1 | /********************************************************************** <BR>
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2 | This file is part of Crack dot Com's free source code release of
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3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
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4 | information about compiling & licensing issues visit this URL</a>
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5 | <PRE> If that doesn't help, contact Jonathan Clark at
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6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
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7 | ***********************************************************************/
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8 |
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9 | #include "software/r1_software.hh"
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10 | #include "software/r1_software_globals.hh"
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11 | #include "software/mappers.hh"
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12 | #include "device/processor.hh"
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13 |
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14 | //global instance of the various function tables
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15 |
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16 | texture_scanline_func_ptr texture_scanline_functions[SPAN_TRI_LAST];
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17 | poly_setup_func_ptr poly_setup_functions[SPAN_TRI_LAST];
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18 | tri_draw_func_ptr tri_draw_functions[SPAN_TRI_LAST];
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19 | span_draw_func_ptr span_draw_functions[SPAN_TRI_LAST];
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20 |
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21 | //this is super important. this points to the current scanline texturemapping function
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22 | //and is used by all of the rasterizers / span drawers (so before you call the rasterizer /
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23 | //setup function, make sure you set this pointer correctly)
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24 | texture_scanline_func_ptr cur_scanline_texture_func = 0;
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25 |
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26 | //the current span list builder (either the one optimized for intel or amd3d)
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27 | build_triangle_span_lists_func_ptr cur_build_span_lists_function = 0;
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28 |
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29 | void r1_software_class::initialize_function_pointers(i4_bool amd3d)
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30 | {
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31 | //zero them out to start with
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32 | memset(texture_scanline_functions, 0, sizeof(texture_scanline_func_ptr) * SPAN_TRI_LAST);
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33 | memset(poly_setup_functions, 0, sizeof(poly_setup_func_ptr) * SPAN_TRI_LAST);
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34 | memset(tri_draw_functions, 0, sizeof(tri_draw_func_ptr) * SPAN_TRI_LAST);
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35 | memset(span_draw_functions, 0, sizeof(span_draw_func_ptr) * SPAN_TRI_LAST);
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36 |
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37 | cur_build_span_lists_function = intel_build_triangle_span_lists;
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38 |
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39 | //scanline texturing / drawing functions
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40 | texture_scanline_functions[SPAN_TRI_AFFINE_UNLIT] = texture_scanline_affine_unlit;
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41 | texture_scanline_functions[SPAN_TRI_AFFINE_UNLIT_HOLY] = texture_scanline_affine_unlit_holy;
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42 | texture_scanline_functions[SPAN_TRI_AFFINE_UNLIT_HOLY_BLEND] = texture_scanline_affine_unlit_holy_blend;
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43 | texture_scanline_functions[SPAN_TRI_AFFINE_UNLIT_ALPHA] = texture_scanline_affine_unlit_alpha;
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44 |
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45 | #ifdef USE_ASM
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46 | //this is a special case mapper optimized in asm only
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47 | //(ignores the t gradient, basically, since sprites have no delta t per screen x)
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48 | texture_scanline_functions[SPAN_TRI_AFFINE_UNLIT_ALPHA_SPRITE] = texture_scanline_affine_unlit_alpha_sprite;
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49 | #else
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50 | texture_scanline_functions[SPAN_TRI_AFFINE_UNLIT_ALPHA_SPRITE] = texture_scanline_affine_unlit_alpha;
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51 | #endif
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52 |
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53 | texture_scanline_functions[SPAN_TRI_AFFINE_LIT] = texture_scanline_affine_lit;
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54 | texture_scanline_functions[SPAN_TRI_PERSPECTIVE_LIT] = texture_scanline_perspective_lit;
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55 | texture_scanline_functions[SPAN_TRI_PERSPECTIVE_UNLIT_ALPHA] = texture_scanline_perspective_unlit_alpha;
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56 | texture_scanline_functions[SPAN_TRI_PERSPECTIVE_UNLIT] = texture_scanline_perspective_unlit;
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57 | texture_scanline_functions[SPAN_TRI_PERSPECTIVE_UNLIT_HOLY] = texture_scanline_perspective_unlit_holy;
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58 |
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59 | texture_scanline_functions[SPAN_TRI_SOLID_FILL] = texture_scanline_solid_fill;
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60 | texture_scanline_functions[SPAN_TRI_SOLID_BLEND] = texture_scanline_solid_blend_half;
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61 |
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62 | //poly setup functions (calculates deltas, gradients, etc)
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63 | poly_setup_functions[SPAN_TRI_AFFINE_UNLIT] = poly_setup_affine_lit;
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64 | poly_setup_functions[SPAN_TRI_AFFINE_UNLIT_HOLY] = poly_setup_affine_lit;
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65 | poly_setup_functions[SPAN_TRI_AFFINE_UNLIT_HOLY_BLEND] = poly_setup_affine_lit;
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66 | poly_setup_functions[SPAN_TRI_AFFINE_UNLIT_ALPHA] = poly_setup_affine_lit;
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67 | poly_setup_functions[SPAN_TRI_AFFINE_UNLIT_ALPHA_SPRITE] = poly_setup_affine_lit;
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68 | poly_setup_functions[SPAN_TRI_AFFINE_LIT] = poly_setup_affine_lit;
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69 |
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70 | poly_setup_functions[SPAN_TRI_PERSPECTIVE_UNLIT] = poly_setup_perspective_lit;
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71 | poly_setup_functions[SPAN_TRI_PERSPECTIVE_UNLIT_HOLY] = poly_setup_perspective_lit;
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72 | poly_setup_functions[SPAN_TRI_PERSPECTIVE_UNLIT_ALPHA] = poly_setup_perspective_lit;
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73 | poly_setup_functions[SPAN_TRI_PERSPECTIVE_LIT] = poly_setup_perspective_lit;
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74 |
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75 | poly_setup_functions[SPAN_TRI_SOLID_FILL] = poly_setup_solid_color;
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76 | poly_setup_functions[SPAN_TRI_SOLID_BLEND] = poly_setup_solid_color;
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77 |
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78 | //span drawing functions (sets up some variables, steps through spans, calculates starting s,t,etc, for each span)
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79 | span_draw_functions[SPAN_TRI_AFFINE_UNLIT] = span_draw_affine_unlit;
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80 | span_draw_functions[SPAN_TRI_AFFINE_UNLIT_HOLY] = span_draw_affine_unlit;
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81 | span_draw_functions[SPAN_TRI_AFFINE_UNLIT_HOLY_BLEND] = span_draw_affine_unlit;
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82 | span_draw_functions[SPAN_TRI_AFFINE_UNLIT_ALPHA] = span_draw_affine_unlit;
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83 | span_draw_functions[SPAN_TRI_AFFINE_UNLIT_ALPHA_SPRITE] = span_draw_affine_unlit;
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84 | span_draw_functions[SPAN_TRI_AFFINE_LIT] = span_draw_affine_lit;
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85 | span_draw_functions[SPAN_TRI_PERSPECTIVE_UNLIT] = span_draw_perspective_unlit;
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86 | span_draw_functions[SPAN_TRI_PERSPECTIVE_UNLIT_HOLY] = span_draw_perspective_unlit;
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87 | span_draw_functions[SPAN_TRI_PERSPECTIVE_UNLIT_ALPHA] = span_draw_perspective_unlit;
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88 | span_draw_functions[SPAN_TRI_PERSPECTIVE_LIT] = span_draw_perspective_lit;
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89 |
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90 | span_draw_functions[SPAN_TRI_SOLID_FILL] = span_draw_solid_color;
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91 | span_draw_functions[SPAN_TRI_SOLID_BLEND] = span_draw_solid_color;
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92 |
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93 | //triangle drawing functions (rasterizes triangles, steps the necessary values (s,t,l,etc) )
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94 | tri_draw_functions[SPAN_TRI_AFFINE_UNLIT] = tri_draw_affine_unlit;
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95 | tri_draw_functions[SPAN_TRI_AFFINE_UNLIT_HOLY] = tri_draw_affine_unlit;
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96 | tri_draw_functions[SPAN_TRI_AFFINE_UNLIT_HOLY_BLEND] = tri_draw_affine_unlit;
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97 | tri_draw_functions[SPAN_TRI_AFFINE_UNLIT_ALPHA] = tri_draw_affine_unlit;
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98 | tri_draw_functions[SPAN_TRI_AFFINE_UNLIT_ALPHA_SPRITE] = tri_draw_affine_unlit;
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99 | tri_draw_functions[SPAN_TRI_AFFINE_LIT] = tri_draw_affine_lit;
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100 |
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101 | tri_draw_functions[SPAN_TRI_PERSPECTIVE_UNLIT] = tri_draw_perspective_unlit;
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102 | tri_draw_functions[SPAN_TRI_PERSPECTIVE_UNLIT_HOLY] = tri_draw_perspective_unlit;
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103 | tri_draw_functions[SPAN_TRI_PERSPECTIVE_UNLIT_ALPHA] = tri_draw_perspective_unlit;
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104 | tri_draw_functions[SPAN_TRI_PERSPECTIVE_LIT] = tri_draw_perspective_lit;
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105 |
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106 | tri_draw_functions[SPAN_TRI_SOLID_FILL] = 0;//tri_draw_solid_color;
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107 | tri_draw_functions[SPAN_TRI_SOLID_BLEND] = 0;//tri_draw_solid_color;
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108 |
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109 | do_amd3d = i4_F;
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110 |
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111 | #ifdef USE_AMD3D
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112 | if (amd3d)
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113 | {
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114 | i4_cpu_info_struct s;
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115 | i4_get_cpu_info(&s);
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116 |
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117 | if (s.cpu_flags & i4_cpu_info_struct::AMD3D)
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118 | {
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119 | do_amd3d = i4_T;
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120 |
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121 | //we're compiling amd3d stuff, its requesting the amd3d functions,
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122 | //the processor supports them, do it
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123 | cur_build_span_lists_function = amd3d_build_triangle_span_lists;
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124 |
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125 | span_draw_functions[SPAN_TRI_AFFINE_UNLIT] = span_draw_affine_unlit_amd3d;
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126 | span_draw_functions[SPAN_TRI_AFFINE_UNLIT_HOLY] = span_draw_affine_unlit_amd3d;
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127 | span_draw_functions[SPAN_TRI_AFFINE_UNLIT_HOLY_BLEND] = span_draw_affine_unlit_amd3d;
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128 | span_draw_functions[SPAN_TRI_AFFINE_UNLIT_ALPHA] = span_draw_affine_unlit_amd3d;
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129 | span_draw_functions[SPAN_TRI_AFFINE_UNLIT_ALPHA_SPRITE] = span_draw_affine_unlit_amd3d;
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130 | span_draw_functions[SPAN_TRI_AFFINE_LIT] = span_draw_affine_lit_amd3d;
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131 | span_draw_functions[SPAN_TRI_PERSPECTIVE_UNLIT] = span_draw_perspective_unlit_amd3d;
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132 | span_draw_functions[SPAN_TRI_PERSPECTIVE_UNLIT_HOLY] = span_draw_perspective_unlit_amd3d;
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133 | span_draw_functions[SPAN_TRI_PERSPECTIVE_UNLIT_ALPHA] = span_draw_perspective_unlit_amd3d;
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134 | span_draw_functions[SPAN_TRI_PERSPECTIVE_LIT] = span_draw_perspective_lit_amd3d;
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135 |
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136 | texture_scanline_functions[SPAN_TRI_AFFINE_LIT] = texture_scanline_affine_lit_amd3d;
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137 | texture_scanline_functions[SPAN_TRI_PERSPECTIVE_LIT] = texture_scanline_perspective_lit_amd3d;
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138 | texture_scanline_functions[SPAN_TRI_PERSPECTIVE_UNLIT_ALPHA] = texture_scanline_perspective_unlit_alpha_amd3d;
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139 | texture_scanline_functions[SPAN_TRI_PERSPECTIVE_UNLIT] = texture_scanline_perspective_unlit_amd3d;
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140 | texture_scanline_functions[SPAN_TRI_PERSPECTIVE_UNLIT_HOLY] = texture_scanline_perspective_unlit_holy_amd3d;
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141 | }
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142 | }
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143 | #endif
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144 | }
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145 |
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146 | #ifdef USE_ASM
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147 |
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148 | //laziness. include all the scanline texturemappers / fillers
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149 | #include "software/affine_map_lit_asm.cc"
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150 | #include "software/affine_map_unlit_asm.cc"
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151 | #include "software/affine_map_unlit_holy_asm.cc"
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152 | #include "software/affine_map_unlit_holy_blend_asm.cc"
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153 | #include "software/affine_map_unlit_alpha_asm.cc"
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154 | #include "software/affine_map_unlit_alpha_sprite_asm.cc"
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155 | #include "software/affine_map_unlit_true_alpha_c.cc"
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156 | #include "software/perspective_map_lit_asm.cc"
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157 | #include "software/perspective_map_unlit_asm.cc"
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158 | #include "software/perspective_map_unlit_holy_asm.cc"
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159 | #include "software/perspective_map_unlit_alpha_asm.cc"
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160 | #include "software/perspective_map_unlit_true_alpha_c.cc"
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161 | #include "software/solid_blend_half_asm.cc"
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162 | #include "software/solid_fill_asm.cc"
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163 |
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164 | #ifdef USE_AMD3D
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165 | //include all the amd3d texturemappers too
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166 | #include "software/amd3d/affine_map_lit_asm_amd3d.cc"
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167 | #include "software/amd3d/perspective_map_lit_asm_amd3d.cc"
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168 | #include "software/amd3d/perspective_map_unlit_alpha_asm_amd3d.cc"
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169 | #include "software/amd3d/perspective_map_unlit_asm_amd3d.cc"
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170 | #include "software/amd3d/perspective_map_unlit_holy_asm_amd3d.cc"
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171 | #endif
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172 |
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173 | #else
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174 |
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175 | #include "software/affine_map_lit_c.cc"
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176 | #include "software/affine_map_unlit_c.cc"
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177 | #include "software/affine_map_unlit_holy_c.cc"
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178 | #include "software/affine_map_unlit_holy_blend_c.cc"
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179 | #include "software/affine_map_unlit_alpha_c.cc"
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180 | #include "software/affine_map_unlit_true_alpha_c.cc"
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181 | #include "software/perspective_map_lit_c.cc"
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182 | #include "software/perspective_map_unlit_c.cc"
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183 | #include "software/perspective_map_unlit_holy_c.cc"
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184 | #include "software/perspective_map_unlit_alpha_c.cc"
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185 | #include "software/perspective_map_unlit_true_alpha_c.cc"
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186 | #include "software/solid_blend_half_c.cc"
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187 | #include "software/solid_fill_c.cc"
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188 |
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189 | #endif |
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