1 | /********************************************************************** <BR>
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2 | This file is part of Crack dot Com's free source code release of
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3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
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4 | information about compiling & licensing issues visit this URL</a>
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5 | <PRE> If that doesn't help, contact Jonathan Clark at
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6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
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7 | ***********************************************************************/
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8 |
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9 | #include "render.hh" |
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10 | #include "error/error.hh" |
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11 | #include "time/timedev.hh" |
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12 | #include "math/pi.hh" |
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13 | #include "window/win_evt.hh" |
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14 | #include "window/colorwin.hh" |
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15 | #include "max_object.hh" |
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16 | #include "gui/button.hh" |
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17 | #include "gui/text.hh" |
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18 | #include "loaders/load.hh" |
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19 | #include "device/keys.hh" |
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20 | #include "image/color.hh" |
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21 | #include "error/alert.hh" |
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22 | #include "obj3d.hh" |
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23 | #include "tmanage.hh" |
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24 | #include "loaders/dir_load.hh" |
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25 | #include "saver_id.hh" |
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26 | #include "r1_clip.hh" |
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27 | #include "r1_win.hh" |
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28 | #include "m1_info.hh" |
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29 | #include "st_edit.hh" |
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30 | #include "app/app.hh" |
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31 | #include "window/wmanager.hh" |
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32 | #include "lisp/lisp.hh" |
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33 | #include "max_load.hh" |
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34 | |
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35 | #include <stdio.h> |
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36 | |
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37 | /* render.cc |
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38 | |
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39 | Defines a window which will display an object made of polygons. |
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40 | Right now it just shows it wireframe |
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41 | |
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42 | |
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43 | */ |
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44 | #include "id.hh" |
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45 | #include "g1_tint.hh" |
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46 | |
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47 | i4_image_class *background_bitmap=0; |
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48 | |
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49 | i4_event_handler_reference_class<m1_utility_window_class> m1_render_window; |
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50 | |
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51 | i4_float m1_utility_state_class::center_x() const { return m1_render_window->center_x; } |
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52 | i4_float m1_utility_state_class::center_y() const { return m1_render_window->center_y; } |
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53 | i4_float m1_utility_state_class::scale_x() const { return m1_render_window->scale_x; } |
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54 | i4_float m1_utility_state_class::scale_y() const { return m1_render_window->scale_y; } |
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55 | int m1_utility_state_class::width() const { return m1_render_window->width(); } |
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56 | int m1_utility_state_class::height() const { return m1_render_window->height(); } |
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57 | int m1_utility_state_class::mouse_x() const { return m1_render_window->mouse_x; } |
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58 | int m1_utility_state_class::mouse_y() const { return m1_render_window->mouse_y; } |
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59 | int m1_utility_state_class::last_x() const { return m1_render_window->last_x; } |
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60 | int m1_utility_state_class::last_y() const { return m1_render_window->last_y; } |
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61 | int m1_utility_state_class::buttons() const { return m1_render_window->grab; } |
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62 | |
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63 | inline i4_float m1_near_clip_z() { return r1_near_clip_z+0.1; } |
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64 | |
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65 | void m1_utility_window_class::init() |
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66 | { |
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67 | calc_params(); |
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68 | } |
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69 | |
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70 | void m1_utility_window_class::set_object(const i4_const_str &filename) |
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71 | { |
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72 | m1_info.obj=m1_load_model(filename, api->get_tmanager()); |
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73 | |
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74 | if (m1_st_edit.get()) |
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75 | m1_st_edit->edit_poly_changed(); |
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76 | |
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77 | if (get_obj()) |
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78 | i4_alert(i4gets("model_stats"),200, &filename, get_obj()->num_quad, get_obj()->num_vertex); |
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79 | |
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80 | request_redraw(i4_F); |
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81 | } |
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82 | |
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83 | |
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84 | m1_utility_window_class::m1_utility_window_class(w16 window_width, |
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85 | w16 window_height, |
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86 | r1_render_api_class *api, |
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87 | i4_window_manager_class *wm, |
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88 | i4_float theta, |
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89 | i4_float phi, |
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90 | i4_float dist) |
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91 | |
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92 | : i4_parent_window_class(window_width,window_height), |
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93 | api(api), |
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94 | wm(wm), |
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95 | theta(theta), |
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96 | phi(phi), |
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97 | dist(dist), |
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98 | grab(0), |
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99 | state(0), |
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100 | animating(0) |
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101 | { |
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102 | pan_x=pan_y=pan_z=0; |
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103 | |
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104 | draws_needed=0; |
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105 | |
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106 | recalc_view(); |
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107 | |
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108 | restore_state(); |
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109 | } |
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110 | |
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111 | void m1_utility_window_class::recenter() |
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112 | { |
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113 | theta=0; |
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114 | phi=0; |
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115 | dist=40; |
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116 | request_redraw(i4_F); |
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117 | } |
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118 | |
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119 | |
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120 | |
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121 | void m1_utility_window_class::recalc_view() |
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122 | { |
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123 | i4_transform_class tmp,tmp2,tmptmp; |
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124 | i4_float greaterdimension; |
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125 | |
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126 | transform.identity(); |
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127 | tmp.translate(pan_x,pan_y,pan_z); |
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128 | transform.multiply(tmp); |
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129 | |
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130 | tmp.translate(0,0,dist); |
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131 | transform.multiply(tmp); |
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132 | tmp.rotate_x(i4_pi() - phi); |
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133 | transform.multiply(tmp); |
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134 | tmp.rotate_z(theta); |
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135 | transform.multiply(tmp); |
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136 | |
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137 | // calc_params(); |
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138 | } |
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139 | |
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140 | |
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141 | void m1_utility_window_class::pan(i4_float x, i4_float y) |
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142 | { |
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143 | request_redraw(i4_F); |
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144 | |
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145 | pan_x-=x*dist; |
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146 | pan_y-=y*dist; |
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147 | |
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148 | recalc_view(); |
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149 | } |
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150 | |
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151 | void m1_utility_window_class::select_poly(int poly_num) |
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152 | { |
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153 | if (!m1_info.obj) return; |
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154 | |
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155 | if (poly_num==-1) |
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156 | return; |
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157 | |
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158 | g1_quad_class *q = &m1_info.obj->quad[poly_num]; |
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159 | q->set_flags(g1_quad_class::SELECTED, ~q->get_flags(g1_quad_class::SELECTED)); |
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160 | m1_st_edit->edit_poly_changed(); |
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161 | |
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162 | request_redraw(i4_F); |
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163 | } |
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164 | |
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165 | |
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166 | void m1_utility_window_class::drop_files(int t_files, i4_str **filenames) |
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167 | { |
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168 | int i; |
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169 | i4_array<i4_str *> gmods(0,32); |
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170 | |
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171 | // check to see if any of the files dropped are gmods |
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172 | for (i=0; i<t_files; i++) |
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173 | { |
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174 | i4_filename_struct fn; |
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175 | i4_split_path(*filenames[i], fn); |
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176 | if (strcmp(fn.extension,"gmod")==0) |
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177 | gmods.add(filenames[i]); |
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178 | } |
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179 | |
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180 | if (gmods.size()) |
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181 | { |
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182 | for (i=0; i<m1_info.models.size(); i++) |
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183 | delete m1_info.models[i]; |
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184 | |
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185 | m1_info.models.clear(); |
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186 | |
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187 | for (i=0; i<gmods.size(); i++) |
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188 | m1_info.models.add(new i4_str(*gmods[i])); |
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189 | |
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190 | set_object(*m1_info.models[0]); |
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191 | } |
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192 | |
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193 | } |
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194 | |
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195 | void m1_utility_window_class::receive_event(i4_event *ev) |
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196 | //{{{ |
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197 | { |
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198 | int pre_grab = grab; |
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199 | |
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200 | switch (ev->type()) |
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201 | { |
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202 | case i4_event::WINDOW_MESSAGE: |
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203 | { |
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204 | CAST_PTR(wev, i4_window_message_class, ev); |
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205 | if (wev->sub_type==i4_window_message_class::GOT_DROP) |
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206 | { |
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207 | CAST_PTR(dev, i4_window_got_drop_class, ev); |
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208 | if (dev->drag_info.drag_object_type==i4_drag_info_struct::FILENAMES) |
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209 | drop_files(dev->drag_info.t_filenames, dev->drag_info.filenames); |
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210 | } |
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211 | } break; |
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212 | |
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213 | case i4_event::MOUSE_BUTTON_DOWN: |
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214 | { |
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215 | CAST_PTR(bev, i4_mouse_button_down_event_class, ev); |
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216 | |
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217 | if (bev->but == i4_mouse_button_down_event_class::LEFT) |
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218 | grab |= LEFT_BUTTON; |
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219 | if (bev->but == i4_mouse_button_down_event_class::RIGHT) |
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220 | grab |= RIGHT_BUTTON; |
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221 | if (bev->but == i4_mouse_button_down_event_class::CENTER) |
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222 | grab |= MIDDLE_BUTTON; |
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223 | |
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224 | i4_window_request_key_grab_class kgrab(this); |
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225 | i4_kernel.send_event(parent, &kgrab); |
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226 | |
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227 | state->mouse_down(); |
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228 | } break; |
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229 | |
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230 | case i4_event::MOUSE_BUTTON_UP: |
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231 | { |
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232 | CAST_PTR(bev, i4_mouse_button_up_event_class, ev); |
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233 | |
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234 | if (bev->but == i4_mouse_button_down_event_class::LEFT) |
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235 | grab &= ~LEFT_BUTTON; |
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236 | if (bev->but == i4_mouse_button_down_event_class::RIGHT) |
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237 | grab &= ~RIGHT_BUTTON; |
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238 | if (bev->but == i4_mouse_button_down_event_class::CENTER) |
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239 | grab &= ~MIDDLE_BUTTON; |
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240 | |
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241 | state->mouse_up(); |
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242 | } break; |
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243 | |
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244 | case i4_event::MOUSE_MOVE: |
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245 | { |
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246 | i4_window_class::receive_event(ev); |
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247 | |
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248 | int do_redraw = 0; |
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249 | |
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250 | if (!grab) |
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251 | { |
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252 | do_redraw = find_hit(mouse_x,mouse_y); |
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253 | if (do_redraw) |
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254 | m1_st_edit->change_current_verts(); |
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255 | } |
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256 | else |
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257 | do_redraw = state->mouse_drag(); |
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258 | |
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259 | if (do_redraw) |
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260 | { |
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261 | recalc_view(); |
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262 | request_redraw(i4_F); |
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263 | wm->root_draw(); |
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264 | } |
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265 | |
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266 | last_x = mouse_x; |
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267 | last_y = mouse_y; |
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268 | |
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269 | } break; |
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270 | |
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271 | case i4_event::KEY_PRESS: |
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272 | { |
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273 | CAST_PTR(kev, i4_key_press_event_class, ev); |
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274 | |
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275 | switch (kev->key) |
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276 | { |
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277 | case I4_LEFT : pan(-0.05,0); break; |
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278 | case I4_RIGHT : pan(0.05,0); break; |
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279 | case I4_UP : pan(0,-0.05); break; |
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280 | case I4_DOWN : pan(0,0.05); break; |
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281 | |
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282 | case 'z': |
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283 | case 'Z': grab |= LEFT_KEY; state->mouse_down(); break; |
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284 | case 'x': |
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285 | case 'X': grab |= MIDDLE_KEY; state->mouse_down(); break; |
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286 | case 'c': |
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287 | case 'C': grab |= RIGHT_KEY; state->mouse_down(); break; |
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288 | } |
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289 | } break; |
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290 | |
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291 | case i4_event::KEY_RELEASE: |
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292 | { |
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293 | CAST_PTR(kev, i4_key_release_event_class, ev); |
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294 | |
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295 | switch (kev->key) |
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296 | { |
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297 | case 'z': |
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298 | case 'Z': grab &= ~LEFT_KEY; state->mouse_up(); break; |
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299 | case 'x': |
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300 | case 'X': grab &= ~MIDDLE_KEY; state->mouse_up(); break; |
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301 | case 'c': |
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302 | case 'C': grab &= ~RIGHT_KEY; state->mouse_up(); break; |
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303 | } |
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304 | } break; |
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305 | } |
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306 | |
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307 | if (!pre_grab && grab) |
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308 | { |
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309 | i4_window_request_mouse_grab_class grab_ev(this); |
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310 | i4_kernel.send_event(parent,&grab_ev); |
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311 | } |
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312 | if (pre_grab && !grab) |
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313 | { |
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314 | i4_window_request_mouse_ungrab_class grab_ev(this); |
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315 | i4_kernel.send_event(parent,&grab_ev); |
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316 | } |
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317 | |
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318 | i4_parent_window_class::receive_event(ev); |
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319 | } |
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320 | //}}} |
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321 | |
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322 | i4_bool m1_utility_window_class::project_point(const i4_3d_point_class &p, r1_vert &v) |
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323 | //{{{ |
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324 | { |
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325 | i4_3d_vector &temp_v = (i4_3d_vector &)v.v; |
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326 | transform.transform(p,temp_v); |
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327 | v.v.x *= scale_x; |
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328 | v.v.y *= scale_y; |
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329 | |
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330 | if (v.v.z>0.001) |
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331 | { |
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332 | float ooz = r1_ooz(v.v.z); |
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333 | |
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334 | v.px = v.v.x * ooz * center_x + center_x; |
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335 | v.py = v.v.y * ooz * center_y + center_y; |
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336 | |
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337 | v.w = ooz; |
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338 | return i4_T; |
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339 | |
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340 | } |
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341 | return i4_F; |
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342 | } |
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343 | //}}} |
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344 | |
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345 | void m1_utility_window_class::draw_3d_text(i4_3d_point_class p, |
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346 | const i4_const_str &str, |
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347 | w32 color, |
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348 | i4_draw_context_class &context) |
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349 | { |
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350 | |
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351 | r1_vert v; |
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352 | if (project_point(p, v)) |
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353 | { |
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354 | int x=(int)(v.px-m1_info.r_font->width(str)/2); |
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355 | |
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356 | m1_info.r_api->set_constant_color(0); |
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357 | m1_info.r_font->set_color(0); |
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358 | m1_info.r_font->put_string(local_image, x+1, v.py+1, str, context); |
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359 | |
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360 | m1_info.r_api->set_constant_color(0xffffff); |
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361 | m1_info.r_font->set_color(color); |
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362 | m1_info.r_font->put_string(local_image, x, v.py, str, context); |
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363 | } |
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364 | |
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365 | } |
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366 | |
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367 | void m1_utility_window_class::draw_3d_line(i4_3d_point_class p1, |
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368 | i4_3d_point_class p2, |
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369 | i4_color color, |
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370 | i4_bool on_top) |
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371 | //{{{ |
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372 | { |
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373 | r1_vert v[2]; |
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374 | |
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375 | project_point(p1, v[0]); |
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376 | project_point(p2, v[1]); |
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377 | |
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378 | api->set_shading_mode(R1_CONSTANT_SHADING); |
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379 | api->set_constant_color(color); |
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380 | api->set_alpha_mode(R1_ALPHA_DISABLED); |
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381 | api->disable_texture(); |
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382 | |
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383 | r1_clip_render_lines(1, v, center_x, center_y, api); |
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384 | api->set_constant_color(0xffffff); |
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385 | } |
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386 | //}}} |
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387 | |
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388 | void m1_utility_window_class::draw_3d_point(i4_3d_point_class p, i4_color color, i4_bool on_top) |
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389 | //{{{ |
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390 | { |
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391 | r1_vert v; |
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392 | |
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393 | project_point(p, v); |
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394 | int ix = int(v.px),iy = int(v.py); |
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395 | if (ix>0 && iy>0 && ix<center_x*2-1 && iy<center_y*2-1) |
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396 | { |
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397 | api->set_alpha_mode(R1_ALPHA_DISABLED); |
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398 | api->disable_texture(); |
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399 | api->r1_render_api_class::clear_area(ix-1,iy-1,ix+1,iy+1,color, |
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400 | on_top ? v.v.z : m1_near_clip_z()); |
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401 | } |
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402 | } |
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403 | //}}} |
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404 | |
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405 | void m1_utility_window_class::draw_plane(const i4_3d_vector &u, const i4_3d_vector &v, w8 color) |
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406 | //{{{ |
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407 | { |
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408 | if (color>0x10) |
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409 | { |
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410 | w32 col = color*0x010101; |
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411 | i4_3d_point_class zero(0,0,0), t1, t2, s1, s2; |
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412 | |
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413 | t1 = u; |
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414 | t1 += v; |
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415 | t1 *= -10; |
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416 | t2 = u; |
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417 | t2 -= v; |
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418 | t2 *= -10; |
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419 | |
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420 | s1 = t1; |
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421 | s2 = t2; |
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422 | s2.reverse(); |
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423 | |
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424 | for (int x=-10; x<=10; x++) |
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425 | { |
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426 | draw_3d_line(t1, x?t2:zero, col); |
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427 | draw_3d_line(s1, x?s2:zero, col); |
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428 | s1 += v; |
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429 | s2 += v; |
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430 | t1 += u; |
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431 | t2 += u; |
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432 | } |
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433 | } |
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434 | } |
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435 | //}}} |
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436 | |
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437 | static r1_vert t_vertices[3000], clip_buf_1[3000], clip_buf_2[3000]; |
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438 | static int src_quad[4], dst1[3000], dst2[3000]; |
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439 | |
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440 | void m1_utility_window_class::update_object(i4_float time) |
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441 | //{{{ |
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442 | { |
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443 | get_obj()->update(m1_info.time); |
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444 | } |
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445 | //}}} |
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446 | |
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447 | void m1_utility_window_class::render_object(i4_draw_context_class &context) |
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448 | //{{{ |
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449 | { |
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450 | g1_quad_object_class *obj = get_obj(); |
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451 | |
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452 | int i,j,k,num_vertices; |
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453 | |
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454 | num_vertices = obj->num_vertex; |
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455 | r1_vert *v = t_vertices; |
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456 | g1_vert_class *src_vert = obj->get_verts(m1_info.current_animation, |
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457 | m1_info.current_frame); |
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458 | |
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459 | w8 ANDCODE = 0xFF; |
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460 | w8 ORCODE = 0; |
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461 | |
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462 | //api->disable_texture(); |
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463 | //api->set_shading_mode(R1_CONSTANT_SHADING); |
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464 | //api->set_alpha_mode(R1_ALPHA_CONSTANT); |
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465 | //api->set_constant_color(0x7F000000); |
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466 | //api->set_write_mode(R1_COMPARE_W | R1_WRITE_COLOR); |
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467 | api->set_shading_mode(R1_COLORED_SHADING); |
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468 | if (!m1_info.get_flags(M1_WIREFRAME)) |
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469 | { |
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470 | i4_3d_vector cam_in_object_space; |
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471 | transform.inverse_transform(i4_3d_vector(0,0,0),cam_in_object_space); |
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472 | |
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473 | i4_3d_vector light=i4_3d_vector(0,0.2, 0.9), light_dir; |
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474 | light.normalize(); |
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475 | |
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476 | transform.transform_3x3(light, light_dir); |
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477 | |
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478 | for (i=0; i<num_vertices; i++, v++) |
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479 | { |
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480 | i4_3d_vector &temp_v = (i4_3d_vector &)v->v; |
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481 | transform.transform(src_vert[i].v, temp_v); |
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482 | |
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483 | v->v.x *= scale_x; |
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484 | v->v.y *= scale_y; |
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485 | |
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486 | |
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487 | if (m1_info.get_flags(M1_SHADING)) |
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488 | { |
---|
489 | i4_float intensity = 0.5 * src_vert[i].normal.dot(light_dir) + 0.5; |
---|
490 | if (intensity<0) intensity=0; |
---|
491 | if (intensity>1) intensity=1; |
---|
492 | |
---|
493 | v->r = intensity; |
---|
494 | v->g = intensity; |
---|
495 | v->b = intensity; |
---|
496 | v->a = intensity; |
---|
497 | } |
---|
498 | else |
---|
499 | { |
---|
500 | v->r = 1; |
---|
501 | v->g = 1; |
---|
502 | v->b = 1; |
---|
503 | v->a = 1; |
---|
504 | } |
---|
505 | |
---|
506 | w8 code = r1_calc_outcode(v); |
---|
507 | |
---|
508 | ANDCODE &= code; |
---|
509 | ORCODE |= code; |
---|
510 | } |
---|
511 | |
---|
512 | if (ANDCODE) return; |
---|
513 | |
---|
514 | api->set_constant_color(0xffffff); |
---|
515 | api->set_shading_mode(R1_WHITE_SHADING); |
---|
516 | |
---|
517 | g1_quad_class *q = obj->quad; |
---|
518 | for (i=0; i<obj->num_quad; i++, q++) |
---|
519 | { |
---|
520 | sw32 num_poly_verts = q->num_verts(); |
---|
521 | |
---|
522 | i4_3d_vector cam_to_pt = src_vert[q->vertex_ref[0]].v; |
---|
523 | cam_to_pt -= cam_in_object_space; |
---|
524 | |
---|
525 | float dot = cam_to_pt.dot(q->normal); |
---|
526 | |
---|
527 | if (dot<0) |
---|
528 | { |
---|
529 | // copy in the texture coordinates |
---|
530 | for (j=0; j<num_poly_verts; j++) |
---|
531 | { |
---|
532 | int ref=q->vertex_ref[j]; |
---|
533 | src_quad[j]=ref; |
---|
534 | |
---|
535 | v = &t_vertices[ref]; |
---|
536 | v->s = q->u[j]; |
---|
537 | v->t = q->v[j]; |
---|
538 | } |
---|
539 | |
---|
540 | |
---|
541 | if (q->get_flags(g1_quad_class::TINT) && m1_info.current_team!=100) |
---|
542 | api->set_color_tint(g1_player_tint_handles[m1_info.current_team]); |
---|
543 | else |
---|
544 | api->set_color_tint(0); |
---|
545 | |
---|
546 | if (ORCODE==0) |
---|
547 | { |
---|
548 | float nearest_w = 0; |
---|
549 | |
---|
550 | for (j=0; j<num_poly_verts; j++) |
---|
551 | { |
---|
552 | r1_vert *temp_vert = &t_vertices[q->vertex_ref[j]]; |
---|
553 | |
---|
554 | float ooz = r1_ooz(temp_vert->v.z); |
---|
555 | |
---|
556 | if (ooz > nearest_w) |
---|
557 | nearest_w=ooz; |
---|
558 | |
---|
559 | temp_vert->px = temp_vert->v.x * ooz * center_x + center_x; |
---|
560 | temp_vert->py = temp_vert->v.y * ooz * center_y + center_y; |
---|
561 | temp_vert->w = ooz; |
---|
562 | } |
---|
563 | |
---|
564 | i4_float twidth = nearest_w * q->texture_scale * center_x * 2; |
---|
565 | |
---|
566 | api->use_texture(q->material_ref, i4_f_to_i(twidth), m1_info.current_frame); |
---|
567 | |
---|
568 | api->render_poly(num_poly_verts,t_vertices,q->vertex_ref); |
---|
569 | } |
---|
570 | else |
---|
571 | { |
---|
572 | r1_vert temp_buf_1[64]; |
---|
573 | r1_vert temp_buf_2[64]; |
---|
574 | r1_vert *clipped_poly = api->clip_poly(&num_poly_verts, |
---|
575 | t_vertices, |
---|
576 | q->vertex_ref, |
---|
577 | temp_buf_1, |
---|
578 | temp_buf_2, |
---|
579 | R1_CLIP_NO_CALC_OUTCODE); |
---|
580 | |
---|
581 | if (clipped_poly && num_poly_verts>=3) |
---|
582 | { |
---|
583 | float nearest_w = 0; |
---|
584 | |
---|
585 | for (j=0; j<num_poly_verts; j++) |
---|
586 | { |
---|
587 | float ooz = r1_ooz(clipped_poly[j].v.z); |
---|
588 | if (ooz > nearest_w) |
---|
589 | nearest_w=ooz; |
---|
590 | |
---|
591 | clipped_poly[j].px = clipped_poly[j].v.x * ooz * center_x + center_x; |
---|
592 | clipped_poly[j].py = clipped_poly[j].v.y * ooz * center_y + center_y; |
---|
593 | clipped_poly[j].w = ooz; |
---|
594 | } |
---|
595 | |
---|
596 | i4_float twidth = nearest_w * q->texture_scale * center_x * 2; |
---|
597 | |
---|
598 | api->use_texture(q->material_ref, i4_f_to_i(twidth), m1_info.current_frame); |
---|
599 | |
---|
600 | api->render_poly(num_poly_verts,clipped_poly); |
---|
601 | } |
---|
602 | } |
---|
603 | } |
---|
604 | } |
---|
605 | } |
---|
606 | |
---|
607 | // Axis display |
---|
608 | if (m1_info.get_flags(M1_SHOW_AXIS)) |
---|
609 | { |
---|
610 | draw_3d_line (i4_3d_point_class(0,0,0), i4_3d_point_class(100,0,0), 0xd0d000); |
---|
611 | draw_3d_line (i4_3d_point_class(0,0,0), i4_3d_point_class(0,100,0), 0xd0d0d0); |
---|
612 | draw_3d_line (i4_3d_point_class(0,0,0), i4_3d_point_class(0,0,100), 0xd0d0d0); |
---|
613 | |
---|
614 | int x,y; |
---|
615 | const i4_float axis_range=0.5; |
---|
616 | w32 col; |
---|
617 | |
---|
618 | if (dist>4) |
---|
619 | { |
---|
620 | col = w32(transform.z.z*transform.z.z*0x80); |
---|
621 | draw_plane(i4_3d_vector(10,0,0), i4_3d_vector(0,10,0), col); |
---|
622 | col = w32(transform.y.z*transform.y.z*0x60); |
---|
623 | draw_plane(i4_3d_vector(10,0,0), i4_3d_vector(0,0,10), col); |
---|
624 | col = w32(transform.x.z*transform.x.z*0x60); |
---|
625 | draw_plane(i4_3d_vector(0,10,0), i4_3d_vector(0,0,10), col); |
---|
626 | } |
---|
627 | if (dist<15) |
---|
628 | { |
---|
629 | i4_float fade = (15 - dist)*0.2; |
---|
630 | fade = fade>1.0? 1.0 : fade; |
---|
631 | col = w32(fade*transform.z.z*transform.z.z*0x80); |
---|
632 | draw_plane(i4_3d_vector(1,0,0), i4_3d_vector(0,1,0), col); |
---|
633 | col = w32(fade*transform.y.z*transform.y.z*0x60); |
---|
634 | draw_plane(i4_3d_vector(1,0,0), i4_3d_vector(0,0,1), col); |
---|
635 | col = w32(fade*transform.x.z*transform.x.z*0x60); |
---|
636 | draw_plane(i4_3d_vector(0,1,0), i4_3d_vector(0,0,1), col); |
---|
637 | } |
---|
638 | } |
---|
639 | |
---|
640 | api->set_write_mode(R1_WRITE_COLOR); |
---|
641 | // draw wire stuff |
---|
642 | w32 color=0xffffff; |
---|
643 | |
---|
644 | int q; |
---|
645 | for (q=0; q<obj->num_quad; q++) |
---|
646 | { |
---|
647 | if (m1_info.get_flags(M1_WIREFRAME) || |
---|
648 | obj->quad[q].get_flags(g1_quad_class::SELECTED | |
---|
649 | m1_poly_object_class::INVALID_QUAD)) |
---|
650 | { |
---|
651 | if (obj->quad[q].get_flags(g1_quad_class::SELECTED)) |
---|
652 | color=0xffff00; |
---|
653 | else if (obj->quad[q].get_flags(m1_poly_object_class::INVALID_QUAD)) |
---|
654 | color=0xff0000; |
---|
655 | else |
---|
656 | color=0x404040; |
---|
657 | |
---|
658 | i4_3d_point_class p1,p2; |
---|
659 | |
---|
660 | p2=src_vert[obj->quad[q].vertex_ref[0]].v; |
---|
661 | for (i=obj->quad[q].num_verts()-1; i>=0; i--) |
---|
662 | { |
---|
663 | p1=src_vert[obj->quad[q].vertex_ref[i]].v; |
---|
664 | draw_3d_line(p1, p2, color, i4_T); |
---|
665 | p2 = p1; |
---|
666 | } |
---|
667 | } |
---|
668 | |
---|
669 | } |
---|
670 | |
---|
671 | |
---|
672 | // preselections |
---|
673 | |
---|
674 | api->set_color_tint(0); |
---|
675 | |
---|
676 | if (m1_info.preselect_poly>=0) |
---|
677 | { |
---|
678 | i4_3d_point_class p1,p2; |
---|
679 | g1_quad_class *q = &obj->quad[m1_info.preselect_poly]; |
---|
680 | p2=src_vert[q->vertex_ref[0]].v; |
---|
681 | color=0x0000ff; |
---|
682 | for (i=q->num_verts()-1; i>=0; i--) |
---|
683 | { |
---|
684 | p1=src_vert[q->vertex_ref[i]].v; |
---|
685 | draw_3d_line(p1, p2, color, i4_T); |
---|
686 | p2 = p1; |
---|
687 | } |
---|
688 | } |
---|
689 | |
---|
690 | if (m1_info.preselect_point>=0) |
---|
691 | draw_3d_point(src_vert[m1_info.preselect_point].v, 0xff00ff, i4_T); |
---|
692 | |
---|
693 | // mount points |
---|
694 | |
---|
695 | for (i=0; i<obj->num_mounts; i++) |
---|
696 | draw_3d_point(obj->mount[i], 0x006060, i4_T); |
---|
697 | |
---|
698 | for (i=0; i<obj->num_mounts; i++) |
---|
699 | draw_3d_point(obj->mount[i], 0x00ffff); |
---|
700 | |
---|
701 | |
---|
702 | if (m1_info.flags & (M1_SHOW_FACE_NUMBERS | M1_SHOW_FACE_NAMES)) |
---|
703 | { |
---|
704 | for (q=0; q<obj->num_quad; q++) |
---|
705 | { |
---|
706 | if (obj->quad[q].get_flags(g1_quad_class::SELECTED)) |
---|
707 | { |
---|
708 | |
---|
709 | int t_verts=obj->quad[q].num_verts(); |
---|
710 | i4_3d_vector sum=i4_3d_vector(0,0,0); |
---|
711 | |
---|
712 | for (i=0; i<t_verts; i++) |
---|
713 | sum+=src_vert[obj->quad[q].vertex_ref[i]].v; |
---|
714 | |
---|
715 | sum/=(float)t_verts; |
---|
716 | |
---|
717 | |
---|
718 | char buf[150]; |
---|
719 | buf[0]=0; |
---|
720 | |
---|
721 | if (m1_info.flags & M1_SHOW_FACE_NUMBERS) |
---|
722 | sprintf(buf, "%d ", q); |
---|
723 | if ((m1_info.flags & M1_SHOW_FACE_NAMES) && m1_info.obj->texture_names[q]) |
---|
724 | i4_os_string(*m1_info.obj->texture_names[q], buf+strlen(buf), 100); |
---|
725 | |
---|
726 | |
---|
727 | draw_3d_text(sum, buf, 0xffffff, context); |
---|
728 | |
---|
729 | } |
---|
730 | } |
---|
731 | } |
---|
732 | |
---|
733 | if (m1_info.flags & (M1_SHOW_VERT_NUMBERS)) |
---|
734 | { |
---|
735 | for (int v=0; v<obj->num_vertex; v++) |
---|
736 | { |
---|
737 | int used=0; |
---|
738 | for (q=0; q<obj->num_quad; q++) |
---|
739 | if (obj->quad[q].get_flags(g1_quad_class::SELECTED)) |
---|
740 | { |
---|
741 | int t_verts=obj->quad[q].num_verts(); |
---|
742 | for (int qv=0; qv<t_verts; qv++) |
---|
743 | if (obj->quad[q].vertex_ref[qv]==v) |
---|
744 | used=1; |
---|
745 | } |
---|
746 | |
---|
747 | if (used) |
---|
748 | { |
---|
749 | char buf[100]; |
---|
750 | sprintf(buf,"%d", v); |
---|
751 | draw_3d_text(src_vert[v].v, buf, 0x00ffff, context); |
---|
752 | } |
---|
753 | |
---|
754 | } |
---|
755 | |
---|
756 | |
---|
757 | } |
---|
758 | |
---|
759 | } |
---|
760 | //}}} |
---|
761 | |
---|
762 | void m1_utility_window_class::parent_draw(i4_draw_context_class &context) |
---|
763 | //{{{ |
---|
764 | { |
---|
765 | |
---|
766 | if (m1_info.recalcing_textures) |
---|
767 | { |
---|
768 | local_image->clear(0, context); |
---|
769 | return; |
---|
770 | } |
---|
771 | |
---|
772 | if (background_bitmap) |
---|
773 | { |
---|
774 | for (w32 y=0; y<height(); y+=background_bitmap->height()) |
---|
775 | for (w32 x=0; x<width(); x+=background_bitmap->width()) |
---|
776 | background_bitmap->put_image(local_image, x,y, context); |
---|
777 | } |
---|
778 | // else |
---|
779 | // local_image->clear(15,context); |
---|
780 | //local_image->add_dirty(0,0,width()-1,height()-1, context); |
---|
781 | |
---|
782 | // recalc_view(); |
---|
783 | |
---|
784 | |
---|
785 | ((r1_render_window_class *)parent)->begin_render(); |
---|
786 | |
---|
787 | |
---|
788 | m1_poly_object_class *obj=get_obj(); |
---|
789 | |
---|
790 | if (obj) |
---|
791 | { |
---|
792 | obj->calc_vert_normals(); |
---|
793 | api->default_state(); |
---|
794 | |
---|
795 | api->set_z_range(0.01, 1000); |
---|
796 | //r1_far_clip_z = 1000; |
---|
797 | |
---|
798 | api->clear_area(0,0, width()-1, height()-1, m1_info.bg_color, 1000-1); |
---|
799 | |
---|
800 | api->set_filter_mode(R1_BILINEAR_FILTERING); |
---|
801 | |
---|
802 | if (animating) |
---|
803 | { |
---|
804 | i4_time_class now; |
---|
805 | |
---|
806 | m1_info.time += i4_float(now.milli_diff(last_time)) / 100.0; |
---|
807 | last_time = now; |
---|
808 | update_object(m1_info.time); |
---|
809 | request_redraw(); |
---|
810 | } |
---|
811 | |
---|
812 | render_object(context); |
---|
813 | } |
---|
814 | else |
---|
815 | local_image->clear(0,context); |
---|
816 | |
---|
817 | i4_window_class::draw(context); |
---|
818 | |
---|
819 | ((r1_render_window_class *)parent)->end_render(); |
---|
820 | |
---|
821 | // i4_time_dev.request_event(this,new i4_user_message_event_class(0),100); |
---|
822 | // request_redraw(i4_F); |
---|
823 | } |
---|
824 | //}}} |
---|
825 | |
---|
826 | i4_bool m1_utility_window_class::find_hit(int mx, int my) |
---|
827 | //{{{ |
---|
828 | { |
---|
829 | i4_bool ret=i4_F; |
---|
830 | |
---|
831 | g1_quad_object_class *obj=get_obj(); |
---|
832 | |
---|
833 | // select point |
---|
834 | if (obj) |
---|
835 | { |
---|
836 | g1_vert_class *src_vert = obj->get_verts(m1_info.current_animation, m1_info.current_frame); |
---|
837 | r1_vert tmp_v; |
---|
838 | i4_float left = mx-3,right = mx+3, top=my-3, bottom=my+3; |
---|
839 | int p=-1, np=m1_info.preselect_point; |
---|
840 | |
---|
841 | for (int j=0; j<obj->num_quad; j++) |
---|
842 | { |
---|
843 | if (obj->quad[j].get_flags(g1_quad_class::SELECTED)) |
---|
844 | for (int i=0; i<obj->quad[j].num_verts(); i++) |
---|
845 | { |
---|
846 | int v = obj->quad[j].vertex_ref[i]; |
---|
847 | project_point(src_vert[v].v, tmp_v); |
---|
848 | |
---|
849 | if (tmp_v.px>=left && tmp_v.px<=right && tmp_v.py>top && tmp_v.py<bottom) |
---|
850 | p = v; |
---|
851 | } |
---|
852 | } |
---|
853 | |
---|
854 | m1_info.preselect_point = p; |
---|
855 | if (p!=np) |
---|
856 | ret = i4_T; |
---|
857 | } |
---|
858 | |
---|
859 | int p, np=m1_info.preselect_poly; |
---|
860 | if (m1_info.preselect_point<0) |
---|
861 | { |
---|
862 | // find ray in camera space |
---|
863 | i4_float px = (i4_float(mx)-center_x)/(center_x*scale_x); |
---|
864 | i4_float py = (i4_float(my)-center_y)/(center_y*scale_y); |
---|
865 | |
---|
866 | i4_3d_vector point,ray; |
---|
867 | |
---|
868 | transform.inverse_transform(i4_3d_vector(0,0,0), point); |
---|
869 | transform.inverse_transform(i4_3d_vector(px,py,1.0), ray); |
---|
870 | ray -= point; |
---|
871 | ray *= 10000; |
---|
872 | |
---|
873 | // select poly |
---|
874 | if (!obj || !obj->intersect(point, ray, |
---|
875 | m1_info.current_animation, m1_info.current_frame, |
---|
876 | 0, &p)) |
---|
877 | p=-1; |
---|
878 | } |
---|
879 | else |
---|
880 | p = -1; |
---|
881 | |
---|
882 | m1_info.preselect_poly=p; |
---|
883 | if (np!=m1_info.preselect_poly) |
---|
884 | ret = i4_T; |
---|
885 | |
---|
886 | return ret; |
---|
887 | } |
---|
888 | //}}} |
---|
889 | |
---|
890 | extern m1_utility_state_class *m1_default_state; |
---|
891 | void m1_utility_window_class::restore_state() |
---|
892 | //{{{ |
---|
893 | { |
---|
894 | state = m1_default_state; |
---|
895 | } |
---|
896 | //}}} |
---|
897 | |
---|
898 | //{{{ Emacs Locals |
---|
899 | // Local Variables: |
---|
900 | // folded-file: t |
---|
901 | // End: |
---|
902 | //}}} |
---|