1 | /********************************************************************** <BR>
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2 | This file is part of Crack dot Com's free source code release of
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3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
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4 | information about compiling & licensing issues visit this URL</a>
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5 | <PRE> If that doesn't help, contact Jonathan Clark at
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6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
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7 | ***********************************************************************/
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8 |
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9 | #ifndef __GLIDE_VRAM_HH
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10 | #define __GLIDE_VRAM_HH
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11 |
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12 | #include "memory/lalloc.hh"
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13 | #include "memory/array.hh"
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14 | #include "tmanage.hh"
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15 | #include "tex_heap.hh"
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16 |
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17 | // this class keeps track of what's where in 3dfx texture memory
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18 |
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19 |
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20 | class r1_glide_vram_class : public r1_texture_manager_class
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21 | {
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22 | friend void glide_async_callback(w32 count, void *context);
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23 |
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24 | class free_node
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25 | {
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26 | public:
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27 | R1_TEX_HEAP_FREE_NODE_DATA
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28 | i4_float smul, tmul;
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29 |
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30 | //used when loading asynchronously from disk
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31 | i4_file_class *async_fp;
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32 | w8 *data;
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33 |
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34 | w8 lod, aspect, tmu;
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35 | };
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36 |
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37 | class used_node
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38 | {
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39 | public:
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40 | R1_TEX_HEAP_USED_NODE_DATA
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41 | //no extra members for this class
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42 | };
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43 |
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44 | enum {scratch_texture_size = 256*256*2};
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45 |
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46 | w8 scratch_texture[scratch_texture_size]; // used (shared) to load in textures off disk
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47 |
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48 | r1_texture_heap_class *tex_heap_man;
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49 | r1_texture_heap_class *tex_heap_man_2;
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50 | int heap1_address;
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51 | int heap2_address;
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52 |
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53 | public:
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54 |
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55 | void next_frame();
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56 |
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57 | void select_texture(r1_vram_handle_type handle,
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58 | float &smul, float &tmul, i4_bool holy, i4_bool alpha);
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59 |
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60 |
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61 | r1_glide_vram_class(const i4_pal *pal);
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62 |
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63 | void init();
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64 | void uninit();
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65 |
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66 | ~r1_glide_vram_class()
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67 | {
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68 | uninit();
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69 | }
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70 |
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71 | i4_bool immediate_mip_load(r1_mip_load_info *load_info);
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72 | i4_bool async_mip_load(r1_mip_load_info *load_info);
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73 |
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74 | void free_mip(r1_vram_handle_type vram_handle);
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75 |
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76 | r1_miplevel_t *get_texture(r1_texture_handle handle,
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77 | w32 frame_counter,
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78 | sw32 desired_width,
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79 | sw32 &w, sw32 &h);
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80 |
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81 | i4_critical_section_class array_lock;
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82 |
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83 | i4_array<used_node *> finished_array;
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84 |
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85 | void async_load_finished(used_node *u);
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86 |
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87 | sw32 bytes_loaded;
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88 | sw32 textures_loaded;
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89 | };
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90 |
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91 |
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92 | #endif
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