Changeset 533 for abuse/trunk/src/objects.cpp
- Timestamp:
- Apr 22, 2011, 7:32:13 PM (12 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
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abuse/trunk/src/objects.cpp
r532 r533 396 396 sy1 = Max(v->cy1, sy1); 397 397 sy2 = Min(v->cy2, sy2); 398 trans_image *p=picture();398 TImage *p=picture(); 399 399 400 400 for (i=sy1; i<=sy2; i++) 401 p->PutScanLine(screen, sx,i,0);401 p->PutScanLine(screen,vec2i(sx,i),0); 402 402 } 403 403 } … … 680 680 void game_object::draw_trans(int count, int max) 681 681 { 682 trans_image *cpict=picture();682 TImage *cpict=picture(); 683 683 cpict->PutFade(screen, 684 (direction<0 ? x-(cpict->Size().x-x_center()-1) : x-x_center())-current_vxadd,685 y-cpict->Size().y+1-current_vyadd,684 vec2i((direction<0 ? x-(cpict->Size().x-x_center()-1) : x-x_center())-current_vxadd, 685 y-cpict->Size().y+1-current_vyadd), 686 686 count,max, 687 687 color_table,the_game->current_palette()); … … 691 691 void game_object::draw_tint(int tint_id) 692 692 { 693 trans_image *cpict=picture();693 TImage *cpict=picture(); 694 694 if (fade_count()) 695 695 cpict->PutFadeTint(screen, 696 (direction<0 ? x-(cpict->Size().x-x_center()-1) : x-x_center())-current_vxadd,697 y-cpict->Size().y+1-current_vyadd,696 vec2i((direction<0 ? x-(cpict->Size().x-x_center()-1) : x-x_center())-current_vxadd, 697 y-cpict->Size().y+1-current_vyadd), 698 698 fade_count(),fade_max(), 699 699 cache.ctint(tint_id)->data, … … 703 703 else 704 704 cpict->PutRemap(screen, 705 (direction<0 ? x-(cpict->Size().x-x_center()-1) : x-x_center())-current_vxadd,706 y-cpict->Size().y+1-current_vyadd,705 vec2i((direction<0 ? x-(cpict->Size().x-x_center()-1) : x-x_center())-current_vxadd, 706 y-cpict->Size().y+1-current_vyadd), 707 707 cache.ctint(tint_id)->data); 708 708 } … … 711 711 void game_object::draw_double_tint(int tint_id, int tint2) 712 712 { 713 trans_image *cpict=picture();713 TImage *cpict=picture(); 714 714 if (fade_count()) 715 715 cpict->PutFadeTint(screen, 716 (direction<0 ? x-(cpict->Size().x-x_center()-1) : x-x_center())-current_vxadd,717 y-cpict->Size().y+1-current_vyadd,716 vec2i((direction<0 ? x-(cpict->Size().x-x_center()-1) : x-x_center())-current_vxadd, 717 y-cpict->Size().y+1-current_vyadd), 718 718 fade_count(),fade_max(), 719 719 cache.ctint(tint_id)->data, … … 723 723 else 724 724 cpict->PutDoubleRemap(screen, 725 (direction<0 ? x-(cpict->Size().x-x_center()-1) : x-x_center())-current_vxadd,726 y-cpict->Size().y+1-current_vyadd,725 vec2i((direction<0 ? x-(cpict->Size().x-x_center()-1) : x-x_center())-current_vxadd, 726 y-cpict->Size().y+1-current_vyadd), 727 727 cache.ctint(tint_id)->data, 728 728 cache.ctint(tint2)->data); … … 733 733 void game_object::draw_predator() 734 734 { 735 trans_image *cpict=picture();735 TImage *cpict=picture(); 736 736 cpict->PutPredator(screen, 737 (direction<0 ? x-(cpict->Size().x-x_center()-1) : x-x_center())-current_vxadd,738 y-cpict->Size().y+1-current_vyadd);737 vec2i((direction<0 ? x-(cpict->Size().x-x_center()-1) : x-x_center())-current_vxadd, 738 y-cpict->Size().y+1-current_vyadd)); 739 739 740 740 } … … 756 756 else 757 757 { 758 trans_image *cpict=picture();758 TImage *cpict=picture(); 759 759 cpict->PutImage(screen, 760 (direction<0 ? x-(cpict->Size().x-x_center()-1) : x-x_center())-current_vxadd,761 y-cpict->Size().y+1-current_vyadd);760 vec2i((direction<0 ? x-(cpict->Size().x-x_center()-1) : x-x_center())-current_vxadd, 761 y-cpict->Size().y+1-current_vyadd)); 762 762 } 763 763 }
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