1 | /********************************************************************** <BR>
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2 | This file is part of Crack dot Com's free source code release of
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3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
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4 | information about compiling & licensing issues visit this URL</a>
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5 | <PRE> If that doesn't help, contact Jonathan Clark at
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6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
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7 | ***********************************************************************/
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8 |
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9 | #include "r1_clip.hh"
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10 | #include "r1_vert.hh"
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11 | #include "r1_api.hh"
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12 | #include "image/context.hh"
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13 |
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14 | #define FPDIV_CORRECTION 0.0001
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15 |
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16 | int *r1_clip(r1_clip_vert_array *v_array,
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17 | int *src, int t_src, // indexes into vertex array for initial verts
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18 | int *dst1, int *dst2, // destination index arrays
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19 | int &t_dst,
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20 | float center_x, float center_y,
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21 | i4_bool clip_code_and_project_done)
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22 | {
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23 | w32 ORCODE = 0;
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24 | w32 ANDCODE = 0xffffffff;
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25 | w32 i,j,c0,c1;
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26 | w32 bitmask;
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27 | i4_float ooz,dx,dy,dz,ds,dt,dr,dg,db,da,t;
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28 |
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29 |
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30 | t_dst=0;
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31 |
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32 | r1_vert *vbuf=v_array->buf, *v;
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33 | int *sv=src;
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34 |
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35 | if (clip_code_and_project_done)
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36 | {
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37 | for (i=0; i<t_src; i++, sv++)
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38 | {
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39 | v=vbuf+*sv;
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40 | ORCODE |= v->outcode;
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41 | ANDCODE &= v->outcode;
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42 | }
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43 | }
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44 | else
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45 | {
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46 | for (i=0; i<t_src; i++, sv++)
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47 | {
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48 | v=vbuf+*sv;
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49 | v->outcode = r1_calc_outcode(v);
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50 |
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51 | ORCODE |= v->outcode;
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52 | ANDCODE &= v->outcode;
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53 |
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54 | if (!v->outcode)
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55 | {
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56 | ooz = r1_ooz(v->v.z);
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57 | v->w = ooz;
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58 | v->px = ((v->v.x * ooz) * center_x) + center_x;
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59 | v->py = ((v->v.y * ooz) * center_y) + center_y;
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60 | }
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61 | }
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62 | }
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63 |
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64 | //all verts are outside one of the view planes return a poly with 0 vertices
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65 | if (ANDCODE)
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66 | return 0;
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67 |
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68 | if (!ORCODE) // all verts are inside, return that no clipping occurred
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69 | {
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70 | t_dst=t_src;
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71 | return src;
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72 | }
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73 |
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74 |
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75 | int *dst=dst1;
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76 |
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77 | for (bitmask=16; bitmask; bitmask=bitmask>>1)
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78 | {
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79 | if (bitmask & ORCODE)
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80 | {
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81 | t_dst=0;
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82 |
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83 | for (i=0; i<t_src; i++)
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84 | {
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85 | j=i+1;
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86 | if (j==t_src) j=0;
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87 |
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88 | r1_vert *vi=vbuf + src[i], *vj=vbuf + src[j], *cp;
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89 |
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90 | c0 = bitmask & vi->outcode;
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91 | c1 = bitmask & vj->outcode;
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92 |
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93 | //if c0 is not outside of this plane, add it
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94 | if (c0==0)
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95 | dst[t_dst++]=src[i];
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96 |
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97 | //if they are on the same
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98 | //side, move to the next vert
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99 | if (c0==c1) continue;
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100 |
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101 | //otherwise, generate a clipped point
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102 |
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103 |
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104 | dst[t_dst++]=v_array->total;
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105 | cp=v_array->add();
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106 |
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107 | dx = vj->v.x - vi->v.x;
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108 | dy = vj->v.y - vi->v.y;
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109 | dz = vj->v.z - vi->v.z;
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110 | ds = vj->s - vi->s;
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111 | dt = vj->t - vi->t;
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112 | dr = vj->r - vi->r;
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113 | dg = vj->g - vi->g;
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114 | db = vj->b - vi->b;
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115 | da = vj->a - vi->a;
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116 |
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117 |
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118 |
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119 | switch (bitmask | (ORCODE&128)) {
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120 | case 1:
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121 | t = (-vi->v.x + vi->v.z) / ( dx - dz);
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122 | cp->v.y = vi->v.y + (t * dy);
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123 | cp->v.z = vi->v.z + (t * dz);
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124 | cp->v.x = cp->v.z;
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125 | break;
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126 |
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127 | case 2:
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128 | t = ( vi->v.x + vi->v.z) / (-dx - dz);
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129 | cp->v.y = vi->v.y + (t * dy);
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130 | cp->v.z = vi->v.z + (t * dz);
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131 |
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132 | cp->v.x = -cp->v.z;
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133 | break;
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134 |
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135 | case 4:
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136 | t = (-vi->v.y + vi->v.z) / ( dy - dz);
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137 | cp->v.x = vi->v.x + (t * dx);
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138 | cp->v.z = vi->v.z + (t * dz);
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139 |
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140 | cp->v.y = cp->v.z;
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141 | break;
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142 |
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143 | case 8:
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144 | t = ( vi->v.y + vi->v.z) / (-dy - dz);
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145 | cp->v.x = vi->v.x + (t * dx);
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146 | cp->v.z = vi->v.z + (t * dz);
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147 |
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148 | cp->v.y = -cp->v.z;
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149 | break;
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150 |
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151 | case 16:
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152 | t = (r1_near_clip_z - vi->v.z) / (dz);
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153 | cp->v.x = vi->v.x + (t * dx);
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154 | cp->v.y = vi->v.y + (t * dy);
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155 |
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156 | cp->v.z = r1_near_clip_z;
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157 | break;
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158 |
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159 | case 1|128:
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160 | t = (1.0 - vi->v.x) / dx;
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161 | cp->v.y = vi->v.y + (t * dy);
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162 | cp->v.z = vi->v.z + (t * dz);
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163 | cp->v.x = 1.0;
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164 | break;
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165 |
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166 | case 2|128:
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167 | t = (vi->v.x + 1.0) / -dx;
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168 | cp->v.y = vi->v.y + (t * dy);
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169 | cp->v.z = vi->v.z + (t * dz);
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170 |
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171 | cp->v.x = -1.0;
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172 | break;
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173 |
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174 | case 4|128:
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175 | t = (1.0 - vi->v.y) / dy;
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176 | cp->v.x = vi->v.x + (t * dx);
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177 | cp->v.z = vi->v.z + (t * dz);
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178 |
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179 | cp->v.y = 1.0;
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180 | break;
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181 |
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182 | case 8|128:
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183 | t = (vi->v.y + 1.0) / -dy;
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184 | cp->v.x = vi->v.x + (t * dx);
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185 | cp->v.z = vi->v.z + (t * dz);
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186 |
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187 | cp->v.y = -1.0;
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188 | break;
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189 | }
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190 |
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191 | cp->s = vi->s + (t * ds);
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192 | cp->t = vi->t + (t * dt);
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193 | cp->r = vi->r + (t * dr);
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194 | cp->g = vi->g + (t * dg);
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195 | cp->b = vi->b + (t * db);
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196 | cp->a = vi->a + (t * da);
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197 |
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198 | // no far clip
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199 | cp->outcode = r1_calc_outcode(cp);
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200 |
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201 | if (!cp->outcode)
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202 | {
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203 | ooz = r1_ooz(cp->v.z);
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204 | cp->px = ((cp->v.x * ooz) * center_x) + center_x;
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205 | cp->py = ((cp->v.y * ooz) * center_y) + center_y;
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206 | cp->w = ooz;
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207 | }
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208 | ORCODE |= cp->outcode;
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209 | }
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210 |
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211 | if (dst==dst1)
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212 | {
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213 | dst=dst2;
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214 | src=dst1;
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215 | }
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216 | else
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217 | {
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218 | dst=dst1;
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219 | src=dst2;
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220 | }
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221 |
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222 | t_src=t_dst;
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223 | }
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224 | }
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225 | return src;
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226 | }
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227 |
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228 |
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229 | void r1_clip_render_lines(int t_lines, r1_vert *verts,
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230 | float center_x, float center_y,
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231 | r1_render_api_class *api)
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232 | {
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233 | r1_vert v[2];
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234 |
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235 | w8 bitmask;
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236 |
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237 | i4_float dz,dy,dx,dr,dg,db,t;
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238 |
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239 | sw32 i;
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240 |
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241 | for (i=0; i<t_lines+1; i++)
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242 | verts[i].outcode = r1_calc_outcode(&verts[i]);
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243 |
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244 | for (i=0;i<t_lines;i++)
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245 | {
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246 | //both outside? continue
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247 |
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248 | if (verts[i].outcode & verts[i+1].outcode) continue;
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249 |
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250 | v[0] = verts[i];
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251 | v[1] = verts[i+1];
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252 |
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253 | w8 outcode = v[0].outcode | v[1].outcode;
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254 |
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255 | if (!outcode)
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256 | {
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257 | api->render_lines(1,v);
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258 | continue;
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259 | }
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260 |
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261 | //gotta clip
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262 | for (bitmask=32; bitmask && (v[0].outcode & v[1].outcode)==0; bitmask = bitmask >> 1)
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263 | {
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264 | if (bitmask & v[0].outcode)
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265 | {
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266 | r1_vert clip_point;
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267 |
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268 | dx = v[1].v.x - v[0].v.x;
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269 | dy = v[1].v.y - v[0].v.y;
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270 | dz = v[1].v.z - v[0].v.z;
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271 | dr = v[1].r - v[0].r;
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272 | dg = v[1].g - v[0].g;
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273 | db = v[1].b - v[0].b;
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274 |
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275 | switch (bitmask | (v[0].outcode&128))
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276 | {
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277 | case 1:
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278 | t = (-v[0].v.x + v[0].v.z) / ( dx - dz);
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279 | clip_point.v.y = v[0].v.y + (t * dy);
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280 | clip_point.v.z = v[0].v.z + (t * dz);
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281 |
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282 | clip_point.v.x = clip_point.v.z;
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283 | break;
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284 |
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285 | case 2:
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286 | t = ( v[0].v.x + v[0].v.z) / (-dx - dz);
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287 | clip_point.v.y = v[0].v.y + (t * dy);
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288 | clip_point.v.z = v[0].v.z + (t * dz);
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289 |
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290 | clip_point.v.x = -clip_point.v.z;
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291 | break;
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292 |
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293 | case 4:
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294 | t = (-v[0].v.y + v[0].v.z) / ( dy - dz);
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295 | clip_point.v.x = v[0].v.x + (t * dx);
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296 | clip_point.v.z = v[0].v.z + (t * dz);
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297 |
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298 | clip_point.v.y = clip_point.v.z;
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299 | break;
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300 |
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301 | case 8:
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302 | t = ( v[0].v.y + v[0].v.z) / (-dy - dz);
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303 | clip_point.v.x = v[0].v.x + (t * dx);
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304 | clip_point.v.z = v[0].v.z + (t * dz);
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305 |
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306 | clip_point.v.y = -clip_point.v.z;
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307 | break;
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308 |
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309 | case 16:
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310 | t = (r1_near_clip_z - v[0].v.z) / (dz);
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311 | clip_point.v.x = v[0].v.x + (t * dx);
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312 | clip_point.v.y = v[0].v.y + (t * dy);
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313 |
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314 | clip_point.v.z = r1_near_clip_z;
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315 | break;
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316 |
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317 |
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318 | case 32:
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319 | t = -(r1_far_clip_z - v[0].v.z) / (dz);
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320 | clip_point.v.x = v[0].v.x + (t * dx);
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321 | clip_point.v.y = v[0].v.y + (t * dy);
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322 |
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323 | clip_point.v.z = r1_far_clip_z;
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324 | break;
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325 |
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326 | case 1|128:
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327 | t = (1.0 - v[0].v.x) / dx;
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328 | clip_point.v.y = v[0].v.y + (t * dy);
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329 | clip_point.v.z = v[0].v.z + (t * dz);
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330 | clip_point.v.x = 1.0;
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331 | break;
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332 |
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333 | case 2|128:
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334 | t = (1.0 + v[0].v.x) / -dx;
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335 | clip_point.v.y = v[0].v.y + (t * dy);
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336 | clip_point.v.z = v[0].v.z + (t * dz);
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337 | clip_point.v.x = -1.0;
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338 | break;
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339 |
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340 | case 4|128:
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341 | t = (1.0 - v[0].v.y) / dy;
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342 | clip_point.v.x = v[0].v.x + (t * dx);
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343 | clip_point.v.z = v[0].v.z + (t * dz);
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344 |
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345 | clip_point.v.y = 1.0;
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346 | break;
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347 |
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348 | case 8|128:
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349 | t = ( 1.0 + v[0].v.y) / -dy;
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350 | clip_point.v.x = v[0].v.x + (t * dx);
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351 | clip_point.v.z = v[0].v.z + (t * dz);
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352 | clip_point.v.y = -1.0;
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353 | break;
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354 | }
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355 | clip_point.r = v[0].r + (t * dr);
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356 | clip_point.g = v[0].g + (t * dg);
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357 | clip_point.b = v[0].b + (t * db);
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358 |
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359 | clip_point.outcode = r1_calc_outcode(&clip_point);
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360 |
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361 | if (!clip_point.outcode)
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362 | {
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363 | i4_float ooz = r1_ooz(clip_point.v.z);
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364 |
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365 | clip_point.px = ((clip_point.v.x * ooz) * center_x) + center_x;
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366 | clip_point.py = ((clip_point.v.y * ooz) * center_y) + center_y;
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367 | clip_point.w = ooz;
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368 | }
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369 |
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370 | v[0] = clip_point;
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371 | }
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372 |
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373 | if (bitmask & v[1].outcode)
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374 | {
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375 | r1_vert clip_point;
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376 |
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377 | clip_point = v[0];
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378 | v[0] = v[1];
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379 | v[1] = clip_point;
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380 |
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381 | dx = v[1].v.x - v[0].v.x;
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382 | dy = v[1].v.y - v[0].v.y;
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383 | dz = v[1].v.z - v[0].v.z;
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384 | dr = v[1].r - v[0].r;
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385 | dg = v[1].g - v[0].g;
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386 | db = v[1].b - v[0].b;
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387 |
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388 | switch (bitmask | (v[1].outcode&128))
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389 | {
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390 | case 1:
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391 | t = (-v[0].v.x + v[0].v.z) / ( dx - dz);
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392 | clip_point.v.y = v[0].v.y + (t * dy);
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393 | clip_point.v.z = v[0].v.z + (t * dz);
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394 |
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395 | clip_point.v.x = clip_point.v.z;
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396 | break;
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397 |
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398 | case 2:
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399 | t = ( v[0].v.x + v[0].v.z) / (-dx - dz);
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400 | clip_point.v.y = v[0].v.y + (t * dy);
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401 | clip_point.v.z = v[0].v.z + (t * dz);
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402 |
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403 | clip_point.v.x = -clip_point.v.z;
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404 | break;
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405 |
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406 | case 4:
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407 | t = (-v[0].v.y + v[0].v.z) / ( dy - dz);
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408 | clip_point.v.x = v[0].v.x + (t * dx);
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409 | clip_point.v.z = v[0].v.z + (t * dz);
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410 |
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411 | clip_point.v.y = clip_point.v.z;
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412 | break;
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413 |
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414 | case 8:
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415 | t = ( v[0].v.y + v[0].v.z) / (-dy - dz);
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416 | clip_point.v.x = v[0].v.x + (t * dx);
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417 | clip_point.v.z = v[0].v.z + (t * dz);
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418 |
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419 | clip_point.v.y = -clip_point.v.z;
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420 | break;
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421 |
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422 | case 16:
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423 | t = (r1_near_clip_z - v[0].v.z) / (dz);
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424 | clip_point.v.x = v[0].v.x + (t * dx);
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425 | clip_point.v.y = v[0].v.y + (t * dy);
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426 |
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427 | clip_point.v.z = r1_near_clip_z;
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428 | break;
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429 |
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430 | case 32:
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431 | t = -(r1_far_clip_z - v[0].v.z) / (dz);
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432 | clip_point.v.x = v[0].v.x + (t * dx);
|
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433 | clip_point.v.y = v[0].v.y + (t * dy);
|
---|
434 |
|
---|
435 | clip_point.v.z = r1_far_clip_z;
|
---|
436 | break;
|
---|
437 |
|
---|
438 | case 1|128:
|
---|
439 | t = (1.0 - v[0].v.x) / dx;
|
---|
440 | clip_point.v.y = v[0].v.y + (t * dy);
|
---|
441 | clip_point.v.z = v[0].v.z + (t * dz);
|
---|
442 | clip_point.v.x = 1.0;
|
---|
443 | break;
|
---|
444 |
|
---|
445 | case 2|128:
|
---|
446 | t = (1.0 + v[0].v.x) / -dx;
|
---|
447 | clip_point.v.y = v[0].v.y + (t * dy);
|
---|
448 | clip_point.v.z = v[0].v.z + (t * dz);
|
---|
449 | clip_point.v.x = -1.0;
|
---|
450 | break;
|
---|
451 |
|
---|
452 | case 4|128:
|
---|
453 | t = (1.0 - v[0].v.y) / dy;
|
---|
454 | clip_point.v.x = v[0].v.x + (t * dx);
|
---|
455 | clip_point.v.z = v[0].v.z + (t * dz);
|
---|
456 |
|
---|
457 | clip_point.v.y = 1.0;
|
---|
458 | break;
|
---|
459 |
|
---|
460 | case 8|128:
|
---|
461 | t = ( 1.0 + v[0].v.y) / -dy;
|
---|
462 | clip_point.v.x = v[0].v.x + (t * dx);
|
---|
463 | clip_point.v.z = v[0].v.z + (t * dz);
|
---|
464 | clip_point.v.y = -1.0;
|
---|
465 | break;
|
---|
466 | }
|
---|
467 | clip_point.r = v[0].r + (t * dr);
|
---|
468 | clip_point.g = v[0].g + (t * dg);
|
---|
469 | clip_point.b = v[0].b + (t * db);
|
---|
470 |
|
---|
471 | clip_point.outcode = r1_calc_outcode(&clip_point);
|
---|
472 |
|
---|
473 | if (!clip_point.outcode)
|
---|
474 | {
|
---|
475 | i4_float ooz = r1_ooz(clip_point.v.z);
|
---|
476 | clip_point.px = ((clip_point.v.x * ooz) * center_x) + center_x;
|
---|
477 | clip_point.py = ((clip_point.v.y * ooz) * center_y) + center_y;
|
---|
478 | clip_point.w = ooz;
|
---|
479 | }
|
---|
480 |
|
---|
481 | v[0] = v[1];
|
---|
482 | v[1] = clip_point;
|
---|
483 | }
|
---|
484 | }
|
---|
485 |
|
---|
486 | if (!v[0].outcode && !v[1].outcode)
|
---|
487 | api->render_lines(1,v);
|
---|
488 | }
|
---|
489 | }
|
---|
490 |
|
---|
491 |
|
---|
492 | void r1_clip_clear_area(int x1, int y1, int x2, int y2, w32 color, float z,
|
---|
493 | i4_draw_context_class &context,
|
---|
494 | r1_render_api_class *api)
|
---|
495 | {
|
---|
496 | api->set_alpha_mode(R1_ALPHA_DISABLED);
|
---|
497 | api->set_constant_color(color);
|
---|
498 | api->disable_texture();
|
---|
499 |
|
---|
500 | for (i4_rect_list_class::area_iter c=context.clip.list.begin();c!=context.clip.list.end();++c)
|
---|
501 | {
|
---|
502 | int lx1,ly1,lx2,ly2;
|
---|
503 |
|
---|
504 | if (x1<c->x1) lx1=c->x1; else lx1=x1;
|
---|
505 | if (y1<c->y1) ly1=c->y1; else ly1=y1;
|
---|
506 | if (x2>c->x2) lx2=c->x2; else lx2=x2;
|
---|
507 | if (y2>c->y2) ly2=c->y2; else ly2=y2;
|
---|
508 | if (!(lx1>lx2 || ly1>ly2))
|
---|
509 | api->clear_area(lx1, ly1, lx2, ly2, color, z);
|
---|
510 | }
|
---|
511 | }
|
---|
512 |
|
---|
513 |
|
---|
514 | void r1_clip_render_textured_rect(float x1, float y1, float x2, float y2, float z, float a,
|
---|
515 | int win_width, int win_height,
|
---|
516 | r1_texture_handle handle,
|
---|
517 | int frame,
|
---|
518 | r1_render_api_class *api,
|
---|
519 | float s1, float t1,
|
---|
520 | float s2, float t2)
|
---|
521 | {
|
---|
522 | float ooz=r1_ooz(z);
|
---|
523 |
|
---|
524 | api->use_texture(handle, i4_f_to_i( x2-x1+1), frame);
|
---|
525 |
|
---|
526 | r1_vert v[4];
|
---|
527 |
|
---|
528 | // should be counter-clockwise
|
---|
529 | v[0].px = x2;
|
---|
530 | v[0].py = y1;
|
---|
531 | v[0].v.z = z;
|
---|
532 | v[0].w = ooz;
|
---|
533 | v[0].s = s2;
|
---|
534 | v[0].t = t1;
|
---|
535 |
|
---|
536 | v[1].px = x1;
|
---|
537 | v[1].py = y1;
|
---|
538 | v[1].v.z = z;
|
---|
539 | v[1].w = ooz;
|
---|
540 | v[1].s = s1;
|
---|
541 | v[1].t = t1;
|
---|
542 |
|
---|
543 | v[2].px = x1;
|
---|
544 | v[2].py = y2;
|
---|
545 | v[2].v.z = z;
|
---|
546 | v[2].w = ooz;
|
---|
547 | v[2].s = s1;
|
---|
548 | v[2].t = t2;
|
---|
549 |
|
---|
550 | v[3].px = x2;
|
---|
551 | v[3].py = y2;
|
---|
552 | v[3].v.z = z;
|
---|
553 | v[3].w = ooz;
|
---|
554 | v[3].s = s2;
|
---|
555 | v[3].t = t2;
|
---|
556 |
|
---|
557 | v[0].r=v[1].r=v[2].r=v[3].r = 1;
|
---|
558 | v[0].g=v[1].g=v[2].g=v[3].g = 1;
|
---|
559 | v[0].b=v[1].b=v[2].b=v[3].b = 1;
|
---|
560 |
|
---|
561 | v[0].a=v[1].a=v[2].a=v[3].a = a;
|
---|
562 |
|
---|
563 |
|
---|
564 | int clip_x1=0, clip_y1=0, clip_x2=win_width, clip_y2=win_height;
|
---|
565 |
|
---|
566 | //left x check
|
---|
567 | if (v[1].px < clip_x1)
|
---|
568 | {
|
---|
569 | i4_float diff = (clip_x1 - v[1].px) / (i4_float)(x2-x1+1);
|
---|
570 | v[1].s = s1+(s2-s1)*diff;
|
---|
571 | v[2].s = s1+(s2-s1)*diff;
|
---|
572 | v[1].px = clip_x1;
|
---|
573 | v[2].px = clip_x1;
|
---|
574 | }
|
---|
575 | else if (v[1].px > clip_x2)
|
---|
576 | return;
|
---|
577 |
|
---|
578 | //right x check
|
---|
579 | if (v[0].px > clip_x2)
|
---|
580 | {
|
---|
581 | i4_float diff = (v[0].px - clip_x2) / (i4_float)(x2-x1+1);
|
---|
582 | v[0].s = s2 - diff*(s2-s1);
|
---|
583 | v[3].s = s2 - diff*(s2-s1);
|
---|
584 | v[0].px = clip_x2;
|
---|
585 | v[3].px = clip_x2;
|
---|
586 | }
|
---|
587 | else if (v[0].px < clip_x1)
|
---|
588 | return;
|
---|
589 |
|
---|
590 |
|
---|
591 | //top y check
|
---|
592 | if (v[0].py < clip_y1)
|
---|
593 | {
|
---|
594 | i4_float diff = (clip_y1 - v[0].py) / (i4_float)(y2-y1+1);
|
---|
595 | v[0].t = t1+(t2-t1)*diff;
|
---|
596 | v[1].t = t1+(t2-t1)*diff;
|
---|
597 | v[0].py = clip_y1;
|
---|
598 | v[1].py = clip_y1;
|
---|
599 | }
|
---|
600 | else if (v[0].py > clip_y2)
|
---|
601 | return;
|
---|
602 |
|
---|
603 | //bottom y check
|
---|
604 | if (v[2].py > clip_y2)
|
---|
605 | {
|
---|
606 | i4_float diff = (v[2].py - clip_y2) / (i4_float)(y2-y1+1);
|
---|
607 | v[2].t = t2-diff*(t2-t1);
|
---|
608 | v[3].t = t2-diff*(t2-t1);
|
---|
609 | v[2].py = clip_y2;
|
---|
610 | v[3].py = clip_y2;
|
---|
611 | }
|
---|
612 | else if (v[2].py < clip_y1)
|
---|
613 | return;
|
---|
614 |
|
---|
615 | api->render_sprite(v);
|
---|
616 | }
|
---|
617 |
|
---|
618 |
|
---|