Last change
on this file since 484 was
80,
checked in by Sam Hocevar, 14 years ago
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- Adding the Golgotha source code. Not sure what's going to be interesting
in there, but since it's all public domain, there's certainly stuff to
pick up.
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File size:
1.3 KB
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1 | /********************************************************************** <BR>
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2 | This file is part of Crack dot Com's free source code release of
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3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
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4 | information about compiling & licensing issues visit this URL</a>
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5 | <PRE> If that doesn't help, contact Jonathan Clark at
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6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
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7 | ***********************************************************************/
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8 |
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9 | #ifndef M1_TUDATE_HH
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10 | #define M1_TUDATE_HH
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11 |
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12 |
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13 | #include "string/string.hh"
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14 | #include "status/status.hh"
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15 |
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16 | // this function checks the times of the textures with the
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17 | // compressed mip version and updates it if it is newer
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18 | // return true if texture was updated
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19 | i4_bool m1_update_texture(const i4_const_str &texture_filename,
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20 | i4_bool force_all,
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21 | i4_status_class *stat,
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22 | float start, float end);
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23 |
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24 | // this calls m1_update_texture on all the textures in an object model file
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25 | // returns true if one or more textures were updated
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26 | i4_bool m1_update_object_textures(const i4_const_str &object_filename,
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27 | i4_bool force_all=i4_F,
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28 | const i4_const_str *copy_to=0);
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29 |
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30 |
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31 | void m1_convert_all_in_dir(const i4_const_str &dir);
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32 |
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33 | #endif
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