source: golgotha/src/max_plugin/project.i4 @ 80

Last change on this file since 80 was 80, checked in by Sam Hocevar, 14 years ago
  • Adding the Golgotha source code. Not sure what's going to be interesting in there, but since it's all public domain, there's certainly stuff to pick up.
File size: 1.1 KB
Line 
1[plugin maxtool]
2  use file=../i4/project.i4 dll_base
3  use file=../i4/project.i4 dir
4  use file=../i4/project.i4 ram_files
5  add_include_directory ../golg
6  add_include_directory ../render
7  add_include_directory c:/msdev/vc/include
8  add_include_directory c:/msdev/vc/mfc/include
9  add_include_directory sdk_inc
10
11  win32 add_to_executable c:/maxsdk/lib/geom.lib
12  win32 add_to_executable c:/maxsdk/lib/util.lib
13  win32 add_to_executable c:/maxsdk/lib/core.lib
14  win32 add_to_executable c:/maxsdk/lib/gfx.lib
15  win32 add_to_executable c:/maxsdk/lib/mesh.lib
16
17  win32 add_to_executable c:/msdev/vc/lib/user32.lib
18  win32 add_to_executable c:/msdev/vc/lib/comdlg32.lib
19  win32 add_to_executable c:/msdev/vc/lib/winmm.lib
20  win32 add_to_executable c:/msdev/vc/lib/comctl32.lib
21  win32 add_to_executable c:/msdev/vc/lib/gdi32.lib
22
23  opt add_define M1_NO_DEBUG
24
25  add_to_executable plugin.def
26  plugin.rc
27
28  ram_file resource.res
29
30  ../golg/obj3d.cc
31  debug.cc
32  import.cc
33  max_object.cc
34  maxcomm.cc
35  util.cc
36  material.cc
37  crkutil.cc
38  win32 target_dir dlls
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