1 | /**********************************************************************
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2 | *<
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3 | FILE: dpoint3.h
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4 |
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5 | DESCRIPTION:
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6 |
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7 | CREATED BY: Dan Silva
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8 |
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9 | HISTORY:
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10 |
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11 | *> Copyright (c) 1994, All Rights Reserved.
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12 | **********************************************************************/
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13 |
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14 | #ifndef __DPOINT3__
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15 |
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16 | #define __DPOINT3__
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17 |
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18 | class ostream;
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19 |
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20 | class DPoint3 {
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21 | public:
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22 | double x,y,z;
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23 |
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24 | // Constructors
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25 | DPoint3(){}
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26 | DPoint3(double X, double Y, double Z) { x = X; y = Y; z = Z; }
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27 | DPoint3(const DPoint3& a) { x = a.x; y = a.y; z = a.z; }
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28 | DPoint3(double af[3]) { x = af[0]; y = af[1]; z = af[2]; }
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29 |
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30 | // Access operators
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31 | double& operator[](int i) { return (&x)[i]; }
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32 | const double& operator[](int i) const { return (&x)[i]; }
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33 |
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34 | // Conversion function
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35 | operator double*() { return(&x); }
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36 |
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37 | // Unary operators
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38 | DPoint3 operator-() const { return(DPoint3(-x,-y,-z)); }
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39 | DPoint3 operator+() const { return *this; }
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40 |
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41 | // Assignment operators
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42 | DllExport DPoint3& operator-=(const DPoint3&);
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43 | DllExport DPoint3& operator+=(const DPoint3&);
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44 | DllExport DPoint3& operator*=(double);
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45 | DllExport DPoint3& operator/=(double);
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46 |
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47 | // Binary operators
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48 | DllExport DPoint3 operator-(const DPoint3&) const;
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49 | DllExport DPoint3 operator+(const DPoint3&) const;
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50 | DllExport double operator*(const DPoint3&) const; // DOT PRODUCT
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51 | DllExport DPoint3 operator^(const DPoint3&) const; // CROSS PRODUCT
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52 |
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53 | };
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54 |
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55 | double DllExport Length(const DPoint3&);
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56 | int DllExport MaxComponent(const DPoint3&); // the component with the maximum abs value
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57 | int DllExport MinComponent(const DPoint3&); // the component with the minimum abs value
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58 | DPoint3 DllExport Normalize(const DPoint3&); // Return a unit vector.
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59 |
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60 | DPoint3 DllExport operator*(double, const DPoint3&); // multiply by scalar
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61 | DPoint3 DllExport operator*(const DPoint3&, double); // multiply by scalar
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62 | DPoint3 DllExport operator/(const DPoint3&, double); // divide by scalar
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63 |
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64 | ostream DllExport &operator<<(ostream&, const DPoint3&);
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65 |
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66 | // Inlines:
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67 |
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68 | inline double Length(const DPoint3& v) {
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69 | return (double)sqrt(v.x*v.x+v.y*v.y+v.z*v.z);
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70 | }
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71 |
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72 | inline DPoint3& DPoint3::operator-=(const DPoint3& a) {
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73 | x -= a.x; y -= a.y; z -= a.z;
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74 | return *this;
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75 | }
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76 |
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77 | inline DPoint3& DPoint3::operator+=(const DPoint3& a) {
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78 | x += a.x; y += a.y; z += a.z;
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79 | return *this;
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80 | }
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81 |
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82 | inline DPoint3& DPoint3::operator*=(double f) {
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83 | x *= f; y *= f; z *= f;
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84 | return *this;
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85 | }
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86 |
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87 | inline DPoint3& DPoint3::operator/=(double f) {
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88 | x /= f; y /= f; z /= f;
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89 | return *this;
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90 | }
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91 |
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92 | inline DPoint3 DPoint3::operator-(const DPoint3& b) const {
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93 | return(DPoint3(x-b.x,y-b.y,z-b.z));
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94 | }
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95 |
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96 | inline DPoint3 DPoint3::operator+(const DPoint3& b) const {
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97 | return(DPoint3(x+b.x,y+b.y,z+b.z));
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98 | }
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99 |
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100 | inline double DPoint3::operator*(const DPoint3& b) const {
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101 | return(x*b.x+y*b.y+z*b.z);
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102 | }
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103 |
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104 | inline DPoint3 operator*(double f, const DPoint3& a) {
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105 | return(DPoint3(a.x*f, a.y*f, a.z*f));
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106 | }
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107 |
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108 | inline DPoint3 operator*(const DPoint3& a, double f) {
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109 | return(DPoint3(a.x*f, a.y*f, a.z*f));
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110 | }
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111 |
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112 | inline DPoint3 operator/(const DPoint3& a, double f) {
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113 | return(DPoint3(a.x/f, a.y/f, a.z/f));
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114 | }
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115 |
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116 | DPoint3 DllExport CrossProd(const DPoint3& a, const DPoint3& b); // CROSS PRODUCT
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117 |
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118 | double DllExport DotProd(const DPoint3& a, const DPoint3& b) ; // DOT PRODUCT
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119 |
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120 | #endif
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121 |
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