1 | /********************************************************************** <BR>
|
---|
2 | This file is part of Crack dot Com's free source code release of
|
---|
3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
|
---|
4 | information about compiling & licensing issues visit this URL</a>
|
---|
5 | <PRE> If that doesn't help, contact Jonathan Clark at
|
---|
6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
|
---|
7 | ***********************************************************************/
|
---|
8 |
|
---|
9 | #include "dx5/r1_dx5_texture.hh"
|
---|
10 | #include "video/win32/dx5_error.hh"
|
---|
11 | #include "video/win32/dx5.hh"
|
---|
12 | #include "time/profile.hh"
|
---|
13 | #include "image/image.hh"
|
---|
14 | #include "r1_clip.hh"
|
---|
15 | #include "r1_win.hh"
|
---|
16 |
|
---|
17 | #define USE_BUFFER
|
---|
18 | void init_d3d_vert_buffer();
|
---|
19 |
|
---|
20 | r1_dx5_class r1_dx5_class_instance;
|
---|
21 |
|
---|
22 | i4_profile_class pf_dx5_use_texture("dx5::use_texture");
|
---|
23 | i4_profile_class pf_dx5_vertex_setup("dx5::vertex_setup");
|
---|
24 | i4_profile_class pf_dx5_drawprimitive("dx5::drawprimitive");
|
---|
25 |
|
---|
26 | r1_dx5_render_window_class::~r1_dx5_render_window_class()
|
---|
27 | {
|
---|
28 | }
|
---|
29 |
|
---|
30 | r1_dx5_render_window_class::r1_dx5_render_window_class(w16 w, w16 h,
|
---|
31 | r1_expand_type expand_type,
|
---|
32 | r1_render_api_class *api)
|
---|
33 | : r1_render_window_class(w,h, expand_type, api) {}
|
---|
34 |
|
---|
35 |
|
---|
36 |
|
---|
37 | void r1_dx5_class::copy_part(i4_image_class *im,
|
---|
38 | int x, int y, // position on screen
|
---|
39 | int x1, int y1, // area of image to copy
|
---|
40 | int x2, int y2)
|
---|
41 | {
|
---|
42 |
|
---|
43 | DDSURFACEDESC ddsd;
|
---|
44 | memset(&ddsd,0,sizeof(DDSURFACEDESC));
|
---|
45 | ddsd.dwSize = sizeof(DDSURFACEDESC);
|
---|
46 | dx5_common.back_surface->Lock(NULL,&ddsd,DDLOCK_WAIT | DDLOCK_WRITEONLY,0);
|
---|
47 |
|
---|
48 | //get frame buffer pointer
|
---|
49 | w8 *fb = (w8 *)ddsd.lpSurface;
|
---|
50 | w8 *im_src = (w8 *)im->data + x + y*im->bpl;
|
---|
51 |
|
---|
52 | sw32 w_pitch = ddsd.lPitch;
|
---|
53 | sw32 im_width = x2-x1+1;
|
---|
54 | sw32 im_height = y2-y1+1;
|
---|
55 | sw32 i,j;
|
---|
56 |
|
---|
57 | sw32 ix_off = i4_f_to_i(x_off);
|
---|
58 | sw32 iy_off = i4_f_to_i(y_off);
|
---|
59 | if (fb)
|
---|
60 | {
|
---|
61 | fb += ((x+ix_off)*2 + (y+iy_off)*w_pitch);
|
---|
62 | for (i=0;i<im_height;i++)
|
---|
63 | {
|
---|
64 | memcpy(fb,im_src,im_width*2);
|
---|
65 | im_src += im->width()*2;
|
---|
66 | fb += w_pitch;
|
---|
67 | }
|
---|
68 | }
|
---|
69 | dx5_common.back_surface->Unlock(NULL);
|
---|
70 | }
|
---|
71 |
|
---|
72 |
|
---|
73 | void r1_dx5_render_window_class::draw(i4_draw_context_class &context)
|
---|
74 | {
|
---|
75 | r1_dx5_class_instance.x_off = context.xoff;
|
---|
76 | r1_dx5_class_instance.y_off = context.yoff;
|
---|
77 |
|
---|
78 | clip_with_z(context);
|
---|
79 |
|
---|
80 | r1_dx5_class_instance.d3d_device->BeginScene();
|
---|
81 |
|
---|
82 | r1_render_window_class::draw(context);
|
---|
83 |
|
---|
84 | r1_dx5_class_instance.flush_vert_buffer();
|
---|
85 |
|
---|
86 | r1_dx5_class_instance.d3d_device->EndScene();
|
---|
87 | };
|
---|
88 |
|
---|
89 | r1_render_window_class *r1_dx5_class::create_render_window(int visable_w, int visable_h,
|
---|
90 | r1_expand_type type)
|
---|
91 | {
|
---|
92 | return new r1_dx5_render_window_class(visable_w, visable_h, type, this);
|
---|
93 | }
|
---|
94 |
|
---|
95 | void r1_dx5_class::set_write_mode(r1_write_mask_type mask)
|
---|
96 | {
|
---|
97 | if (mask==get_write_mask()) return;
|
---|
98 |
|
---|
99 | states_have_changed = i4_T;
|
---|
100 | flush_vert_buffer();
|
---|
101 |
|
---|
102 |
|
---|
103 | if (mask & R1_WRITE_W)
|
---|
104 | d3d_device->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE,1);
|
---|
105 | else
|
---|
106 | d3d_device->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE,0);
|
---|
107 |
|
---|
108 | if (mask & R1_COMPARE_W)
|
---|
109 | d3d_device->SetRenderState(D3DRENDERSTATE_ZFUNC,D3DCMP_GREATER);
|
---|
110 | else
|
---|
111 | d3d_device->SetRenderState(D3DRENDERSTATE_ZFUNC,D3DCMP_ALWAYS);
|
---|
112 |
|
---|
113 | r1_render_api_class::set_write_mode(mask);
|
---|
114 | }
|
---|
115 |
|
---|
116 | void r1_dx5_class::set_alpha_mode(r1_alpha_type type)
|
---|
117 | {
|
---|
118 | if (type==get_alpha_mode()) return;
|
---|
119 |
|
---|
120 | states_have_changed = i4_T;
|
---|
121 | flush_vert_buffer();
|
---|
122 |
|
---|
123 | switch (type)
|
---|
124 | {
|
---|
125 | case R1_ALPHA_DISABLED :
|
---|
126 | d3d_device->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE,FALSE);
|
---|
127 | break;
|
---|
128 |
|
---|
129 | case R1_ALPHA_CONSTANT : // enable alpha
|
---|
130 | case R1_ALPHA_LINEAR : // w/constant alpha, the constant alpha value is copied into the vertices
|
---|
131 | d3d_device->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE,TRUE);
|
---|
132 | d3d_device->SetRenderState(D3DRENDERSTATE_SRCBLEND,D3DBLEND_SRCALPHA);
|
---|
133 | d3d_device->SetRenderState(D3DRENDERSTATE_DESTBLEND,D3DBLEND_INVSRCALPHA);
|
---|
134 | break;
|
---|
135 | }
|
---|
136 |
|
---|
137 | r1_render_api_class::set_alpha_mode(type);
|
---|
138 | }
|
---|
139 |
|
---|
140 | r1_dx5_class::r1_dx5_class()
|
---|
141 | {
|
---|
142 | zbuffer_surface = 0;
|
---|
143 | d3d = 0;
|
---|
144 | d3d_device = 0;
|
---|
145 | d3d_viewport = 0;
|
---|
146 |
|
---|
147 | render_device_flags = 0;
|
---|
148 |
|
---|
149 | strcpy(dd_driver_name,"display");
|
---|
150 | strcpy(d3d_driver_name,"Direct3D HAL");
|
---|
151 |
|
---|
152 | last_node = 0;
|
---|
153 |
|
---|
154 | texture_mode = i4_F;
|
---|
155 | holy_mode = i4_F;
|
---|
156 |
|
---|
157 | states_have_changed = i4_F;
|
---|
158 | }
|
---|
159 |
|
---|
160 | r1_dx5_class::~r1_dx5_class()
|
---|
161 | {
|
---|
162 | }
|
---|
163 |
|
---|
164 | i4_bool r1_dx5_class::init(i4_display_class *display)
|
---|
165 | {
|
---|
166 | if (display!=i4_dx5_display || !i4_dx5_display->using_accelerated_driver())
|
---|
167 | return i4_F;
|
---|
168 |
|
---|
169 | set_color_tint(0);
|
---|
170 | init_d3d_vert_buffer();
|
---|
171 |
|
---|
172 | dx5_d3d_info *info=dx5_common.get_driver_hardware_info(dx5_common.ddraw);
|
---|
173 | if (!info) return i4_F;
|
---|
174 |
|
---|
175 | if (!i4_dx5_check(dx5_common.ddraw->QueryInterface(IID_IDirect3D2,(void **)&d3d)))
|
---|
176 | return i4_F;
|
---|
177 |
|
---|
178 | D3DDEVICEDESC hw_desc = info->hw_desc;
|
---|
179 | D3DDEVICEDESC sw_desc = info->sw_desc;
|
---|
180 |
|
---|
181 | if (hw_desc.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_SQUAREONLY)
|
---|
182 | needs_square_textures = i4_T;
|
---|
183 | else
|
---|
184 | needs_square_textures = i4_F;
|
---|
185 |
|
---|
186 | DDSURFACEDESC ddsd;
|
---|
187 | memset(&ddsd,0,sizeof(DDSURFACEDESC));
|
---|
188 | ddsd.dwSize = sizeof(DDSURFACEDESC);
|
---|
189 | ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_ZBUFFERBITDEPTH;
|
---|
190 |
|
---|
191 | ddsd.dwWidth = i4_dx5_display->current_mode()->xres;
|
---|
192 | ddsd.dwHeight = i4_dx5_display->current_mode()->yres;
|
---|
193 | ddsd.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
|
---|
194 |
|
---|
195 | w32 bd = hw_desc.dwDeviceZBufferBitDepth;
|
---|
196 | if (bd==0)
|
---|
197 | {
|
---|
198 | //zbuffer must be in system memory
|
---|
199 | bd = sw_desc.dwDeviceZBufferBitDepth;
|
---|
200 | ddsd.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
|
---|
201 | OutputDebugString("putting zbuffer in system memory\n");
|
---|
202 | }
|
---|
203 | else
|
---|
204 | {
|
---|
205 | //zbuffer must be in video memory
|
---|
206 | ddsd.ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY;
|
---|
207 | OutputDebugString("putting zbuffer in video memory\n");
|
---|
208 | }
|
---|
209 |
|
---|
210 | switch (bd)
|
---|
211 | {
|
---|
212 | case DDBD_8: ddsd.dwZBufferBitDepth = 8; break;
|
---|
213 | case DDBD_16: ddsd.dwZBufferBitDepth = 16; break;
|
---|
214 | case DDBD_24: ddsd.dwZBufferBitDepth = 24; break;
|
---|
215 | case DDBD_32: ddsd.dwZBufferBitDepth = 32; break;
|
---|
216 | }
|
---|
217 |
|
---|
218 | IDirectDrawSurface *z_surf;
|
---|
219 | if (dx5_common.ddraw->CreateSurface(&ddsd, &z_surf,0) != DD_OK)
|
---|
220 | return i4_F;
|
---|
221 |
|
---|
222 | if (!i4_dx5_check(z_surf->QueryInterface(IID_IDirectDrawSurface3,(void **)&zbuffer_surface)))
|
---|
223 | {
|
---|
224 | z_surf->Release();
|
---|
225 | return i4_F;
|
---|
226 | }
|
---|
227 |
|
---|
228 | z_surf->Release();
|
---|
229 |
|
---|
230 | if (dx5_common.back_surface->AddAttachedSurface(zbuffer_surface) != DD_OK)
|
---|
231 | return i4_F;
|
---|
232 |
|
---|
233 | IDirectDrawSurface *back_surf;
|
---|
234 | dx5_common.back_surface->QueryInterface(IID_IDirectDrawSurface,(void **)&back_surf);
|
---|
235 |
|
---|
236 | if (d3d->CreateDevice(*info->lpGuid, back_surf, &d3d_device) !=D3D_OK)
|
---|
237 | return i4_F;
|
---|
238 |
|
---|
239 | back_surf->Release();
|
---|
240 |
|
---|
241 | if (d3d->CreateViewport(&d3d_viewport,0) != D3D_OK)
|
---|
242 | return i4_F;
|
---|
243 |
|
---|
244 | if (d3d_device->AddViewport(d3d_viewport) != D3D_OK)
|
---|
245 | return i4_F;
|
---|
246 |
|
---|
247 | hardware_tmapping = i4_T;
|
---|
248 |
|
---|
249 | /*
|
---|
250 | use_stipled_alpha = i4_F;
|
---|
251 | if (hw_desc.dwShadeCaps & D3DSHADECAPS_ALPHAFLATSTIPPLED)
|
---|
252 | {
|
---|
253 | if (!(hw_desc.dwShadeCaps & D3DPSHADECAPS_ALPHAGOURAUDBLEND))
|
---|
254 | {
|
---|
255 | //this device doesnt support gouraud alpha blending, but it does
|
---|
256 | //support flat stipled alpha, so lets at least use the flat
|
---|
257 | //stipled alpha where possible
|
---|
258 | use_stipled_alpha = i4_T;
|
---|
259 | }
|
---|
260 | }
|
---|
261 | */
|
---|
262 |
|
---|
263 | D3DVIEWPORT2 viewport_desc;
|
---|
264 |
|
---|
265 | float aspect = (float)640/(float)480;
|
---|
266 |
|
---|
267 | memset(&viewport_desc, 0, sizeof(D3DVIEWPORT2));
|
---|
268 | viewport_desc.dwSize = sizeof(D3DVIEWPORT2);
|
---|
269 | viewport_desc.dwX = 0;
|
---|
270 | viewport_desc.dwY = 0;
|
---|
271 | viewport_desc.dwWidth = 640;
|
---|
272 | viewport_desc.dwHeight = 480;
|
---|
273 | viewport_desc.dvClipX = -1.0f;
|
---|
274 | viewport_desc.dvClipY = aspect;
|
---|
275 | viewport_desc.dvClipWidth = 2.0f;
|
---|
276 | viewport_desc.dvClipHeight = 2.0f * aspect;
|
---|
277 | viewport_desc.dvMinZ = 0.f;
|
---|
278 | viewport_desc.dvMaxZ = 1.f;
|
---|
279 |
|
---|
280 | if (d3d_viewport->SetViewport2(&viewport_desc) != D3D_OK)
|
---|
281 | return i4_F;
|
---|
282 |
|
---|
283 | if (d3d_device->SetCurrentViewport(d3d_viewport) != D3D_OK)
|
---|
284 | return i4_F;
|
---|
285 |
|
---|
286 | //turn zbuffering on
|
---|
287 | d3d_device->SetRenderState(D3DRENDERSTATE_ZENABLE,TRUE);
|
---|
288 |
|
---|
289 | //turn gouraud shading on the entire time
|
---|
290 | d3d_device->SetRenderState(D3DRENDERSTATE_SHADEMODE,D3DSHADE_GOURAUD);
|
---|
291 |
|
---|
292 | //dithering.. eh..
|
---|
293 | d3d_device->SetRenderState(D3DRENDERSTATE_DITHERENABLE,1);
|
---|
294 |
|
---|
295 | //no monochomatic shading?
|
---|
296 | d3d_device->SetRenderState(D3DRENDERSTATE_MONOENABLE,FALSE);
|
---|
297 |
|
---|
298 | //texturemapping mode setup
|
---|
299 | d3d_device->SetRenderState(D3DRENDERSTATE_TEXTUREMAPBLEND,D3DTBLEND_MODULATE);
|
---|
300 | d3d_device->SetRenderState(D3DRENDERSTATE_TEXTUREHANDLE,0);
|
---|
301 |
|
---|
302 | d3d_device->SetRenderState(D3DRENDERSTATE_TEXTUREADDRESS,D3DTADDRESS_CLAMP);
|
---|
303 | d3d_device->SetRenderState(D3DRENDERSTATE_WRAPU,0);
|
---|
304 | d3d_device->SetRenderState(D3DRENDERSTATE_WRAPV,0);
|
---|
305 |
|
---|
306 | d3d_device->SetRenderState(D3DRENDERSTATE_TEXTUREPERSPECTIVE,1);
|
---|
307 |
|
---|
308 | //no automatic face culling
|
---|
309 | d3d_device->SetRenderState(D3DRENDERSTATE_CULLMODE,D3DCULL_NONE);
|
---|
310 |
|
---|
311 | //setup other basic modes
|
---|
312 | set_write_mode(R1_WRITE_W | R1_COMPARE_W | R1_WRITE_COLOR);
|
---|
313 |
|
---|
314 | set_shading_mode(R1_COLORED_SHADING);
|
---|
315 |
|
---|
316 | set_alpha_mode(R1_ALPHA_DISABLED);
|
---|
317 |
|
---|
318 | set_filter_mode(R1_NO_FILTERING);
|
---|
319 |
|
---|
320 | set_z_range(0.01,1.0);
|
---|
321 |
|
---|
322 | //clear the viewport, initialize type thing
|
---|
323 | clear_area(0,0,639,479,0x00000000,1.0);
|
---|
324 |
|
---|
325 | //if we're page flipping, flip so we can clear the other page initially as well
|
---|
326 | i4_dx5_display->flush();
|
---|
327 |
|
---|
328 | clear_area(0,0,639,479,0x00000000,1.0);
|
---|
329 |
|
---|
330 | tmanager = new r1_dx5_texture_class(display->get_palette());
|
---|
331 |
|
---|
332 | return i4_T;
|
---|
333 | }
|
---|
334 |
|
---|
335 | void r1_dx5_class::set_filter_mode(r1_filter_type type)
|
---|
336 | {
|
---|
337 | if (type==R1_NO_FILTERING)
|
---|
338 | {
|
---|
339 | d3d_device->SetRenderState(D3DRENDERSTATE_TEXTUREMAG,D3DFILTER_LINEAR);//NEAREST);//D3DFILTER_LINEAR);
|
---|
340 | d3d_device->SetRenderState(D3DRENDERSTATE_TEXTUREMIN,D3DFILTER_LINEAR);//NEAREST);//D3DFILTER_LINEAR);
|
---|
341 | }
|
---|
342 | else
|
---|
343 | if (type==R1_BILINEAR_FILTERING)
|
---|
344 | {
|
---|
345 | d3d_device->SetRenderState(D3DRENDERSTATE_TEXTUREMAG,D3DFILTER_LINEAR);
|
---|
346 | d3d_device->SetRenderState(D3DRENDERSTATE_TEXTUREMIN,D3DFILTER_LINEAR);
|
---|
347 | }
|
---|
348 |
|
---|
349 | r1_render_api_class::set_filter_mode(type);
|
---|
350 | }
|
---|
351 |
|
---|
352 | void r1_dx5_class::uninit()
|
---|
353 | {
|
---|
354 | if (tmanager)
|
---|
355 | {
|
---|
356 | delete tmanager;
|
---|
357 | tmanager = 0;
|
---|
358 | }
|
---|
359 |
|
---|
360 | if (d3d_viewport)
|
---|
361 | {
|
---|
362 | d3d_viewport->Release();
|
---|
363 | d3d_viewport = 0;
|
---|
364 | }
|
---|
365 |
|
---|
366 | if (d3d_device)
|
---|
367 | {
|
---|
368 | d3d_device->Release();
|
---|
369 | d3d_device = 0;
|
---|
370 | }
|
---|
371 |
|
---|
372 | if (d3d)
|
---|
373 | {
|
---|
374 | d3d->Release();
|
---|
375 | d3d = 0;
|
---|
376 | }
|
---|
377 | }
|
---|
378 |
|
---|
379 | void r1_dx5_class::enable_holy()
|
---|
380 | {
|
---|
381 | if (!holy_mode)
|
---|
382 | {
|
---|
383 | states_have_changed = i4_T;
|
---|
384 | flush_vert_buffer();
|
---|
385 |
|
---|
386 | pre_holy_alpha_mode = get_alpha_mode();
|
---|
387 | pre_holy_write_mask = get_write_mask();
|
---|
388 |
|
---|
389 | d3d_device->SetRenderState(D3DRENDERSTATE_TEXTUREMAPBLEND,D3DTBLEND_MODULATEALPHA);
|
---|
390 |
|
---|
391 | set_alpha_mode(R1_ALPHA_LINEAR);
|
---|
392 | set_write_mode(R1_COMPARE_W);
|
---|
393 |
|
---|
394 | holy_mode = i4_T;
|
---|
395 | }
|
---|
396 | }
|
---|
397 |
|
---|
398 | void r1_dx5_class::disable_holy()
|
---|
399 | {
|
---|
400 | if (holy_mode)
|
---|
401 | {
|
---|
402 | states_have_changed = i4_T;
|
---|
403 | flush_vert_buffer();
|
---|
404 |
|
---|
405 | d3d_device->SetRenderState(D3DRENDERSTATE_TEXTUREMAPBLEND,D3DTBLEND_MODULATE);
|
---|
406 |
|
---|
407 | set_alpha_mode(pre_holy_alpha_mode);
|
---|
408 | set_write_mode(pre_holy_write_mask);
|
---|
409 |
|
---|
410 | holy_mode = i4_F;
|
---|
411 | }
|
---|
412 | }
|
---|
413 |
|
---|
414 | void r1_dx5_class::use_texture(r1_texture_handle material_ref, sw32 desired_width, w32 frame)
|
---|
415 | {
|
---|
416 | pf_dx5_use_texture.start();
|
---|
417 |
|
---|
418 | if (!tmanager->valid_handle(material_ref))
|
---|
419 | {
|
---|
420 | pf_dx5_use_texture.stop();
|
---|
421 | disable_texture();
|
---|
422 | return;
|
---|
423 | }
|
---|
424 |
|
---|
425 | texture_mode = i4_T;
|
---|
426 |
|
---|
427 | sw32 width,height;
|
---|
428 |
|
---|
429 | r1_miplevel_t *mip = tmanager->get_texture(material_ref, frame, desired_width, width, height);
|
---|
430 |
|
---|
431 | // don't select the texture again if it's the same one we used last time
|
---|
432 | if (mip)
|
---|
433 | {
|
---|
434 | i4_bool is_alpha = mip->entry->is_alphatexture();
|
---|
435 | i4_bool is_holy = mip->entry->is_transparent();
|
---|
436 |
|
---|
437 | if (is_alpha || is_holy)
|
---|
438 | enable_holy();
|
---|
439 | else
|
---|
440 | disable_holy();
|
---|
441 |
|
---|
442 | if (mip != last_node)
|
---|
443 | {
|
---|
444 | states_have_changed = i4_T;
|
---|
445 | flush_vert_buffer();
|
---|
446 |
|
---|
447 | last_node = mip;
|
---|
448 |
|
---|
449 | i4_float blahfloat_a, blahfloat_b;
|
---|
450 | ((r1_dx5_texture_class *)tmanager)->select_texture(mip->vram_handle, blahfloat_a, blahfloat_b);
|
---|
451 | }
|
---|
452 | }
|
---|
453 |
|
---|
454 | pf_dx5_use_texture.stop();
|
---|
455 | }
|
---|
456 |
|
---|
457 | // drawing will the constant color to render with if textures are disabled
|
---|
458 | void r1_dx5_class::disable_texture()
|
---|
459 | {
|
---|
460 | if (texture_mode)
|
---|
461 | {
|
---|
462 | states_have_changed = i4_T;
|
---|
463 | flush_vert_buffer();
|
---|
464 |
|
---|
465 | d3d_device->SetRenderState(D3DRENDERSTATE_TEXTUREHANDLE,0);
|
---|
466 | texture_mode = i4_F;
|
---|
467 | last_node = 0;
|
---|
468 |
|
---|
469 | disable_holy();
|
---|
470 | }
|
---|
471 | }
|
---|
472 |
|
---|
473 | static i4_float f_0_1_to_i_0_255_255 = 255.f;
|
---|
474 |
|
---|
475 | sw32 inline f_0_1_to_i_0_255(float f)
|
---|
476 | {
|
---|
477 | sw32 res;
|
---|
478 | __asm
|
---|
479 | {
|
---|
480 | fld f
|
---|
481 | fld f_0_1_to_i_0_255_255
|
---|
482 | fmul
|
---|
483 | fistp res
|
---|
484 | }
|
---|
485 | return res;
|
---|
486 | }
|
---|
487 |
|
---|
488 | i4_float inline i_to_f(sw32 i)
|
---|
489 | {
|
---|
490 | i4_float res;
|
---|
491 | __asm
|
---|
492 | {
|
---|
493 | fild i
|
---|
494 | fstp res
|
---|
495 | }
|
---|
496 | return res;
|
---|
497 | }
|
---|
498 |
|
---|
499 | w32 inline make_d3d_color(i4_float r, i4_float g, i4_float b)
|
---|
500 | {
|
---|
501 | return (f_0_1_to_i_0_255(r) << 16) |
|
---|
502 | (f_0_1_to_i_0_255(g) << 8) |
|
---|
503 | (f_0_1_to_i_0_255(b) << 0);
|
---|
504 | }
|
---|
505 |
|
---|
506 | static float dx5_z_scale, dx5_z_add, dx5_w_scale, dx5_w_add, dx5_near_z, dx5_far_z;
|
---|
507 |
|
---|
508 |
|
---|
509 | void r1_dx5_class::set_z_range(i4_float near_z, i4_float far_z)
|
---|
510 | {
|
---|
511 | dx5_near_z = near_z;
|
---|
512 | dx5_far_z = far_z;
|
---|
513 |
|
---|
514 | dx5_z_scale = 0.999f / far_z;
|
---|
515 | dx5_w_scale = near_z * 0.999f;
|
---|
516 | dx5_z_add = 0;//.01;
|
---|
517 | dx5_w_add = 0;//.01;
|
---|
518 |
|
---|
519 | r1_near_clip_z = near_z;
|
---|
520 | r1_far_clip_z = far_z;
|
---|
521 | }
|
---|
522 |
|
---|
523 | inline void make_d3d_verts(D3DTLVERTEX *dxverts,r1_vert *r1verts,r1_dx5_class *c,int total)
|
---|
524 | {
|
---|
525 | int i;
|
---|
526 |
|
---|
527 | D3DTLVERTEX *dx_v = dxverts;
|
---|
528 | r1_vert *r1_v = r1verts;
|
---|
529 |
|
---|
530 | //add vertex information
|
---|
531 | for (i=0;i<total;i++)
|
---|
532 | {
|
---|
533 | dx_v->sx = r1_v->px + c->x_off;
|
---|
534 | dx_v->sy = r1_v->py + c->y_off;
|
---|
535 |
|
---|
536 | dx_v->sz = r1_v->w * dx5_w_scale;
|
---|
537 |
|
---|
538 | if (dx_v->sz<0)
|
---|
539 | {
|
---|
540 | i4_warning("dx vert z too small");
|
---|
541 | dx_v->sz=0;
|
---|
542 | }
|
---|
543 | else
|
---|
544 | if (dx_v->sz>1)
|
---|
545 | {
|
---|
546 | i4_warning("dx vert z too large");
|
---|
547 | dx_v->sz=1;
|
---|
548 | }
|
---|
549 |
|
---|
550 | dx_v->rhw = r1_v->w;
|
---|
551 |
|
---|
552 | dx_v++;
|
---|
553 | r1_v++;
|
---|
554 | }
|
---|
555 |
|
---|
556 | //add texture information
|
---|
557 | if (c->texture_mode)
|
---|
558 | {
|
---|
559 | dx_v = dxverts;
|
---|
560 | r1_v = r1verts;
|
---|
561 |
|
---|
562 | for (i=0;i<total;i++)
|
---|
563 | {
|
---|
564 | dx_v->tu = r1_v->s;
|
---|
565 | dx_v->tv = r1_v->t;
|
---|
566 |
|
---|
567 | if (dx_v->tu > 1) dx_v->tu = 1;
|
---|
568 | else
|
---|
569 | if (dx_v->tu < 0) dx_v->tu = 0;
|
---|
570 |
|
---|
571 | if (dx_v->tv > 1) dx_v->tv = 1;
|
---|
572 | else
|
---|
573 | if (dx_v->tv < 0) dx_v->tv = 0;
|
---|
574 |
|
---|
575 | dx_v++;
|
---|
576 | r1_v++;
|
---|
577 | }
|
---|
578 | }
|
---|
579 |
|
---|
580 | w32 ccolor;
|
---|
581 | w32 red;
|
---|
582 | w32 alpha;
|
---|
583 |
|
---|
584 | //add color information
|
---|
585 | switch (c->shade_mode)
|
---|
586 | {
|
---|
587 | /* routines will draw fullbright */
|
---|
588 | case R1_SHADE_DISABLED:
|
---|
589 | dx_v = dxverts;
|
---|
590 | r1_v = r1verts;
|
---|
591 | ccolor = 0x00FFFFFF;
|
---|
592 | for (i=0;i<total;i++)
|
---|
593 | {
|
---|
594 | dx_v->color = ccolor;
|
---|
595 | dx_v++;
|
---|
596 | r1_v++;
|
---|
597 | }
|
---|
598 | break;
|
---|
599 | /* routines will use the constant color*/
|
---|
600 | case R1_CONSTANT_SHADING:
|
---|
601 | dx_v = dxverts;
|
---|
602 | r1_v = r1verts;
|
---|
603 | ccolor = c->const_color;
|
---|
604 |
|
---|
605 | for (i=0;i<total;i++)
|
---|
606 | {
|
---|
607 | dx_v->color = ccolor;
|
---|
608 | dx_v++;
|
---|
609 | r1_v++;
|
---|
610 | }
|
---|
611 | break;
|
---|
612 |
|
---|
613 | /* routines will use only the red component (as white) */
|
---|
614 | case R1_WHITE_SHADING:
|
---|
615 | dx_v = dxverts;
|
---|
616 | r1_v = r1verts;
|
---|
617 |
|
---|
618 | for (i=0;i<total;i++)
|
---|
619 | {
|
---|
620 | red = f_0_1_to_i_0_255(r1_v->r);
|
---|
621 |
|
---|
622 | dx_v->color = (red<<16) | (red<<8) | (red);
|
---|
623 | dx_v++;
|
---|
624 | r1_v++;
|
---|
625 | }
|
---|
626 | break;
|
---|
627 |
|
---|
628 | /* routines will use r,g, and b*/
|
---|
629 | case R1_COLORED_SHADING:
|
---|
630 | dx_v = dxverts;
|
---|
631 | r1_v = r1verts;
|
---|
632 |
|
---|
633 | for (i=0;i<total;i++)
|
---|
634 | {
|
---|
635 | dx_v->color = make_d3d_color(r1_v->r,r1_v->g,r1_v->b);
|
---|
636 |
|
---|
637 | dx_v++;
|
---|
638 | r1_v++;
|
---|
639 | }
|
---|
640 | break;
|
---|
641 | }
|
---|
642 |
|
---|
643 | //add alpha - check constant alpha 1st
|
---|
644 | if ((c->alpha_mode & R1_ALPHA_CONSTANT) && !(c->shade_mode==R1_SHADE_DISABLED))
|
---|
645 | {
|
---|
646 | dx_v = dxverts;
|
---|
647 | r1_v = r1verts;
|
---|
648 |
|
---|
649 | alpha = c->const_color & 0xFF000000;
|
---|
650 |
|
---|
651 | for (i=0;i<total;i++)
|
---|
652 | {
|
---|
653 | dx_v->color |= alpha;
|
---|
654 |
|
---|
655 | dx_v++;
|
---|
656 | r1_v++;
|
---|
657 | }
|
---|
658 | }
|
---|
659 | else
|
---|
660 | if (c->alpha_mode & R1_ALPHA_LINEAR)
|
---|
661 | {
|
---|
662 | dx_v = dxverts;
|
---|
663 | r1_v = r1verts;
|
---|
664 |
|
---|
665 | for (i=0;i<total;i++)
|
---|
666 | {
|
---|
667 | dx_v->color |= (f_0_1_to_i_0_255(r1_v->a) << 24);
|
---|
668 |
|
---|
669 | dx_v++;
|
---|
670 | r1_v++;
|
---|
671 | }
|
---|
672 | }
|
---|
673 | }
|
---|
674 |
|
---|
675 | sw32 used_verts = 0;
|
---|
676 | sw32 used_indices = 0;
|
---|
677 |
|
---|
678 | #define DX5_VERT_BUF_SIZE 128
|
---|
679 | #define DX5_INDEX_BUF_SIZE 128
|
---|
680 |
|
---|
681 | D3DTLVERTEX r1_dx5_tmp_verts[DX5_VERT_BUF_SIZE];
|
---|
682 | WORD r1_dx5_tmp_indices[DX5_INDEX_BUF_SIZE];
|
---|
683 |
|
---|
684 | void init_d3d_vert_buffer()
|
---|
685 | {
|
---|
686 | sw32 i;
|
---|
687 | for (i=0; i<128; i++)
|
---|
688 | {
|
---|
689 | r1_dx5_tmp_verts[i].specular = 0;
|
---|
690 | }
|
---|
691 |
|
---|
692 | used_verts = 0;
|
---|
693 | used_indices = 0;
|
---|
694 | }
|
---|
695 |
|
---|
696 | void r1_dx5_class::flush_vert_buffer()
|
---|
697 | {
|
---|
698 | #ifdef USE_BUFFER
|
---|
699 | if (states_have_changed && (used_verts!=0))
|
---|
700 | {
|
---|
701 | pf_dx5_drawprimitive.start();
|
---|
702 | d3d_device->DrawIndexedPrimitive(D3DPT_TRIANGLELIST,
|
---|
703 | D3DVT_TLVERTEX,
|
---|
704 | (void *)r1_dx5_tmp_verts,
|
---|
705 | used_verts,
|
---|
706 | r1_dx5_tmp_indices,
|
---|
707 | used_indices,
|
---|
708 | D3DDP_DONOTCLIP | D3DDP_DONOTUPDATEEXTENTS);
|
---|
709 | pf_dx5_drawprimitive.stop();
|
---|
710 |
|
---|
711 | used_verts = 0;
|
---|
712 | used_indices = 0;
|
---|
713 |
|
---|
714 | states_have_changed = i4_F;
|
---|
715 | }
|
---|
716 | #endif
|
---|
717 | }
|
---|
718 |
|
---|
719 | void r1_dx5_class::render_poly(int t_verts, r1_vert *verts)
|
---|
720 | {
|
---|
721 | if (t_verts > DX5_VERT_BUF_SIZE) return;
|
---|
722 |
|
---|
723 | #ifdef USE_BUFFER
|
---|
724 | sw32 t_index = (t_verts-2)*3;
|
---|
725 |
|
---|
726 | if (t_index > DX5_INDEX_BUF_SIZE) return;
|
---|
727 |
|
---|
728 | if (t_verts + used_verts > DX5_VERT_BUF_SIZE ||
|
---|
729 | t_index + used_indices > DX5_INDEX_BUF_SIZE)
|
---|
730 | {
|
---|
731 | states_have_changed = i4_T;
|
---|
732 | flush_vert_buffer();
|
---|
733 | }
|
---|
734 |
|
---|
735 | #endif
|
---|
736 |
|
---|
737 | sw32 i;
|
---|
738 |
|
---|
739 | pf_dx5_vertex_setup.start();
|
---|
740 | if (color_tint_on)
|
---|
741 | {
|
---|
742 | for (i=0; i<t_verts; i++)
|
---|
743 | {
|
---|
744 | verts[i].r *= r_tint_mul;
|
---|
745 | verts[i].g *= g_tint_mul;
|
---|
746 | verts[i].b *= b_tint_mul;
|
---|
747 | }
|
---|
748 | }
|
---|
749 |
|
---|
750 | make_d3d_verts(r1_dx5_tmp_verts+used_verts,verts,this,t_verts);
|
---|
751 | pf_dx5_vertex_setup.stop();
|
---|
752 |
|
---|
753 | #ifdef USE_BUFFER
|
---|
754 |
|
---|
755 | //setup indices
|
---|
756 | for (i=1; i<t_verts-1; i++)
|
---|
757 | {
|
---|
758 | r1_dx5_tmp_indices[used_indices] = used_verts;
|
---|
759 |
|
---|
760 | r1_dx5_tmp_indices[used_indices+1] = used_verts+i;
|
---|
761 |
|
---|
762 | r1_dx5_tmp_indices[used_indices+2] = used_verts+i+1;
|
---|
763 | used_indices += 3;
|
---|
764 | }
|
---|
765 |
|
---|
766 | used_verts += t_verts;
|
---|
767 |
|
---|
768 | #else
|
---|
769 |
|
---|
770 | pf_dx5_drawprimitive.start();
|
---|
771 |
|
---|
772 | d3d_device->DrawPrimitive(D3DPT_TRIANGLEFAN,
|
---|
773 | D3DVT_TLVERTEX,
|
---|
774 | (void *)r1_dx5_tmp_verts,
|
---|
775 | t_verts,
|
---|
776 | D3DDP_DONOTCLIP | D3DDP_DONOTUPDATEEXTENTS);
|
---|
777 |
|
---|
778 | pf_dx5_drawprimitive.stop();
|
---|
779 |
|
---|
780 | #endif
|
---|
781 | }
|
---|
782 |
|
---|
783 | void r1_dx5_class::render_pixel(r1_vert *pixel)
|
---|
784 | {
|
---|
785 | }
|
---|
786 |
|
---|
787 | void r1_dx5_class::render_lines(int t_lines, r1_vert *verts)
|
---|
788 | {
|
---|
789 | if (t_lines+1>256) return;
|
---|
790 | D3DTLVERTEX dx_verts[256];
|
---|
791 |
|
---|
792 | sw32 i;
|
---|
793 |
|
---|
794 | for (i=0;i<t_lines+1;i++)
|
---|
795 | {
|
---|
796 | make_d3d_verts(&dx_verts[i],&verts[i],this,t_lines);
|
---|
797 | }
|
---|
798 |
|
---|
799 | for (i=0;i<t_lines;i++)
|
---|
800 | {
|
---|
801 | d3d_device->DrawPrimitive(D3DPT_LINELIST,
|
---|
802 | D3DVT_TLVERTEX,
|
---|
803 | (void *)&dx_verts[i],
|
---|
804 | 2,
|
---|
805 | D3DDP_DONOTCLIP);
|
---|
806 | }
|
---|
807 | }
|
---|
808 |
|
---|
809 | void r1_dx5_class::clear_area(int x1, int y1, int x2, int y2, w32 color, float z)
|
---|
810 | {
|
---|
811 | RECT rect;
|
---|
812 | HRESULT res;
|
---|
813 |
|
---|
814 | rect.left = x_off + x1;
|
---|
815 | rect.top = y_off + y1;
|
---|
816 | rect.right = x_off + x2+1;
|
---|
817 | rect.bottom = y_off + y2+1;
|
---|
818 |
|
---|
819 | DDBLTFX fx;
|
---|
820 | memset(&fx,0,sizeof(DDBLTFX));
|
---|
821 | fx.dwSize = sizeof(DDBLTFX);
|
---|
822 |
|
---|
823 | if (write_mask & R1_WRITE_COLOR)
|
---|
824 | {
|
---|
825 | fx.dwFillColor = color;
|
---|
826 |
|
---|
827 | dx5_common.back_surface->Blt(&rect,NULL,NULL,DDBLT_COLORFILL,&fx);
|
---|
828 | }
|
---|
829 |
|
---|
830 | if (write_mask & R1_WRITE_W)
|
---|
831 | {
|
---|
832 | if (z == dx5_near_z)
|
---|
833 | {
|
---|
834 | fx.dwFillDepth = 0xFFFF;
|
---|
835 | }
|
---|
836 | else
|
---|
837 | if (z == dx5_far_z)
|
---|
838 | {
|
---|
839 | fx.dwFillDepth = 0;
|
---|
840 | }
|
---|
841 | else
|
---|
842 | fx.dwFillDepth = i4_f_to_i((1.f/(float)z) * dx5_w_scale * (float)0xFFFF);
|
---|
843 |
|
---|
844 | res = zbuffer_surface->Blt(&rect,NULL,NULL,DDBLT_DEPTHFILL,&fx);
|
---|
845 | }
|
---|
846 | }
|
---|
847 |
|
---|
848 | i4_image_class *r1_dx5_class::create_compatible_image(w16 w, w16 h)
|
---|
849 | {
|
---|
850 | return i4_create_image(w,h,i4_dx5_display->get_palette());
|
---|
851 | }
|
---|
852 |
|
---|
853 |
|
---|
854 | // void r1_dx5_class::copy_part(i4_image_class *im,
|
---|
855 | // int x, int y, // position on screen
|
---|
856 | // int x1, int y1, // area of image to copy
|
---|
857 | // int x2, int y2)
|
---|
858 | // {
|
---|
859 |
|
---|
860 | // DDSURFACEDESC ddsd;
|
---|
861 | // memset(&ddsd,0,sizeof(DDSURFACEDESC));
|
---|
862 | // ddsd.dwSize = sizeof(DDSURFACEDESC);
|
---|
863 | // dx5_common.back_surface->Lock(NULL,&ddsd,DDLOCK_WAIT | DDLOCK_WRITEONLY,0);
|
---|
864 |
|
---|
865 | // //get frame buffer pointer
|
---|
866 | // w8 *fb = (w8 *)ddsd.lpSurface;
|
---|
867 | // w8 *im_src = (w8 *)im->data + x + y*im->bpl;
|
---|
868 |
|
---|
869 | // sw32 w_pitch = ddsd.lPitch;
|
---|
870 | // sw32 im_width = x2-x1+1;
|
---|
871 | // sw32 im_height = y2-y1+1;
|
---|
872 | // sw32 i,j;
|
---|
873 |
|
---|
874 | // sw32 ix_off = i4_f_to_i(x_off);
|
---|
875 | // sw32 iy_off = i4_f_to_i(y_off);
|
---|
876 | // if (fb)
|
---|
877 | // {
|
---|
878 | // fb += ((x+ix_off)*2 + (y+iy_off)*w_pitch);
|
---|
879 | // for (i=0;i<im_height;i++)
|
---|
880 | // {
|
---|
881 | // memcpy(fb,im_src,im_width*2);
|
---|
882 | // im_src += im->width()*2;
|
---|
883 | // fb += w_pitch;
|
---|
884 | // }
|
---|
885 | // }
|
---|
886 | // dx5_common.back_surface->Unlock(NULL);
|
---|
887 | // }
|
---|