1 | /********************************************************************** <BR>
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2 | This file is part of Crack dot Com's free source code release of
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3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
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4 | information about compiling & licensing issues visit this URL</a>
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5 | <PRE> If that doesn't help, contact Jonathan Clark at
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6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
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7 | ***********************************************************************/
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8 |
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9 | #ifndef __R1_DX5_TEXTURE_HH__
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10 | #define __R1_DX5_TEXTURE_HH__
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11 |
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12 | #include <ddraw.h>
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13 | #include <d3d.h>
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14 | #include "memory/lalloc.hh"
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15 | #include "tmanage.hh"
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16 | #include "dx5/r1_dx5.hh"
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17 | #include "tex_no_heap.hh"
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18 |
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19 | class r1_dx5_texture_class : public r1_texture_manager_class
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20 | {
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21 | friend r1_dx5_class;
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22 |
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23 | public:
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24 |
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25 | class used_node
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26 | {
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27 | public:
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28 | R1_TEX_NO_HEAP_USED_NODE_DATA
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29 | IDirectDrawSurface3 *vram_surface;
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30 | IDirectDrawSurface3 *system_surface;
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31 | D3DTEXTUREHANDLE texture_handle;
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32 | //used for async loading
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33 | w8 *data;
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34 | i4_file_class *async_fp;
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35 | };
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36 |
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37 | r1_texture_no_heap_class *tex_no_heap;
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38 |
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39 | r1_dx5_texture_class(const i4_pal *pal);
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40 |
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41 | ~r1_dx5_texture_class()
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42 | {
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43 | uninit();
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44 | }
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45 |
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46 | void init();
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47 |
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48 | void uninit();
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49 |
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50 | void select_texture(r1_local_texture_handle_type handle, float &smul, float &tmul);
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51 |
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52 | used_node *make_surfaces_for_load(IDirectDrawSurface3 *&vram_surface,
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53 | IDirectDrawSurface3 *&system_surface,
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54 | r1_mip_load_info *&load_info,
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55 | sw32 actual_w, sw32 actual_h,
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56 | w8 node_alloc_flags=0);
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57 |
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58 | r1_miplevel_t *get_texture(r1_texture_handle handle,
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59 | w32 frame_counter,
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60 | sw32 desired_width,
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61 | sw32 &w, sw32 &h);
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62 |
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63 | i4_bool immediate_mip_load(r1_mip_load_info *load_info);
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64 | i4_bool async_mip_load(r1_mip_load_info *load_info);
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65 |
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66 | i4_critical_section_class array_lock;
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67 |
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68 | i4_array<used_node *> finished_array;
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69 |
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70 | void async_load_finished(used_node *u);
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71 |
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72 | void free_mip(void *vram_handle);
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73 |
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74 | void next_frame();
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75 |
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76 | sw32 bytes_loaded;
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77 | sw32 textures_loaded;
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78 | };
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79 |
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80 |
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81 | #endif
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