1 | /********************************************************************** <BR>
|
---|
2 | This file is part of Crack dot Com's free source code release of
|
---|
3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
|
---|
4 | information about compiling & licensing issues visit this URL</a>
|
---|
5 | <PRE> If that doesn't help, contact Jonathan Clark at
|
---|
6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
|
---|
7 | ***********************************************************************/
|
---|
8 |
|
---|
9 | #include "arch.hh"
|
---|
10 | #include "software/r1_software.hh"
|
---|
11 | #include "software/r1_software_globals.hh"
|
---|
12 | #include "software/span_buffer.hh"
|
---|
13 | #include "software/inline_fpu.hh"
|
---|
14 | #include "software/mappers.hh"
|
---|
15 |
|
---|
16 | //all calls to qftoi() here assume it will truncate, so be sure that start_trunc() gets
|
---|
17 | //called before these functions execute
|
---|
18 |
|
---|
19 | inline void standard_draw_tri(s_vert *v0,s_vert *v1, s_vert *v2, w8 poly_type)
|
---|
20 | {
|
---|
21 | if (!tri_draw_functions[poly_type]) return;
|
---|
22 | if (!texture_scanline_functions[poly_type]) return;
|
---|
23 |
|
---|
24 | //find top, middle, and bottom verts
|
---|
25 | s_vert *min_y=0,*mid_y=0,*max_y=0;
|
---|
26 |
|
---|
27 | sw32 midedgecompare,botedgecompare;
|
---|
28 |
|
---|
29 | //sort the vertices by increasing y. special case for 3 verts
|
---|
30 | //is faster than a bubble sort or qsort, etc
|
---|
31 | if (v0->iy < v1->iy)
|
---|
32 | {
|
---|
33 | if (v0->iy < v2->iy)
|
---|
34 | {
|
---|
35 | min_y = v0;
|
---|
36 |
|
---|
37 | if (v1->iy < v2->iy)
|
---|
38 | {
|
---|
39 | mid_y = v1;
|
---|
40 | max_y = v2;
|
---|
41 | midedgecompare=1;
|
---|
42 | botedgecompare=2;
|
---|
43 | }
|
---|
44 | else
|
---|
45 | {
|
---|
46 | mid_y = v2;
|
---|
47 | max_y = v1;
|
---|
48 | midedgecompare=2;
|
---|
49 | botedgecompare=1;
|
---|
50 | }
|
---|
51 | }
|
---|
52 | else
|
---|
53 | {
|
---|
54 | min_y = v2;
|
---|
55 | mid_y = v0;
|
---|
56 | max_y = v1;
|
---|
57 | midedgecompare=0;
|
---|
58 | botedgecompare=1;
|
---|
59 | }
|
---|
60 | }
|
---|
61 | else
|
---|
62 | {
|
---|
63 | if (v1->iy < v2->iy)
|
---|
64 | {
|
---|
65 | min_y = v1;
|
---|
66 |
|
---|
67 | if (v0->iy < v2->iy)
|
---|
68 | {
|
---|
69 | mid_y = v0;
|
---|
70 | max_y = v2;
|
---|
71 | midedgecompare=3;
|
---|
72 | botedgecompare=2;
|
---|
73 | }
|
---|
74 | else
|
---|
75 | {
|
---|
76 | mid_y = v2;
|
---|
77 | max_y = v0;
|
---|
78 | midedgecompare=2;
|
---|
79 | botedgecompare=3;
|
---|
80 | }
|
---|
81 | }
|
---|
82 | else
|
---|
83 | {
|
---|
84 | min_y = v2;
|
---|
85 | mid_y = v1;
|
---|
86 | max_y = v0;
|
---|
87 | midedgecompare=1;
|
---|
88 | botedgecompare=0;
|
---|
89 | }
|
---|
90 | }
|
---|
91 |
|
---|
92 | //setup the edges
|
---|
93 | tri_edge top_to_middle,
|
---|
94 | top_to_bottom,
|
---|
95 | mid_to_bottom;
|
---|
96 |
|
---|
97 | top_to_middle.dy = mid_y->iy - min_y->iy;
|
---|
98 | if (top_to_middle.dy)
|
---|
99 | {
|
---|
100 | double dxdy = (mid_y->px - min_y->px) / (mid_y->py - min_y->py);
|
---|
101 |
|
---|
102 | top_to_middle.dxdy = dxdy;
|
---|
103 | top_to_middle.dxdy_fixed = qftoi(dxdy * 65536.f);
|
---|
104 |
|
---|
105 | //starting point x for when we begin rasterizing
|
---|
106 | top_to_middle.px = qftoi( (min_y->px + ((float)min_y->iy - min_y->py)*dxdy) * 65536.f );
|
---|
107 | }
|
---|
108 |
|
---|
109 | top_to_bottom.dy = max_y->iy - min_y->iy;
|
---|
110 | if (top_to_bottom.dy)
|
---|
111 | {
|
---|
112 | double dxdy = (max_y->px - min_y->px) / (max_y->py - min_y->py);
|
---|
113 |
|
---|
114 | top_to_bottom.dxdy = dxdy;
|
---|
115 | top_to_bottom.dxdy_fixed = qftoi(dxdy * 65536.f);
|
---|
116 |
|
---|
117 | //starting point x for when we begin rasterizing
|
---|
118 | top_to_bottom.px = qftoi( (min_y->px + ((float)min_y->iy - min_y->py)*dxdy) * 65536.f );
|
---|
119 | }
|
---|
120 |
|
---|
121 | mid_to_bottom.dy = max_y->iy - mid_y->iy;
|
---|
122 | if (mid_to_bottom.dy)
|
---|
123 | {
|
---|
124 | double dxdy = (max_y->px - mid_y->px) / (max_y->py - mid_y->py);
|
---|
125 |
|
---|
126 | mid_to_bottom.dxdy = dxdy;
|
---|
127 | mid_to_bottom.dxdy_fixed = qftoi(dxdy * 65536.f);
|
---|
128 |
|
---|
129 | //starting point x for when we begin rasterizing
|
---|
130 | mid_to_bottom.px = qftoi( (mid_y->px + ((float)mid_y->iy - mid_y->py)*dxdy) * 65536.f );
|
---|
131 | }
|
---|
132 |
|
---|
133 | //set cur_scanline_texture_func to the appropriate type
|
---|
134 | cur_scanline_texture_func = texture_scanline_functions[poly_type];
|
---|
135 |
|
---|
136 | //set the fpu in single precision 1st
|
---|
137 |
|
---|
138 | start_single();
|
---|
139 |
|
---|
140 | //call the appropriate rasterizer
|
---|
141 | tri_draw_functions[poly_type](top_to_middle,top_to_bottom,mid_to_bottom,min_y->iy,(botedgecompare < midedgecompare));
|
---|
142 |
|
---|
143 | stop_single();
|
---|
144 | }
|
---|
145 |
|
---|
146 | inline void setup_spans_for_poly(s_vert *v, sw32 t_verts, span_tri_info *new_tri, i4_bool reverse=0)
|
---|
147 | {
|
---|
148 | new_tri->color_tint = r1_software_class_instance.cur_color_tint;
|
---|
149 |
|
---|
150 | tri_gradients &grads = new_tri->grads;
|
---|
151 |
|
---|
152 | sw32 i,j,dy;
|
---|
153 | sw32 one;
|
---|
154 |
|
---|
155 | //reverse is used to handle backfacing polys
|
---|
156 | if (reverse)
|
---|
157 | one = -1;
|
---|
158 | else
|
---|
159 | one = 1;
|
---|
160 |
|
---|
161 | for (i=0; i<t_verts; i++)
|
---|
162 | {
|
---|
163 | j = i + one;
|
---|
164 |
|
---|
165 | if (j==t_verts)
|
---|
166 | j=0;
|
---|
167 | else
|
---|
168 | if (j==-1)
|
---|
169 | j=t_verts-1;
|
---|
170 |
|
---|
171 | sw32 &min_y = v[i].iy;
|
---|
172 | sw32 &max_y = v[j].iy;
|
---|
173 |
|
---|
174 | dy = max_y - min_y;
|
---|
175 | if (dy==0) continue; //edge is perfectly horizontal? ignore it
|
---|
176 |
|
---|
177 | //allocate a new edge
|
---|
178 | span_edge *new_edge = new_span_edge();
|
---|
179 | if (!new_edge) return;
|
---|
180 |
|
---|
181 | if (dy<0)
|
---|
182 | {
|
---|
183 | //its a trailing edge (dy and min_y / max_y should be swapped/negated)
|
---|
184 |
|
---|
185 | new_edge->tri_1 = new_tri;
|
---|
186 | new_edge->flags = 0; //0 means its trailing
|
---|
187 |
|
---|
188 | double dxdy = (v[i].px - v[j].px) / (v[i].py - v[j].py);
|
---|
189 | new_edge->dxdy = qftoi(65536.f * dxdy);
|
---|
190 | new_edge->x = qftoi( (v[j].px + ((float)v[j].iy - v[j].py)*dxdy) * 65536.f );
|
---|
191 |
|
---|
192 | add_start_edge(new_edge,max_y); //this edge will be added to the active edge table when processing
|
---|
193 | //scanline min_y
|
---|
194 |
|
---|
195 | add_remove_edge(new_edge,min_y-1); //this edge will be removed from the active edge table when done
|
---|
196 | //processing scanline max_y-1
|
---|
197 | }
|
---|
198 | else
|
---|
199 | {
|
---|
200 | //its a leading edge
|
---|
201 |
|
---|
202 | new_edge->tri_1 = new_tri;
|
---|
203 | new_edge->flags = LEADING_1; //LEADING_1 means leading, obviously
|
---|
204 |
|
---|
205 | double dxdy = (v[j].px - v[i].px) / (v[j].py - v[i].py);
|
---|
206 | new_edge->dxdy = qftoi(65536.f * dxdy);
|
---|
207 | new_edge->x = qftoi( (v[i].px + ((float)v[i].iy - v[i].py)*dxdy) * 65536.f );
|
---|
208 |
|
---|
209 | add_start_edge(new_edge,min_y); //this edge will be added to the active edge table when processing
|
---|
210 | //scanline min_y
|
---|
211 |
|
---|
212 | add_remove_edge(new_edge,max_y-1); //this edge will be removed from the active edge table when done
|
---|
213 | //processing scanline max_y-1
|
---|
214 | }
|
---|
215 | }
|
---|
216 | }
|
---|
217 |
|
---|
218 | void sprite_setup_affine_unlit_alpha(s_vert *v,sw32 t_verts)
|
---|
219 | {
|
---|
220 | if (t_verts != 4)
|
---|
221 | {
|
---|
222 | i4_warning("software::probably shouldnt be calling sprite_setup_affine_unlit_alpha w/out 4 vertices");
|
---|
223 | }
|
---|
224 |
|
---|
225 | //just draw a sprite. calculate some necessary info first, though
|
---|
226 |
|
---|
227 | //alias the vertex list
|
---|
228 | s_vert *v0 = &v[0],
|
---|
229 | *v1 = &v[1],
|
---|
230 | *v2 = &v[2];
|
---|
231 |
|
---|
232 | tri_area_struct *t = triangle_info; //areas for each tri have already been calculated and stored here
|
---|
233 |
|
---|
234 | i4_bool reverse; //used to determine if the sprite is backfacing
|
---|
235 |
|
---|
236 | float &dx1x0 = t->dx1x0;
|
---|
237 | float &dx2x0 = t->dx2x0;
|
---|
238 |
|
---|
239 | float &dy1y0 = t->dy1y0;
|
---|
240 | float &dy2y0 = t->dy2y0;
|
---|
241 |
|
---|
242 | float &denom_gradx = t->area;
|
---|
243 |
|
---|
244 | if (denom_gradx < 5)
|
---|
245 | {
|
---|
246 | if (denom_gradx > -5 || !r1_software_class_instance.allow_backfaces)
|
---|
247 | {
|
---|
248 | return;
|
---|
249 | }
|
---|
250 | reverse = i4_T;
|
---|
251 | }
|
---|
252 | else
|
---|
253 | reverse = i4_F;
|
---|
254 |
|
---|
255 | //setup an alias
|
---|
256 | tri_gradients *grads;
|
---|
257 |
|
---|
258 | //setup new spanned triangle
|
---|
259 | span_tri_info *new_tri = 0;
|
---|
260 |
|
---|
261 | if (r1_software_class_instance.use_spans)
|
---|
262 | {
|
---|
263 | new_tri = new_span_tri();
|
---|
264 | if (!new_tri) return;
|
---|
265 | grads = &new_tri->grads;
|
---|
266 | }
|
---|
267 | else
|
---|
268 | grads = &cur_grads;
|
---|
269 |
|
---|
270 | //calculate these "magic" multipliers (based on triangle area, obviously)
|
---|
271 | double oodgx = 1.0 / (double)denom_gradx;
|
---|
272 | double oodgy = -oodgx;
|
---|
273 |
|
---|
274 | //sprites dont have ooz deltas, their ooz is constant. duh. clear them.
|
---|
275 | grads->doozdx = 0;
|
---|
276 | grads->doozdy = 0;
|
---|
277 | grads->oozat00 = v0->ooz;
|
---|
278 |
|
---|
279 | //scale these multipliers so our s and t gradients are pre-shifted when we
|
---|
280 | //store them to integer registers (ie they'll already be 16:16 fixed)
|
---|
281 | oodgx *= 65536.0;
|
---|
282 | oodgy *= 65536.0;
|
---|
283 |
|
---|
284 | //calculate s and t deltas
|
---|
285 | double ds1s0 = (v1->s - v0->s);
|
---|
286 | double ds2s0 = (v2->s - v0->s);
|
---|
287 |
|
---|
288 | double dt1t0 = (v1->t - v0->t);
|
---|
289 | double dt2t0 = (v2->t - v0->t);
|
---|
290 |
|
---|
291 | //calculate s gradient for affine tri
|
---|
292 | grads->dsdx = (((ds2s0)*(dy1y0) - (ds1s0)*(dy2y0)) * oodgx);
|
---|
293 | grads->dsdy = (((ds2s0)*(dx1x0) - (ds1s0)*(dx2x0)) * oodgy);
|
---|
294 | grads->sat00 = v0->s*65536.0 - (v0->px * grads->dsdx) - (v0->py * grads->dsdy);
|
---|
295 |
|
---|
296 | //determine s adjustment (needed to ensure we dont step outside texture boundary)
|
---|
297 | grads->s_adjust = 0;
|
---|
298 |
|
---|
299 | if (grads->dsdx < 0)
|
---|
300 | grads->s_adjust = -(sw32)1;
|
---|
301 | else
|
---|
302 | if (grads->dsdy < 0)
|
---|
303 | grads->s_adjust = -(sw32)1;
|
---|
304 |
|
---|
305 | //calculate t gradient for affine tri
|
---|
306 | grads->dtdx = (((dt2t0)*(dy1y0) - (dt1t0)*(dy2y0)) * oodgx);
|
---|
307 | grads->dtdy = (((dt2t0)*(dx1x0) - (dt1t0)*(dx2x0)) * oodgy);
|
---|
308 | grads->tat00 = v0->t*65536.0 - (v0->px * grads->dtdx) - (v0->py * grads->dtdy);
|
---|
309 |
|
---|
310 | //determine t adjustment
|
---|
311 | grads->t_adjust = 0;
|
---|
312 |
|
---|
313 | if (grads->dtdx < 0)
|
---|
314 | grads->t_adjust = -(sw32)1;
|
---|
315 | else
|
---|
316 | if (grads->dtdy < 0)
|
---|
317 | grads->t_adjust = -(sw32)1;
|
---|
318 |
|
---|
319 | if (r1_software_class_instance.use_spans)
|
---|
320 | {
|
---|
321 | //add it to spanlist if we're using spans
|
---|
322 | //set up the remaining span tri information
|
---|
323 |
|
---|
324 | new_tri->texture = r1_software_texture_ptr;
|
---|
325 | new_tri->twidth_log2 = r1_software_twidth_log2;
|
---|
326 | new_tri->texture_width = r1_software_texture_width;
|
---|
327 | new_tri->texture_height = r1_software_texture_height;
|
---|
328 | new_tri->span_list_head = 0;
|
---|
329 | new_tri->type = small_poly_type;
|
---|
330 |
|
---|
331 | setup_spans_for_poly(v,4,new_tri,reverse);
|
---|
332 | }
|
---|
333 | else
|
---|
334 | {
|
---|
335 | //no spans, gonna draw immediately, setup pertinent global vars (s_frac_add, t_frac_add, and s_t_carry)
|
---|
336 |
|
---|
337 | //about to draw, setup pertinent global vars (temp_dsdx, temp_dtdx, dsdx_frac, dtdx_frac, s_t_carry)
|
---|
338 | temp_dsdx = qftoi(cur_grads.dsdx);
|
---|
339 | temp_dtdx = qftoi(cur_grads.dtdx);
|
---|
340 |
|
---|
341 | dsdx_frac = (temp_dsdx<<16);
|
---|
342 | dtdx_frac = (temp_dtdx<<16);
|
---|
343 |
|
---|
344 | s_t_carry[1] = (temp_dsdx>>16) + ((temp_dtdx>>16)<<r1_software_twidth_log2); //integral add when t doesnt carry
|
---|
345 | s_t_carry[0] = s_t_carry[1] + r1_software_texture_width; //integral add when t carrys
|
---|
346 |
|
---|
347 | //draw the sprite as 2 triangles (blech)
|
---|
348 | standard_draw_tri(v0,v1,v2,small_poly_type);
|
---|
349 | v1++; v2++;
|
---|
350 | standard_draw_tri(v0,v1,v2,small_poly_type);
|
---|
351 | }
|
---|
352 | }
|
---|
353 |
|
---|
354 | void poly_setup_affine_lit(s_vert *v,sw32 t_verts)
|
---|
355 | {
|
---|
356 | //step through the vertices and extract the tris for drawing (or span buffering)
|
---|
357 |
|
---|
358 | i4_bool do_light = (small_poly_type==SPAN_TRI_AFFINE_LIT);
|
---|
359 |
|
---|
360 | //alias the vertex list
|
---|
361 | s_vert *v0 = &v[0],
|
---|
362 | *v1 = &v[1],
|
---|
363 | *v2 = &v[2];
|
---|
364 |
|
---|
365 | //temporary list of verts for each tri,
|
---|
366 | //needed for the call to setup_spans_for_poly (which doesnt take tris, but rather polys)
|
---|
367 | s_vert span_verts[3];
|
---|
368 | span_verts[0] = *v0;
|
---|
369 |
|
---|
370 | tri_area_struct *t = triangle_info; //areas for each tri have already been calculated and stored here
|
---|
371 |
|
---|
372 | i4_bool reverse; //used to determine if the tri is backfacing
|
---|
373 | sw32 i;
|
---|
374 |
|
---|
375 | for (i=1; i<t_verts-1; i++,t++)
|
---|
376 | {
|
---|
377 | float &dx1x0 = t->dx1x0;
|
---|
378 | float &dx2x0 = t->dx2x0;
|
---|
379 |
|
---|
380 | float &dy1y0 = t->dy1y0;
|
---|
381 | float &dy2y0 = t->dy2y0;
|
---|
382 |
|
---|
383 | float &denom_gradx = t->area;
|
---|
384 |
|
---|
385 | i4_bool supersmall = i4_F;
|
---|
386 |
|
---|
387 | if (denom_gradx > 0)
|
---|
388 | {
|
---|
389 | if (denom_gradx < 5)
|
---|
390 | supersmall = i4_T;
|
---|
391 |
|
---|
392 | reverse = i4_F;
|
---|
393 | }
|
---|
394 | else
|
---|
395 | if (denom_gradx < 0 && r1_software_class_instance.allow_backfaces)
|
---|
396 | {
|
---|
397 | if (denom_gradx > -5)
|
---|
398 | supersmall = i4_T;
|
---|
399 |
|
---|
400 | reverse = i4_T;
|
---|
401 | }
|
---|
402 | else
|
---|
403 | {
|
---|
404 | v1++;
|
---|
405 | v2++;
|
---|
406 | continue;
|
---|
407 | }
|
---|
408 |
|
---|
409 | //setup an alias
|
---|
410 | tri_gradients *grads;
|
---|
411 |
|
---|
412 | //setup new spanned triangle
|
---|
413 | span_tri_info *new_tri = 0;
|
---|
414 |
|
---|
415 | if (r1_software_class_instance.use_spans)
|
---|
416 | {
|
---|
417 | new_tri = new_span_tri();
|
---|
418 | if (!new_tri) return;
|
---|
419 | grads = &new_tri->grads;
|
---|
420 | }
|
---|
421 | else
|
---|
422 | grads = &cur_grads;
|
---|
423 |
|
---|
424 | if (supersmall)
|
---|
425 | {
|
---|
426 | //this could be optimized further but.. too complicated. we just want
|
---|
427 | //SOMETHING to be drawn, so calculate the ooz gradient so that it sorts
|
---|
428 | //correctly, set s t and l gradients to 0
|
---|
429 |
|
---|
430 | //calculate these "magic" multipliers (based on triangle area, obviously)
|
---|
431 | double oodgx = 1.0 / (double)denom_gradx;
|
---|
432 | double oodgy = -oodgx;
|
---|
433 |
|
---|
434 | //calculate ooz deltas
|
---|
435 | double dooz1ooz0 = (v1->ooz - v0->ooz);
|
---|
436 | double dooz2ooz0 = (v2->ooz - v0->ooz);
|
---|
437 |
|
---|
438 | //calculate ooz gradient for affine tri (ie no doozdxspan calculated)
|
---|
439 | grads->doozdx = ((dooz2ooz0)*(dy1y0) - (dooz1ooz0)*(dy2y0)) * oodgx;
|
---|
440 | grads->doozdy = ((dooz2ooz0)*(dx1x0) - (dooz1ooz0)*(dx2x0)) * oodgy;
|
---|
441 | grads->oozat00 = v0->ooz - (v0->px * grads->doozdx) - (v0->py * grads->doozdy);
|
---|
442 |
|
---|
443 | //calculate s gradient for affine tri
|
---|
444 | grads->dsdx = 0;
|
---|
445 | grads->dsdy = 0;
|
---|
446 | grads->sat00 = v0->s*65536.0;
|
---|
447 | grads->s_adjust = 0;
|
---|
448 |
|
---|
449 | //calculate t gradient for affine tri
|
---|
450 | grads->dtdx = 0;
|
---|
451 | grads->dtdy = 0;
|
---|
452 | grads->tat00 = v0->t*65536.0;
|
---|
453 | grads->t_adjust = 0;
|
---|
454 |
|
---|
455 | if (do_light)
|
---|
456 | {
|
---|
457 | grads->dldx = 0;
|
---|
458 | grads->dldy = 0;
|
---|
459 | grads->lat00 = v0->l*256.0;
|
---|
460 | }
|
---|
461 | }
|
---|
462 | else
|
---|
463 | {
|
---|
464 | //calculate these "magic" multipliers (based on triangle area, obviously)
|
---|
465 | double oodgx = 1.0 / (double)denom_gradx;
|
---|
466 | double oodgy = -oodgx;
|
---|
467 |
|
---|
468 | //calculate ooz deltas
|
---|
469 | double dooz1ooz0 = (v1->ooz - v0->ooz);
|
---|
470 | double dooz2ooz0 = (v2->ooz - v0->ooz);
|
---|
471 |
|
---|
472 | //calculate ooz gradient for affine tri (ie no doozdxspan calculated)
|
---|
473 | grads->doozdx = ((dooz2ooz0)*(dy1y0) - (dooz1ooz0)*(dy2y0)) * oodgx;
|
---|
474 | grads->doozdy = ((dooz2ooz0)*(dx1x0) - (dooz1ooz0)*(dx2x0)) * oodgy;
|
---|
475 | grads->oozat00 = v0->ooz - (v0->px * grads->doozdx) - (v0->py * grads->doozdy);
|
---|
476 |
|
---|
477 | //calculate s and t deltas
|
---|
478 | double ds1s0 = (v1->s - v0->s);
|
---|
479 | double ds2s0 = (v2->s - v0->s);
|
---|
480 |
|
---|
481 | double dt1t0 = (v1->t - v0->t);
|
---|
482 | double dt2t0 = (v2->t - v0->t);
|
---|
483 |
|
---|
484 | //scale these multipliers so our s and t gradients are pre-shifted when we
|
---|
485 | //store them to integer registers (ie they'll already be 16:16 fixed)
|
---|
486 | oodgx *= 65536.0;
|
---|
487 | oodgy *= 65536.0;
|
---|
488 |
|
---|
489 | //calculate s gradient for affine tri
|
---|
490 | grads->dsdx = (((ds2s0)*(dy1y0) - (ds1s0)*(dy2y0)) * oodgx);
|
---|
491 | grads->dsdy = (((ds2s0)*(dx1x0) - (ds1s0)*(dx2x0)) * oodgy);
|
---|
492 | grads->sat00 = v0->s*65536.0 - (v0->px * grads->dsdx) - (v0->py * grads->dsdy);
|
---|
493 |
|
---|
494 | //determine s adjustment (needed to ensure we dont step outside texture boundary)
|
---|
495 | grads->s_adjust = 0;
|
---|
496 |
|
---|
497 | if (grads->dsdx < 0)
|
---|
498 | grads->s_adjust = -(sw32)1;
|
---|
499 | else
|
---|
500 | if (grads->dsdy < 0)
|
---|
501 | grads->s_adjust = -(sw32)1;
|
---|
502 |
|
---|
503 | //calculate t gradient for affine tri
|
---|
504 | grads->dtdx = (((dt2t0)*(dy1y0) - (dt1t0)*(dy2y0)) * oodgx);
|
---|
505 | grads->dtdy = (((dt2t0)*(dx1x0) - (dt1t0)*(dx2x0)) * oodgy);
|
---|
506 | grads->tat00 = v0->t*65536.0 - (v0->px * grads->dtdx) - (v0->py * grads->dtdy);
|
---|
507 |
|
---|
508 | //determine t adjustment
|
---|
509 | grads->t_adjust = 0;
|
---|
510 |
|
---|
511 | if (grads->dtdx < 0)
|
---|
512 | grads->t_adjust = -(sw32)1;
|
---|
513 | else
|
---|
514 | if (grads->dtdy < 0)
|
---|
515 | grads->t_adjust = -(sw32)1;
|
---|
516 |
|
---|
517 | if (do_light)
|
---|
518 | {
|
---|
519 | //scale the multipliers so the l gradient is preshifted to
|
---|
520 | //fixed point 28:4
|
---|
521 | oodgx *= (1.0/256.0);
|
---|
522 | oodgy *= (1.0/256.0);
|
---|
523 |
|
---|
524 | //l gradient calculation
|
---|
525 | double dl1l0 = (v1->l - v0->l);
|
---|
526 | double dl2l0 = (v2->l - v0->l);
|
---|
527 |
|
---|
528 | grads->dldx = (((dl2l0)*(dy1y0) - (dl1l0)*(dy2y0)) * oodgx);
|
---|
529 | grads->dldy = (((dl2l0)*(dx1x0) - (dl1l0)*(dx2x0)) * oodgy);
|
---|
530 | grads->lat00 = ((v0->l*256.0) - (v0->px * grads->dldx) - (v0->py * grads->dldy));
|
---|
531 | }
|
---|
532 | }
|
---|
533 |
|
---|
534 | if (r1_software_class_instance.use_spans)
|
---|
535 | {
|
---|
536 | //add it to spanlist if we're using spans
|
---|
537 | //set up the remaining span tri information
|
---|
538 |
|
---|
539 | new_tri->texture = r1_software_texture_ptr;
|
---|
540 | new_tri->twidth_log2 = r1_software_twidth_log2;
|
---|
541 | new_tri->texture_width = r1_software_texture_width;
|
---|
542 | new_tri->texture_height = r1_software_texture_height;
|
---|
543 | new_tri->span_list_head = 0;
|
---|
544 | new_tri->type = small_poly_type;
|
---|
545 |
|
---|
546 | //copy the current 2 verts into the span_vert list
|
---|
547 | span_verts[1] = *v1;
|
---|
548 | span_verts[2] = *v2;
|
---|
549 | setup_spans_for_poly(span_verts,3,new_tri,reverse);
|
---|
550 | }
|
---|
551 | else
|
---|
552 | {
|
---|
553 | //about to draw, setup pertinent global vars (temp_dsdx, temp_dtdx, dsdx_frac, dtdx_frac, s_t_carry)
|
---|
554 | temp_dsdx = qftoi(cur_grads.dsdx);
|
---|
555 | temp_dtdx = qftoi(cur_grads.dtdx);
|
---|
556 |
|
---|
557 | dsdx_frac = (temp_dsdx<<16);
|
---|
558 | dtdx_frac = (temp_dtdx<<16);
|
---|
559 |
|
---|
560 | s_t_carry[1] = (temp_dsdx>>16) + ((temp_dtdx>>16)<<r1_software_twidth_log2); //integral add when t doesnt carry
|
---|
561 | s_t_carry[0] = s_t_carry[1] + r1_software_texture_width; //integral add when t carrys
|
---|
562 |
|
---|
563 | if (do_light)
|
---|
564 | dldx_fixed = qftoi(cur_grads.dldx);
|
---|
565 |
|
---|
566 | standard_draw_tri(v0,v1,v2,small_poly_type);
|
---|
567 | }
|
---|
568 |
|
---|
569 | //advance the vertex pointers
|
---|
570 | v1++;
|
---|
571 | v2++;
|
---|
572 | }
|
---|
573 | }
|
---|
574 |
|
---|
575 | void poly_setup_perspective_lit(s_vert *v,sw32 t_verts)
|
---|
576 | {
|
---|
577 | i4_bool do_light = (big_poly_type==SPAN_TRI_PERSPECTIVE_LIT);
|
---|
578 |
|
---|
579 | i4_bool reverse;
|
---|
580 | s_vert *v0,*v1,*v2;
|
---|
581 | v0 = &v[0];
|
---|
582 | v1 = &v[1];
|
---|
583 | v2 = &v[2];
|
---|
584 |
|
---|
585 | sw32 i;
|
---|
586 | s_vert v_2[3];
|
---|
587 |
|
---|
588 | if (!v0->st_projected)
|
---|
589 | {
|
---|
590 | v0->soz = v0->s * v0->ooz;
|
---|
591 | v0->toz = v0->t * v0->ooz;
|
---|
592 | v0->st_projected = i4_T;
|
---|
593 | }
|
---|
594 |
|
---|
595 | v_2[0] = *v0;
|
---|
596 |
|
---|
597 | tri_area_struct *t = triangle_info;
|
---|
598 |
|
---|
599 | //by default this will be a "big" polygon (thats why the perspective
|
---|
600 | //setup was called in the 1st place)
|
---|
601 | //BUT if one of the triangles is super tiny (<5 pixels), it will be drawn affine
|
---|
602 | //this_poly_type will override big_poly_type
|
---|
603 |
|
---|
604 | for (i=1; i<t_verts-1; i++,t++)
|
---|
605 | {
|
---|
606 | float &dx1x0 = t->dx1x0;
|
---|
607 | float &dx2x0 = t->dx2x0;
|
---|
608 |
|
---|
609 | float &dy1y0 = t->dy1y0;
|
---|
610 | float &dy2y0 = t->dy2y0;
|
---|
611 |
|
---|
612 | float &denom_gradx = t->area;
|
---|
613 |
|
---|
614 | i4_bool supersmall = i4_F;
|
---|
615 |
|
---|
616 | if (denom_gradx > 0)
|
---|
617 | {
|
---|
618 | if (denom_gradx < 5)
|
---|
619 | supersmall = i4_T;
|
---|
620 |
|
---|
621 | reverse = i4_F;
|
---|
622 | }
|
---|
623 | else
|
---|
624 | if (denom_gradx < 0 && r1_software_class_instance.allow_backfaces)
|
---|
625 | {
|
---|
626 | if (denom_gradx > -5)
|
---|
627 | supersmall = i4_T;
|
---|
628 |
|
---|
629 | reverse = i4_T;
|
---|
630 | }
|
---|
631 | else
|
---|
632 | {
|
---|
633 | v1++;
|
---|
634 | v2++;
|
---|
635 | continue;
|
---|
636 | }
|
---|
637 |
|
---|
638 | //setup new spanned triangle
|
---|
639 | span_tri_info *new_tri=0;
|
---|
640 |
|
---|
641 | //setup an alias
|
---|
642 | tri_gradients *grads;
|
---|
643 |
|
---|
644 | if (r1_software_class_instance.use_spans)
|
---|
645 | {
|
---|
646 | new_tri = new_span_tri();
|
---|
647 | if (!new_tri) return;
|
---|
648 | grads = &new_tri->grads;
|
---|
649 | }
|
---|
650 | else
|
---|
651 | grads = &cur_grads;
|
---|
652 |
|
---|
653 | if (supersmall)
|
---|
654 | {
|
---|
655 | double oodgx = 1.0 / (double) denom_gradx;
|
---|
656 | double oodgy = -oodgx;
|
---|
657 |
|
---|
658 | double dooz1ooz0 = (v1->ooz - v0->ooz);
|
---|
659 | double dooz2ooz0 = (v2->ooz - v0->ooz);
|
---|
660 |
|
---|
661 | grads->doozdx = ((dooz2ooz0)*(dy1y0) - (dooz1ooz0)*(dy2y0)) * oodgx;
|
---|
662 | grads->doozdy = ((dooz2ooz0)*(dx1x0) - (dooz1ooz0)*(dx2x0)) * oodgy;
|
---|
663 | grads->oozat00 = (double)v0->ooz - ((double)v0->px * grads->doozdx) - ((double)v0->py * grads->doozdy);
|
---|
664 |
|
---|
665 | //soz gradient calculation
|
---|
666 | grads->dsdx = 0;
|
---|
667 | grads->dsdy = 0;
|
---|
668 | grads->sat00 = v0->s*65536.0;
|
---|
669 | grads->s_adjust = 0;
|
---|
670 |
|
---|
671 | //toz gradient calculation
|
---|
672 | grads->dtdx = 0;
|
---|
673 | grads->dtdy = 0;
|
---|
674 | grads->tat00 = v0->t*65536.0;
|
---|
675 | grads->t_adjust = 0;
|
---|
676 |
|
---|
677 | if (do_light)
|
---|
678 | {
|
---|
679 | //do light gradient setup
|
---|
680 | grads->dldx = 0;
|
---|
681 | grads->dldy = 0;
|
---|
682 | grads->lat00 = v0->l*256.0;
|
---|
683 | }
|
---|
684 | }
|
---|
685 | else
|
---|
686 | {
|
---|
687 | double oodgx = 1.0 / (double) denom_gradx;
|
---|
688 | double oodgy = -oodgx;
|
---|
689 |
|
---|
690 | double dooz1ooz0 = (v1->ooz - v0->ooz);
|
---|
691 | double dooz2ooz0 = (v2->ooz - v0->ooz);
|
---|
692 |
|
---|
693 | grads->doozdx = ((dooz2ooz0)*(dy1y0) - (dooz1ooz0)*(dy2y0)) * oodgx;
|
---|
694 | grads->doozdxspan = grads->doozdx * 16;
|
---|
695 | grads->doozdy = ((dooz2ooz0)*(dx1x0) - (dooz1ooz0)*(dx2x0)) * oodgy;
|
---|
696 | grads->oozat00 = (double)v0->ooz - ((double)v0->px * grads->doozdx) - ((double)v0->py * grads->doozdy);
|
---|
697 |
|
---|
698 | if (!v1->st_projected)
|
---|
699 | {
|
---|
700 | v1->soz = v1->s * v1->ooz;
|
---|
701 | v1->toz = v1->t * v1->ooz;
|
---|
702 | v1->st_projected = i4_T;
|
---|
703 | }
|
---|
704 |
|
---|
705 | if (!v2->st_projected)
|
---|
706 | {
|
---|
707 | v2->soz = v2->s * v2->ooz;
|
---|
708 | v2->toz = v2->t * v2->ooz;
|
---|
709 | v2->st_projected = i4_T;
|
---|
710 | }
|
---|
711 |
|
---|
712 | //do the s and t gradient setup
|
---|
713 | double dsoz1soz0 = (v1->soz - v0->soz);
|
---|
714 | double dsoz2soz0 = (v2->soz - v0->soz);
|
---|
715 |
|
---|
716 | double dtoz1toz0 = (v1->toz - v0->toz);
|
---|
717 | double dtoz2toz0 = (v2->toz - v0->toz);
|
---|
718 |
|
---|
719 | oodgx *= 65536.0;
|
---|
720 | oodgy *= 65536.0;
|
---|
721 |
|
---|
722 | //soz gradient calculation
|
---|
723 | grads->dsozdx = (((dsoz2soz0)*(dy1y0) - (dsoz1soz0)*(dy2y0)) * oodgx);
|
---|
724 | grads->dsozdxspan = grads->dsozdx * 16;
|
---|
725 | grads->dsozdy = (((dsoz2soz0)*(dx1x0) - (dsoz1soz0)*(dx2x0)) * oodgy);
|
---|
726 | grads->sozat00 = (v0->soz*65536.0) - (v0->px * grads->dsozdx) - (v0->py * grads->dsozdy);
|
---|
727 | grads->s_adjust = 0;
|
---|
728 |
|
---|
729 | //toz gradient calculation
|
---|
730 | grads->dtozdx = (((dtoz2toz0)*(dy1y0) - (dtoz1toz0)*(dy2y0)) * oodgx);
|
---|
731 | grads->dtozdxspan = grads->dtozdx * 16;
|
---|
732 | grads->dtozdy = (((dtoz2toz0)*(dx1x0) - (dtoz1toz0)*(dx2x0)) * oodgy);
|
---|
733 | grads->tozat00 = (v0->toz*65536.0) - (v0->px * grads->dtozdx) - (v0->py * grads->dtozdy);
|
---|
734 | grads->t_adjust = 0;
|
---|
735 |
|
---|
736 | if (do_light)
|
---|
737 | {
|
---|
738 | //do light gradient setup
|
---|
739 | double dl1l0 = (v1->l - v0->l);
|
---|
740 | double dl2l0 = (v2->l - v0->l);
|
---|
741 |
|
---|
742 | oodgx *= (1.0/256.0);
|
---|
743 | oodgy *= (1.0/256.0);
|
---|
744 |
|
---|
745 | grads->dldx = (((dl2l0)*(dy1y0) - (dl1l0)*(dy2y0)) * oodgx);
|
---|
746 | grads->dldy = (((dl2l0)*(dx1x0) - (dl1l0)*(dx2x0)) * oodgy);
|
---|
747 | grads->lat00 = (v0->l*256.0) - (v0->px * grads->dldx) - (v0->py * grads->dldy);
|
---|
748 | }
|
---|
749 |
|
---|
750 | i4_float dsdx_indicator = grads->dsozdx*v0->ooz - v0->soz*grads->doozdx*65536.0;
|
---|
751 | if (dsdx_indicator < 0)
|
---|
752 | grads->s_adjust = (sw32)-1;
|
---|
753 | else
|
---|
754 | {
|
---|
755 | i4_float dsdy_indicator = grads->dsozdy*v0->ooz - v0->soz*grads->doozdy*65536.0;
|
---|
756 | if (dsdy_indicator<0)
|
---|
757 | grads->s_adjust = (sw32)-1;
|
---|
758 | }
|
---|
759 |
|
---|
760 | i4_float dtdx_indicator = grads->dtozdx*v0->ooz - v0->toz*grads->doozdx*65536.0;
|
---|
761 | if (dtdx_indicator < 0)
|
---|
762 | grads->t_adjust = (sw32)-1;
|
---|
763 | else
|
---|
764 | {
|
---|
765 | i4_float dtdy_indicator = grads->dtozdy*v0->ooz - v0->toz*grads->doozdy*65536.0;
|
---|
766 | if (dtdy_indicator<0)
|
---|
767 | grads->t_adjust = (sw32)-1;
|
---|
768 | }
|
---|
769 | }
|
---|
770 |
|
---|
771 | if (r1_software_class_instance.use_spans)
|
---|
772 | {
|
---|
773 | //set up the remaining tri info
|
---|
774 | new_tri->texture = r1_software_texture_ptr;
|
---|
775 | new_tri->twidth_log2 = r1_software_twidth_log2;
|
---|
776 | new_tri->texture_width = r1_software_texture_width;
|
---|
777 | new_tri->texture_height = r1_software_texture_height;
|
---|
778 | new_tri->span_list_head = 0;
|
---|
779 |
|
---|
780 | if (supersmall)
|
---|
781 | new_tri->type = small_poly_type;
|
---|
782 | else
|
---|
783 | new_tri->type = big_poly_type;
|
---|
784 |
|
---|
785 | v_2[1] = *v1;
|
---|
786 | v_2[2] = *v2;
|
---|
787 | setup_spans_for_poly(v_2,3,new_tri,reverse);
|
---|
788 | }
|
---|
789 | else
|
---|
790 | {
|
---|
791 | //about to draw, setup pertinent global vars (temp_dsdx, temp_dtdx, dsdx_frac, dtdx_frac, s_t_carry)
|
---|
792 |
|
---|
793 | if (do_light)
|
---|
794 | dldx_fixed = qftoi(cur_grads.dldx);
|
---|
795 |
|
---|
796 | if (supersmall)
|
---|
797 | {
|
---|
798 | //setup for affine rasterization
|
---|
799 | temp_dsdx = qftoi(cur_grads.dsdx);
|
---|
800 | temp_dtdx = qftoi(cur_grads.dtdx);
|
---|
801 |
|
---|
802 | dsdx_frac = (temp_dsdx<<16);
|
---|
803 | dtdx_frac = (temp_dtdx<<16);
|
---|
804 |
|
---|
805 | s_t_carry[1] = (temp_dsdx>>16) + ((temp_dtdx>>16)<<r1_software_twidth_log2); //integral add when t doesnt carry
|
---|
806 | s_t_carry[0] = s_t_carry[1] + r1_software_texture_width; //integral add when t carrys
|
---|
807 |
|
---|
808 | standard_draw_tri(v0,v1,v2,small_poly_type);
|
---|
809 | }
|
---|
810 | else
|
---|
811 | {
|
---|
812 | //setup for perspective_correct rasterization
|
---|
813 |
|
---|
814 | s_mask = ((r1_software_texture_width -1)<<16) | 0xFFFF;
|
---|
815 | t_mask = ((r1_software_texture_height-1)<<16) | 0xFFFF;
|
---|
816 |
|
---|
817 | standard_draw_tri(v0,v1,v2,big_poly_type);
|
---|
818 | }
|
---|
819 | }
|
---|
820 |
|
---|
821 | //advance the vertex pointers
|
---|
822 | v1++;
|
---|
823 | v2++;
|
---|
824 | }
|
---|
825 | }
|
---|
826 |
|
---|
827 | void poly_setup_solid_color(s_vert *v, sw32 t_verts)
|
---|
828 | {
|
---|
829 | i4_bool reverse;
|
---|
830 |
|
---|
831 | s_vert *v0 = &v[0],
|
---|
832 | *v1 = &v[1],
|
---|
833 | *v2 = &v[2];
|
---|
834 |
|
---|
835 | sw32 i;
|
---|
836 | tri_area_struct *t = triangle_info;
|
---|
837 |
|
---|
838 | if (r1_software_class_instance.use_spans)
|
---|
839 | {
|
---|
840 | span_tri_info *new_tri = 0;
|
---|
841 |
|
---|
842 | tri_area_struct *t = triangle_info;
|
---|
843 |
|
---|
844 | float &dx1x0 = t->dx1x0;
|
---|
845 | float &dx2x0 = t->dx2x0;
|
---|
846 |
|
---|
847 | float &dy1y0 = t->dy1y0;
|
---|
848 | float &dy2y0 = t->dy2y0;
|
---|
849 |
|
---|
850 | float &denom_gradx = t->area;
|
---|
851 |
|
---|
852 | if (total_poly_area > 0)
|
---|
853 | reverse = i4_F;
|
---|
854 | else
|
---|
855 | if (total_poly_area < 0 && r1_software_class_instance.allow_backfaces)
|
---|
856 | reverse = i4_T;
|
---|
857 | else
|
---|
858 | return;
|
---|
859 |
|
---|
860 | new_tri = new_span_tri();
|
---|
861 | if (!new_tri) return;
|
---|
862 |
|
---|
863 | tri_gradients *grads = &new_tri->grads;
|
---|
864 |
|
---|
865 | double oodgx = 1.0 / (double) denom_gradx;
|
---|
866 | double oodgy = -oodgx;
|
---|
867 |
|
---|
868 | double dooz1ooz0 = (v1->ooz - v0->ooz);
|
---|
869 | double dooz2ooz0 = (v2->ooz - v0->ooz);
|
---|
870 |
|
---|
871 | //setup the ooz gradient, its all he needs
|
---|
872 | grads->doozdx = ((dooz2ooz0)*(dy1y0) - (dooz1ooz0)*(dy2y0)) * oodgx;
|
---|
873 | grads->doozdy = ((dooz2ooz0)*(dx1x0) - (dooz1ooz0)*(dx2x0)) * oodgy;
|
---|
874 | grads->oozat00 = v0->ooz - (v0->px * grads->doozdx) - (v0->py * grads->doozdy);
|
---|
875 |
|
---|
876 | //set his gradients here
|
---|
877 | new_tri->span_list_head = 0;
|
---|
878 | new_tri->type = small_poly_type;
|
---|
879 | new_tri->color = v->color; //use the color from the first vertex
|
---|
880 |
|
---|
881 | setup_spans_for_poly(v,t_verts,new_tri,reverse);
|
---|
882 | }
|
---|
883 | else
|
---|
884 | {
|
---|
885 | //no solid rasterizer yet
|
---|
886 | return;
|
---|
887 |
|
---|
888 | s_vert v_2[3];
|
---|
889 | v_2[0] = *v0;
|
---|
890 |
|
---|
891 | for (i=1; i<t_verts-1; i++,t++)
|
---|
892 | {
|
---|
893 | float &dx1x0 = t->dx1x0;
|
---|
894 | float &dx2x0 = t->dx2x0;
|
---|
895 |
|
---|
896 | float &dy1y0 = t->dy1y0;
|
---|
897 | float &dy2y0 = t->dy2y0;
|
---|
898 |
|
---|
899 | float &denom_gradx = t->area;
|
---|
900 |
|
---|
901 | if (denom_gradx > 0)
|
---|
902 | {
|
---|
903 | reverse = i4_F;
|
---|
904 | }
|
---|
905 | else
|
---|
906 | if (denom_gradx < 0 && r1_software_class_instance.allow_backfaces)
|
---|
907 | {
|
---|
908 | reverse = i4_T;
|
---|
909 | }
|
---|
910 | else
|
---|
911 | {
|
---|
912 | v1++;
|
---|
913 | v2++;
|
---|
914 | continue;
|
---|
915 | }
|
---|
916 |
|
---|
917 | tri_gradients *grads = &cur_grads;
|
---|
918 |
|
---|
919 | double oodgx = 1.0 / (double) denom_gradx;
|
---|
920 | double oodgy = -oodgx;
|
---|
921 |
|
---|
922 | double dooz1ooz0 = (v1->ooz - v0->ooz);
|
---|
923 | double dooz2ooz0 = (v2->ooz - v0->ooz);
|
---|
924 |
|
---|
925 | grads->doozdx = ((dooz2ooz0)*(dy1y0) - (dooz1ooz0)*(dy2y0)) * oodgx;
|
---|
926 | grads->doozdxspan = grads->doozdx * 16;
|
---|
927 | grads->doozdy = ((dooz2ooz0)*(dx1x0) - (dooz1ooz0)*(dx2x0)) * oodgy;
|
---|
928 | grads->oozat00 = (double)v0->ooz - ((double)v0->px * grads->doozdx) - ((double)v0->py * grads->doozdy);
|
---|
929 |
|
---|
930 | standard_draw_tri(v0,v1,v2,small_poly_type);
|
---|
931 |
|
---|
932 | //advance the vertex pointers
|
---|
933 | v1++;
|
---|
934 | v2++;
|
---|
935 | }
|
---|
936 | }
|
---|
937 | }
|
---|