1 | /********************************************************************** <BR>
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2 | This file is part of Crack dot Com's free source code release of
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3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
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4 | information about compiling & licensing issues visit this URL</a>
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5 | <PRE> If that doesn't help, contact Jonathan Clark at
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6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
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7 | ***********************************************************************/
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8 |
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9 | #include "software/r1_software_globals.hh"
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10 |
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11 | void texture_scanline_solid_blend_half(w16 *start_pixel,
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12 | sw32 start_x,
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13 | void *left,//solid_blend_span *left,
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14 | sw32 width)
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15 | {
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16 | w16 color = (((solid_blend_span *)left)->color & pre_blend_and)>>1;
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17 |
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18 | start_pixel = (w16 *)((w8 *)start_pixel + start_x);
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19 |
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20 | while (width)
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21 | {
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22 | *start_pixel = color + ((*start_pixel & pre_blend_and)>>1);
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23 | start_pixel++;
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24 |
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25 | width--;
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26 | }
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27 | }
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28 |
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29 | void texture_scanline_solid_true_alpha(w16 *start_pixel,
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30 | sw32 start_x,
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31 | void *left,//solid_blend_span *left,
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32 | sw32 width)
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33 | {
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34 | register w32 pixel;
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35 | register w32 color = ((solid_blend_span *)left)->color;
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36 | register w32 alpha = ((solid_blend_span *)left)->alpha & NUM_LIGHT_SHADES;
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37 |
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38 | if (!alpha)
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39 | return;
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40 |
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41 | //lookup low bits
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42 | register w32 output_color = ((w32 *)(software_color_tables))[alpha + (color & 0xFF)];
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43 |
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44 | //lookup high bits
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45 | output_color += ((w32 *)(software_color_tables)+ctable_size)[alpha + (color>>8)];
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46 |
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47 | color = output_color;
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48 |
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49 | alpha ^= (NUM_LIGHT_SHADES<<8);
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50 |
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51 | if (alpha)
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52 | {
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53 | while (width)
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54 | {
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55 | output_color = color;
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56 |
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57 | pixel = (w32)(*start_pixel);
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58 |
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59 | //lookup low bits
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60 | output_color += ((w32 *)(software_color_tables))[alpha + (pixel & 0xFF)];
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61 |
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62 | //lookup high bits
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63 | output_color += ((w32 *)(software_color_tables)+ctable_size)[alpha + (pixel>>8)];
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64 |
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65 | *start_pixel = (w16)output_color;
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66 |
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67 | start_pixel++;
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68 | width--;
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69 | }
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70 | }
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71 | else
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72 | {
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73 | while (width)
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74 | {
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75 | *start_pixel = (w16)color;
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76 | start_pixel++;
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77 |
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78 | width--;
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79 | }
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80 | }
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81 | } |
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