1 | /********************************************************************** <BR>
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2 | This file is part of Crack dot Com's free source code release of
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3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
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4 | information about compiling & licensing issues visit this URL</a>
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5 | <PRE> If that doesn't help, contact Jonathan Clark at
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6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
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7 | ***********************************************************************/
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8 |
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9 | #include "software/r1_software.hh"
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10 | #include "software/r1_software_globals.hh"
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11 |
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12 | r1_software_class r1_software_class_instance;
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13 |
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14 | //global information about the current rendering buffer
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15 |
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16 | i4_bool r1_software_render_buffer_is_locked = i4_F;
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17 | w16 *r1_software_render_buffer_ptr = 0; //pointer to buffer memory
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18 | sw32 r1_software_render_buffer_bpl = 0; //bytes per line
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19 | sw32 r1_software_render_buffer_wpl = 0; //words per line
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20 | sw32 r1_software_render_buffer_height = 0;
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21 | w8 r1_software_render_expand_type = 0; //expanding type
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22 |
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23 | //the directdraw surface which "owns" the buffer
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24 | IDirectDrawSurface3 *r1_software_render_surface = 0;
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25 |
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26 | //global texturemap information (describes the current
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27 | //texturemap being used to draw polygons)
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28 |
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29 | w16 *r1_software_texture_ptr = 0;
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30 | w8 r1_software_twidth_log2 = 0;
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31 | sw32 r1_software_texture_width = 0;
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32 | sw32 r1_software_texture_height = 0;
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33 |
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34 | //------------------------
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35 | //rest of global variables
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36 | //------------------------
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37 |
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38 | sw32 left_l;
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39 |
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40 | sw32 left_s;
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41 | sw32 left_t;
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42 | float left_z;
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43 |
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44 | sw32 right_s;
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45 | sw32 right_t;
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46 | float right_z;
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47 |
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48 | sw32 dsdx_frac,dtdx_frac;
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49 | sw32 temp_dsdx,temp_dtdx;
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50 |
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51 | sw32 s_t_carry[2];
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52 | sw32 dldx_fixed;
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53 | sw32 num_subdivisions;
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54 |
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55 | sw32 s_mask;// = ((r1_software_texture_width -1)<<16) | 0xFFFF;
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56 | sw32 t_mask;// = ((r1_software_texture_height-1)<<16) | 0xFFFF;
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57 |
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58 | float ooz_right;
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59 | float soz_right;
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60 | float toz_right;
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61 |
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62 | w32 pre_blend_and;
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63 | w32 post_blend_and;
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64 |
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65 | sw32 width_global;
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66 | sw32 num_leftover;
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67 |
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68 | //cur_grads is a global set of gradients used by the scanline texturemappers
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69 | //(it needs to be global so that no extra pointer referencing occurs in the asm code)
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70 | tri_gradients cur_grads;
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71 |
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72 | //the 4444 alpha lookup table (2^4 * 2^4 * 2^4 = 2^12 = 4096)
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73 | w16 alpha_table[4096];
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74 |
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75 | w8 small_poly_type;
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76 | w8 big_poly_type;
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77 |
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78 | //we probably only need 16 of these lookups
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79 | float inverse_leftover_lookup[64];
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80 |
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81 | void inverse_leftover_lookup_init()
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82 | {
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83 | sw32 i;
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84 |
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85 | inverse_leftover_lookup[0] = 0.f;
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86 |
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87 | for (i=1; i<64; i++)
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88 | {
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89 | inverse_leftover_lookup[i] = 1.f / (float)i;
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90 | }
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91 | }
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92 |
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93 | //unfortunately there is no decent sorted line primitive. all lines get
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94 | //drawn at the end of the frame, if there are any.
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95 |
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96 | software_line software_lines[max_soft_lines];
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97 | sw32 num_buffered_lines=0;
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98 |
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99 | tri_area_struct triangle_info[32];
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100 | float total_poly_area;
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101 |
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102 | //fpu control word storage (used in inline_fpu.hh)
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103 | w16 old_ceil_word;
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104 | w16 new_ceil_word;
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105 |
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106 | w16 old_trunc_word;
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107 | w16 new_trunc_word;
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108 |
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109 | w16 old_single_word;
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110 | w16 new_single_word;
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111 |
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112 | i4_bool do_amd3d = i4_F; |
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