be more responsive on slower systems. 38 - The binary can now be in a different location to the datafiles. (nix) 39 - Fixed -fullscreen command-line option. 40 - Fixed pressing both mouse buttons being ignored if "Emulate3Buttons" 41 is enabled. 42 - Fixed the size of the volume settings dialog. 43 - Fixed to compile on BigEndian systems.(Arto Jantunen) 44 - Added scaling. 45 - Added a man page. 94 46 95 05-02-2001 96 - Abuse-SDL 0.4.4 released. 97 - Adjusted the make and configure scripts. 98 Can now specify the install location with the --with-abuse-dir flag 99 to 'configure'. Defaults to '/usr/local/bin' if not specified. 100 - Added grab-mouse support. F12 toggles this on and off. 101 - Added screenshot support. PRNT-SCRN key takes a screenshot. 102 - Can now toggle fullscreen during the game. F11 toggles this on and off. 103 - Added mousewheel support for changing weapons. 104 - Savegames are now stored under ~/.abuse/ 105 - Window now has it's own icon(abuse.bmp). Looks nicer in tasklists etc. 106 - Updated the AUTHORS file as it was a little out of date. 47 News for Abuse-SDL 0.5.0 (2001-08-14) 107 48 108 21-01-2001 109 - Abuse-SDL 0.4.3 released. 110 - Fixed a problem with initialising the mouse driver. 111 - Reenabled net code. Doesn't work very well yet. 49 - More 100% CPU usage fixes.(Ed Snible) 50 - More temp files (light.tbl, end.mem) are now stored in 51 the ~/.abuse/ directory. 52 - Fixed compile problems on Solaris. 53 - Fixed slight graphics corruption at the bottom of the main menu screen. 54 - Added the ability to customise the keys used in the game. 55 - Updated documentation. 112 56 113 20-01-2001 114 - Abuse-SDL 0.4.2 released. 115 - Fixed to compile under gcc 2.95.2 116 - More code tidying. 57 News for Abuse-SDL 0.4.8 (2001-04-29) 117 58 118 13-01-2001 119 - Abuse-SDL 0.4.1 released. 120 - Rebuilt the make and configure scripts. 121 - Added an icon. (abuse.png) 122 - Code tidying. 123 - Improved key and mouse handling. 59 - Stopped Abuse using 100% CPU time in certain places.(Ed Snible) 60 - Fixed problem with saving games on some systems. 61 - Added missing documentation about the abuserc file. 62 - Configure script now handles the X libraries not being in ld's default 63 library path.(Arto Jantunen) 64 - Fixed compile problem when SDL isn't installed in a /SDL directory in 65 the include path. 66 - Fixed the -window_scale option to set the size of the window properly. 67 Performance when using this option is still bad. 68 - Can now use the mouse to skip the intro story. 124 69 125 30-12-2000 126 - Abuse-SDL 0.4 released. (first release with source available) 127 - Fixed a _huge_ memory leak caused by the stereo sound stuff. (oops) 128 - Fixed a crash if SDL failed to initialise. 129 - Tidied up the code, makefiles and configure scripts. 70 News for Abuse-SDL 0.4.7 (2001-03-09) 130 71 131 24-12-2000 132 - Abuse-SDL 0.3 released. 133 - Fixed palette changing when running at 8bpp. 134 - Fixed draw problem when a window was moved off the screen. 135 - Fixed sound getting choppy and eventually disappearing. 136 - Fixed an extremely rare crash when playing sounds. 137 - Added stereo sound and panning. (-mono to disable) 138 - Removed some stray debug messages that I accidently left in. 72 - Temp files (fastload.dat, level backups etc) are now stored in 73 the ~/.abuse/ directory. 74 - SDL include and library locations are now gathered from sdl-config. 75 - Fixed a crash on some systems when saving games. 76 Those who were getting this crash may not be able to save games. 77 Abuse-SDL will print out what it was trying to do in this case. 78 - Improved audio mixing when lots of sounds are playing. 79 - Toggling Grab Mouse now informs what state it is in. 80 - The numpad can now be used for movement aswell as the cursor keys. 81 - Settings can be stored in an rc file (~/.abuse/abuserc). 139 82 140 13-12-2000 141 - Abuse-SDL 0.2 released. 142 - Removed dependancy on lnx_sndsrv. 143 All sound is now handled through the SDL API. 144 - Added fullscreen and doublebuffer modes. 83 News for Abuse-SDL 0.4.6 (2001-02-15) 145 84 146 10-11-2000 147 - Abuse-SDL 0.1 released. 85 - Don't even check for the existence of a sound file if sound is disabled. 86 - Added some checks to the video code to handle failure gracefully. 87 - Fixes to compile under gcc 2.96. 88 - Fixed the graphic glitches relating to the gamma window and the save 89 game dialog. 90 91 News for Abuse-SDL 0.4.5 (2001-02-06) 92 93 - Stopped loading and trying to play sound files when sound has been 94 disabled. 95 96 News for Abuse-SDL 0.4.4 (2001-02-05) 97 98 - Adjusted the make and configure scripts. 99 Can now specify the install location with the --with-abuse-dir flag 100 to 'configure'. Defaults to '/usr/local/bin' if not specified. 101 - Added grab-mouse support. F12 toggles this on and off. 102 - Added screenshot support. PRNT-SCRN key takes a screenshot. 103 - Can now toggle fullscreen during the game. F11 toggles this on and off. 104 - Added mousewheel support for changing weapons. 105 - Savegames are now stored under ~/.abuse/ 106 - Window now has it's own icon(abuse.bmp). Looks nicer in tasklists etc. 107 - Updated the AUTHORS file as it was a little out of date. 108 109 News for Abuse-SDL 0.4.3 (2001-01-21) 110 111 - Fixed a problem with initialising the mouse driver. 112 - Reenabled net code. Doesn't work very well yet. 113 114 News for Abuse-SDL 0.4.2 (2001-01-20) 115 116 - Fixed to compile under gcc 2.95.2 117 - More code tidying. 118 119 News for Abuse-SDL 0.4.1 (2001-01-13) 120 121 - Rebuilt the make and configure scripts. 122 - Added an icon. (abuse.png) 123 - Code tidying. 124 - Improved key and mouse handling. 125 126 News for Abuse-SDL 0.4 (2000-12-30) 127 128 - First release with source available 129 - Fixed a _huge_ memory leak caused by the stereo sound stuff. (oops) 130 - Fixed a crash if SDL failed to initialise. 131 - Tidied up the code, makefiles and configure scripts. 132 133 News for Abuse-SDL 0.3 (2000-12-24) 134 135 - Fixed palette changing when running at 8bpp. 136 - Fixed draw problem when a window was moved off the screen. 137 - Fixed sound getting choppy and eventually disappearing. 138 - Fixed an extremely rare crash when playing sounds. 139 - Added stereo sound and panning. (-mono to disable) 140 - Removed some stray debug messages that I accidently left in. 141 142 News for Abuse-SDL 0.2 (2000-12-13) 143 144 - Removed dependancy on lnx_sndsrv. 145 All sound is now handled through the SDL API. 146 - Added fullscreen and doublebuffer modes. 147 148 News for Abuse-SDL 0.1 (2000-11-10) 149 150 - First public release. 151
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