1 | /********************************************************************** <BR>
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2 | This file is part of Crack dot Com's free source code release of
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3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
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4 | information about compiling & licensing issues visit this URL</a>
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5 | <PRE> If that doesn't help, contact Jonathan Clark at
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6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
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7 | ***********************************************************************/
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8 |
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9 | #ifndef _R1_DX5_HH_
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10 | #define _R1_DX5_HH_
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11 |
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12 | #include "r1_api.hh"
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13 | #include "r1_win.hh"
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14 | #include <ddraw.h>
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15 | #include <d3d.h>
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16 |
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17 | class r1_dx5_render_window_class : public r1_render_window_class
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18 | {
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19 | public:
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20 | r1_dx5_render_window_class(w16 w, w16 h,
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21 | r1_expand_type expand_type,
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22 | r1_render_api_class *api);
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23 |
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24 | ~r1_dx5_render_window_class();
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25 |
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26 | void draw(i4_draw_context_class &context);
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27 |
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28 | I4_EVENT_NAME("dx5 render window");
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29 | };
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30 |
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31 | class r1_dx5_class : public r1_render_api_class
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32 | {
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33 | void copy_part(i4_image_class *im,
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34 | int x, int y, // position on screen
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35 | int x1, int y1, // area of image to copy
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36 | int x2, int y2);
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37 |
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38 | public:
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39 |
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40 | friend inline void make_d3d_verts(D3DTLVERTEX *dx_v,r1_vert *r1_v,r1_dx5_class *c,int total);
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41 | r1_dx5_class();
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42 | ~r1_dx5_class();
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43 |
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44 | // returns false if display is not compatible with render_api, i.e. if you pass
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45 | // the directx display to the glide render api it return false
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46 | // init will create the texture manager, which can be used after this call
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47 | // text_mem_size if size of buffer to hold compressed textures (in system memory)
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48 | i4_bool init(i4_display_class *display);
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49 |
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50 | // this will delete the texture manager (and free textures associated with) created by init
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51 | void uninit();
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52 |
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53 | void set_z_range(i4_float near_z, i4_float far_z);
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54 |
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55 |
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56 | void set_filter_mode(r1_filter_type type);
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57 | void set_alpha_mode(r1_alpha_type type);
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58 | void set_write_mode(r1_write_mask_type mask);
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59 |
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60 | // draws the polygon at the end of the frame (during end_render())
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61 | void render_poly(int t_verts, r1_vert *verts);
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62 | void render_pixel(r1_vert *pixel);
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63 | void render_lines(int t_lines, r1_vert *verts);
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64 | void clear_area(int x1, int y1, int x2, int y2, w32 color, float w);
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65 |
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66 | // creates an image of the same bit depth and palette of screen (for use with put_image)
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67 | i4_image_class *create_compatible_image(w16 w, w16 h);
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68 |
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69 | // texture handle is obtained from the texture manager, this is enables texture mapping
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70 | void use_texture(r1_texture_handle material_ref,
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71 | sw32 desired_width,
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72 | w32 frame);
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73 |
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74 | r1_alpha_type pre_holy_alpha_mode;
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75 | r1_write_mask_type pre_holy_write_mask;
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76 |
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77 | i4_bool states_have_changed;
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78 | i4_bool holy_mode;
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79 | i4_bool texture_mode;
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80 |
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81 | void enable_holy();
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82 | void disable_holy();
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83 |
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84 | void flush_vert_buffer();
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85 |
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86 | // drawing will the constant color to render with if textures are disabled
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87 | void disable_texture();
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88 |
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89 | r1_render_window_class *create_render_window(int visable_w, int visable_h,
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90 | r1_expand_type type);
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91 |
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92 | i4_float x_off,y_off;
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93 |
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94 | i4_bool hardware_tmapping;
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95 | i4_bool needs_square_textures;
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96 |
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97 | char dd_driver_name[128];
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98 | char d3d_driver_name[128];
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99 |
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100 | IDirectDrawSurface3 *zbuffer_surface;
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101 | IDirect3D2 *d3d;
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102 | IDirect3DDevice2 *d3d_device;
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103 | IDirect3DViewport2 *d3d_viewport;
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104 | };
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105 |
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106 | extern r1_dx5_class r1_dx5_class_instance;
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107 |
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108 | #endif
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109 |
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