[80] | 1 | /********************************************************************** <BR>
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| 2 | This file is part of Crack dot Com's free source code release of
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| 3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
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| 4 | information about compiling & licensing issues visit this URL</a>
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| 5 | <PRE> If that doesn't help, contact Jonathan Clark at
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| 6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
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| 7 | ***********************************************************************/
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| 8 |
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| 9 | #ifndef _R1_DX5_HH_
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| 10 | #define _R1_DX5_HH_
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| 11 |
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| 12 | #include "r1_api.hh"
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| 13 | #include "r1_win.hh"
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| 14 | #include <ddraw.h>
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| 15 | #include <d3d.h>
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| 16 |
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| 17 | class r1_dx5_render_window_class : public r1_render_window_class
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| 18 | {
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| 19 | public:
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| 20 | r1_dx5_render_window_class(w16 w, w16 h,
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| 21 | r1_expand_type expand_type,
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| 22 | r1_render_api_class *api);
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| 23 |
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| 24 | ~r1_dx5_render_window_class();
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| 25 |
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| 26 | void draw(i4_draw_context_class &context);
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| 27 |
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| 28 | I4_EVENT_NAME("dx5 render window");
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| 29 | };
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| 30 |
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| 31 | class r1_dx5_class : public r1_render_api_class
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| 32 | {
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| 33 | void copy_part(i4_image_class *im,
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| 34 | int x, int y, // position on screen
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| 35 | int x1, int y1, // area of image to copy
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| 36 | int x2, int y2);
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| 37 |
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| 38 | public:
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| 39 |
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| 40 | friend inline void make_d3d_verts(D3DTLVERTEX *dx_v,r1_vert *r1_v,r1_dx5_class *c,int total);
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| 41 | r1_dx5_class();
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| 42 | ~r1_dx5_class();
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| 43 |
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| 44 | // returns false if display is not compatible with render_api, i.e. if you pass
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| 45 | // the directx display to the glide render api it return false
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| 46 | // init will create the texture manager, which can be used after this call
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| 47 | // text_mem_size if size of buffer to hold compressed textures (in system memory)
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| 48 | i4_bool init(i4_display_class *display);
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| 49 |
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| 50 | // this will delete the texture manager (and free textures associated with) created by init
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| 51 | void uninit();
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| 52 |
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| 53 | void set_z_range(i4_float near_z, i4_float far_z);
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| 54 |
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| 55 |
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| 56 | void set_filter_mode(r1_filter_type type);
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| 57 | void set_alpha_mode(r1_alpha_type type);
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| 58 | void set_write_mode(r1_write_mask_type mask);
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| 59 |
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| 60 | // draws the polygon at the end of the frame (during end_render())
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| 61 | void render_poly(int t_verts, r1_vert *verts);
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| 62 | void render_pixel(r1_vert *pixel);
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| 63 | void render_lines(int t_lines, r1_vert *verts);
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| 64 | void clear_area(int x1, int y1, int x2, int y2, w32 color, float w);
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| 65 |
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| 66 | // creates an image of the same bit depth and palette of screen (for use with put_image)
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| 67 | i4_image_class *create_compatible_image(w16 w, w16 h);
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| 68 |
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| 69 | // texture handle is obtained from the texture manager, this is enables texture mapping
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| 70 | void use_texture(r1_texture_handle material_ref,
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| 71 | sw32 desired_width,
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| 72 | w32 frame);
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| 73 |
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| 74 | r1_alpha_type pre_holy_alpha_mode;
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| 75 | r1_write_mask_type pre_holy_write_mask;
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| 76 |
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| 77 | i4_bool states_have_changed;
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| 78 | i4_bool holy_mode;
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| 79 | i4_bool texture_mode;
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| 80 |
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| 81 | void enable_holy();
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| 82 | void disable_holy();
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| 83 |
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| 84 | void flush_vert_buffer();
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| 85 |
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| 86 | // drawing will the constant color to render with if textures are disabled
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| 87 | void disable_texture();
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| 88 |
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| 89 | r1_render_window_class *create_render_window(int visable_w, int visable_h,
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| 90 | r1_expand_type type);
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| 91 |
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| 92 | i4_float x_off,y_off;
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| 93 |
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| 94 | i4_bool hardware_tmapping;
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| 95 | i4_bool needs_square_textures;
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| 96 |
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| 97 | char dd_driver_name[128];
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| 98 | char d3d_driver_name[128];
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| 99 |
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| 100 | IDirectDrawSurface3 *zbuffer_surface;
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| 101 | IDirect3D2 *d3d;
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| 102 | IDirect3DDevice2 *d3d_device;
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| 103 | IDirect3DViewport2 *d3d_viewport;
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| 104 | };
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| 105 |
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| 106 | extern r1_dx5_class r1_dx5_class_instance;
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| 107 |
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| 108 | #endif
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| 109 |
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