1 | /********************************************************************** <BR>
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2 | This file is part of Crack dot Com's free source code release of
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3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
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4 | information about compiling & licensing issues visit this URL</a>
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5 | <PRE> If that doesn't help, contact Jonathan Clark at
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6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
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7 | ***********************************************************************/
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8 |
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9 | #ifndef __WIN32_HPP_
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10 | #define __WIN32_HPP_
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11 |
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12 | #include <windows.h>
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13 | #include "threads/threads.hh"
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14 |
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15 | #include "image/image.hh"
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16 | #include "video/display.hh"
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17 | #include "isllist.hh"
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18 | #include "video/win32/win32_input.hh"
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19 |
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20 | class win32_display_class : public i4_display_class
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21 | {
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22 | private:
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23 | i4_bool create_direct_draw();
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24 | void destroy_direct_draw();
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25 |
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26 | void copy_part_to_vram(i4_coord x, i4_coord y,
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27 | i4_coord x1, i4_coord y1,
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28 | i4_coord x2, i4_coord y2);
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29 |
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30 |
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31 |
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32 | mode amode, cur_mode;
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33 |
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34 | I4_SCREEN_TYPE *back_buffer;
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35 | BITMAPINFOHEADER back_buffer_bmp;
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36 | BITMAPINFO dc_bmpinfo;
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37 | i4_bool win_is_open;
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38 | HBITMAP bitmap;
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39 | i4_draw_context_class *context;
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40 | w32 open_window_flags; // passed to CreateWindowEx
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41 |
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42 | public:
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43 | win32_input_class input;
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44 |
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45 | void make_window_stay_top(i4_bool yes);
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46 |
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47 |
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48 | i4_bool minimized;
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49 |
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50 | char *class_name() { return "game"; }
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51 | char *window_name() { return "window"; }
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52 |
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53 | virtual mode *current_mode() { return &cur_mode; }
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54 |
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55 | i4_coord current_window_x,current_window_y;
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56 | friend class win32_device_manager;
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57 |
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58 | virtual w16 width() const { return back_buffer->width(); }
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59 | virtual w16 height() const { return back_buffer->height(); }
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60 |
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61 |
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62 | // called when windows gives us a WM_MOVE message, this tells everyone else interested
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63 | void move_screen(i4_coord x, i4_coord y);
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64 | // called when windows gives us a WM_RESIZE message, this tells everyone else interested
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65 | void resize_screen(i4_coord w, i4_coord h);
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66 |
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67 |
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68 | virtual i4_bool set_mouse_shape(i4_cursor_class *cursor)
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69 | {
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70 | return i4_F;
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71 | }
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72 |
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73 | // devices local to this display (Keys & mice)
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74 | virtual i4_device_class *local_devices() { return &input; }
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75 |
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76 | // makes the physical display consistant with previous gfx calls
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77 | // either through page flipping or copying dirty rects from an
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78 | // off-screen buffer
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79 | virtual void flush();
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80 | virtual i4_image_class *get_screen() { return back_buffer; }
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81 |
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82 | // returns some descriptive name for this display
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83 | virtual char *name() { return "Windowed"; }
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84 |
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85 | virtual i4_draw_context_class *get_context() { return context; }
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86 | win32_display_class();
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87 |
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88 | virtual mode *get_first_mode();
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89 | virtual mode *get_next_mode(mode *last_mode) { return 0; }
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90 |
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91 |
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92 | // initialize_mode need not call close() to switch to another mode
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93 | virtual i4_bool initialize_mode(mode *which_one);
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94 |
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95 | // should be called before a program quits
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96 | virtual i4_bool close();
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97 | virtual i4_bool available() { return i4_T; }
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98 |
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99 | virtual i4_image_class *grab_framebuffer() { return back_buffer->copy(); }
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100 |
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101 | // loads palette into hardware registers, return i4_F if pal_id is wrong color depth for display
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102 | virtual i4_bool realize_palette(i4_pal_handle_class pal_id)
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103 | {
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104 | return i4_F;
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105 | }
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106 |
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107 | virtual i4_bool display_busy() const
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108 | {
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109 | if (!input.get_active())
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110 | return i4_T;
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111 | else return i4_F;
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112 | }
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113 |
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114 | virtual void set_mouse_raw_mode(i4_bool yes_no)
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115 | {
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116 | input.set_mouse_raw_mode(yes_no);
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117 | }
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118 | };
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119 |
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120 | extern win32_display_class win32_display_instance;
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121 |
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122 | #endif
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123 |
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124 |
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125 |
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