[80] | 1 | /********************************************************************** <BR>
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| 2 | This file is part of Crack dot Com's free source code release of
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| 3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
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| 4 | information about compiling & licensing issues visit this URL</a>
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| 5 | <PRE> If that doesn't help, contact Jonathan Clark at
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| 6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
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| 7 | ***********************************************************************/
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| 8 |
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| 9 | #ifndef __R1_SOFTWARE_TEXTURE_HH__
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| 10 | #define __R1_SOFTWARE_TEXTURE_HH__
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| 11 |
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| 12 | #include "memory/lalloc.hh"
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| 13 | #include "tmanage.hh"
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| 14 | #include "software/r1_software.hh"
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| 15 | #include "tex_heap.hh"
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| 16 |
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| 17 | class r1_mip_load_info;
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| 18 |
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| 19 | class r1_software_texture_class : public r1_texture_manager_class
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| 20 | {
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| 21 | friend class r1_software_class;
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| 22 | friend void software_async_callback(w32 count, void *context);
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| 23 |
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| 24 | w8 *texture_heap;
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| 25 | r1_texture_heap_class *tex_heap_man;
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| 26 |
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| 27 | class free_node
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| 28 | {
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| 29 | public:
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| 30 | R1_TEX_HEAP_FREE_NODE_DATA
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| 31 |
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| 32 | i4_file_class *async_fp;
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| 33 | };
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| 34 |
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| 35 | class used_node
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| 36 | {
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| 37 | public:
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| 38 | R1_TEX_HEAP_USED_NODE_DATA
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| 39 | //dont need any new members
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| 40 | };
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| 41 |
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| 42 | public:
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| 43 |
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| 44 | void next_frame();
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| 45 |
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| 46 | void select_texture(r1_local_texture_handle_type handle, float &smul, float &tmul);
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| 47 |
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| 48 | r1_software_texture_class(const i4_pal *pal);
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| 49 |
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| 50 | ~r1_software_texture_class();
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| 51 |
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| 52 | void init();
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| 53 |
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| 54 | void uninit();
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| 55 |
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| 56 | i4_bool immediate_mip_load(r1_mip_load_info *load_info);
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| 57 | i4_bool async_mip_load(r1_mip_load_info *load_info);
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| 58 |
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| 59 | void free_mip(r1_vram_handle_type vram_handle);
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| 60 |
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| 61 | r1_miplevel_t *get_texture(r1_texture_handle handle,
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| 62 | w32 frame_counter,
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| 63 | sw32 desired_width,
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| 64 | sw32 &w, sw32 &h);
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| 65 |
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| 66 |
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| 67 | i4_critical_section_class array_lock;
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| 68 | i4_array<used_node *> finished_array;
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| 69 |
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| 70 | void async_load_finished(used_node *u);
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| 71 |
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| 72 | sw32 bytes_loaded;
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| 73 | sw32 textures_loaded;
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| 74 | };
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| 75 |
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| 76 |
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| 77 | #endif
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