1 | /********************************************************************** <BR>
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2 | This file is part of Crack dot Com's free source code release of
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3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
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4 | information about compiling & licensing issues visit this URL</a>
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5 | <PRE> If that doesn't help, contact Jonathan Clark at
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6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
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7 | ***********************************************************************/
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8 |
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9 | #ifndef DRAW_SPROCKET_HH
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10 | #define DRAW_SPROCKET_HH
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11 |
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12 | #include "image/depth.hh"
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13 | #include "image/image8.hh"
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14 | #include "image/image15.hh"
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15 | #include "image/image16.hh"
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16 | #include "image/image32.hh"
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17 | #include "video/display.hh"
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18 | #include <QuickDraw.h>
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19 | #include <Displays.h>
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20 | #include <DrawSprocket.h>
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21 |
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22 | class draw_sprocket_class : public i4_display_class
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23 | {
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24 | protected:
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25 | GDHandle gd;
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26 | DisplayIDType display_id;
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27 | w32 wx,wy;
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28 |
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29 | // PixMap handle to current back buffer memory
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30 | PixMapHandle PMH;
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31 |
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32 | i4_draw_context_class *context;
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33 | DSpContextReference DSp_ref;
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34 |
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35 | I4_SCREEN_TYPE *screen;
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36 |
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37 | class device_manager_class : public i4_device_class
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38 | //{{{
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39 | {
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40 | protected:
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41 | sw32 mx,my, omx,omy;
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42 | w32 shift_state; // keyboard shift state
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43 | char mac_modifier[8];
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44 | public:
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45 | virtual char *name() { return "draw_sprocket device manager"; }
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46 | device_manager_class();
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47 |
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48 | virtual i4_bool process_events();
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49 | w32 request_device(i4_event_handler_class *for_who, w32 event_types);
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50 | void release_device(i4_event_handler_class *for_who, w32 event_types);
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51 | };
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52 | //}}}
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53 | device_manager_class devs;
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54 |
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55 | class draw_sprocket_mode_class : public mode
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56 | //{{{
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57 | {
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58 | public:
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59 | DSpContextReference ref;
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60 |
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61 | draw_sprocket_mode_class(DSpContextReference _ref) : ref(_ref) {}
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62 | };
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63 | //}}}
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64 |
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65 | draw_sprocket_mode_class *new_mode(DSpContextReference context);
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66 | void setup_back_buffer();
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67 | public:
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68 | draw_sprocket_class();
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69 | ~draw_sprocket_class();
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70 |
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71 | virtual i4_device_class *local_devices() { return &devs; }
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72 |
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73 | virtual i4_image_class *get_screen() { return screen; }
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74 | virtual i4_draw_context_class *get_context() { return context; }
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75 |
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76 | virtual void flush();
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77 |
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78 | virtual char *name() const { return "Mac DrawSprocket"; }
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79 |
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80 | virtual w16 width() const { return wx; }
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81 | virtual w16 height() const { return wy; }
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82 |
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83 | virtual mode *get_first_mode();
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84 | virtual mode *get_next_mode(mode *last_mode);
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85 |
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86 | virtual i4_bool initialize_mode(mode *which_one);
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87 |
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88 | virtual i4_bool close();
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89 | virtual i4_bool available();
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90 |
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91 | virtual i4_bool realize_palette(i4_pal_handle_class pal_id);
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92 |
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93 | virtual i4_bool set_mouse_shape(i4_cursor_class *cursor);
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94 | };
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95 |
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96 | #endif
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97 |
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98 | //{{{ Emacs Locals
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99 | // Local Variables:
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100 | // folded-file: t
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101 | // End:
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102 | //}}}
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