1 | /********************************************************************** <BR>
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2 | This file is part of Crack dot Com's free source code release of
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3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
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4 | information about compiling & licensing issues visit this URL</a>
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5 | <PRE> If that doesn't help, contact Jonathan Clark at
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6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
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7 | ***********************************************************************/
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8 |
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9 | #include "tmanage.hh"
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10 | #include "threads/threads.hh"
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11 |
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12 | /*
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13 | static i4_critical_section_class r1_texture_alloc_lock;
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14 |
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15 | // Mmeory allocation might be called from a seperate thread so you should be aware
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16 | // of what the main program sees in memory at each stage of allocation.
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17 | // Since Garbage collection & free's will not occur while the texture loading thread
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18 | // (async_read) is active, this should not present any problems.
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19 |
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20 | r1_texture_node_struct *r1_texture_manager_class::free_node::alloc_some(sw32 alloc_size,
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21 | free_node *&last_ptr)
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22 | {
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23 | alloc_size=(alloc_size+3)&(~3);
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24 | r1_texture_node_struct *a=(r1_texture_node_struct *)this;
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25 |
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26 | // is there enough space to split the free node?
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27 | if (alloc_size+sizeof(r1_texture_node_struct)+4>size)
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28 | {
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29 | a->set_size((sw32)size+(sw32)sizeof(free_node)-(sw32)sizeof(r1_texture_node_struct));
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30 | last_ptr=next;
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31 |
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32 | }
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33 | else
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34 | {
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35 | // first setup the new free node
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36 | free_node *n=(free_node *)((w8 *)this+sizeof(r1_texture_node_struct)+alloc_size);
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37 | n->next=next;
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38 | n->size=(sw32)size-(sw32)sizeof(r1_texture_node_struct)-(sw32)alloc_size;
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39 |
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40 | a->set_size(alloc_size);
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41 |
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42 | // set the last pointer to the new me
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43 | last_ptr=n;
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44 | }
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45 |
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46 | return a;
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47 | }
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48 |
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49 |
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50 | r1_texture_node_struct *r1_texture_manager_class::alloc(sw32 size)
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51 | {
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52 | free_node *last=0, *next;
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53 | r1_texture_node_struct *ret;
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54 |
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55 | r1_texture_alloc_lock.lock();
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56 |
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57 | if (!first_free)
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58 | {
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59 | r1_texture_alloc_lock.unlock();
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60 | return 0;
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61 | }
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62 |
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63 | for (free_node *f=first_free; f!=end; f=f->next)
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64 | {
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65 | if (f->size>=size+(sw32)sizeof(r1_texture_node_struct)-(sw32)sizeof(free_node))
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66 | {
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67 | if (last)
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68 | ret=f->alloc_some(size, last->next);
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69 | else
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70 | ret=f->alloc_some(size, first_free);
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71 |
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72 | ret->vram_handle=0;
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73 |
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74 | r1_texture_alloc_lock.unlock();
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75 | return ret;
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76 | }
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77 | last=f;
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78 | }
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79 |
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80 | r1_texture_alloc_lock.unlock();
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81 | return 0;
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82 | }
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83 |
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84 | i4_bool r1_texture_manager_class::can_alloc(sw32 size)
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85 | {
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86 | if (!first_free)
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87 | return i4_F;
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88 |
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89 | for (free_node *f=first_free; f!=end; f=f->next)
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90 | if (f->size>=size+(sw32)sizeof(r1_texture_node_struct)-(sw32)sizeof(free_node))
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91 | return i4_T;
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92 | return i4_F;
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93 | }
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94 |
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95 | */
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