1 | /********************************************************************** <BR>
|
---|
2 | This file is part of Crack dot Com's free source code release of
|
---|
3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
|
---|
4 | information about compiling & licensing issues visit this URL</a>
|
---|
5 | <PRE> If that doesn't help, contact Jonathan Clark at
|
---|
6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
|
---|
7 | ***********************************************************************/
|
---|
8 |
|
---|
9 | #include "app/app.hh"
|
---|
10 | #ifdef _MANGLE_INC
|
---|
11 | #include "DRIVE~RO.HH"
|
---|
12 | #else
|
---|
13 | #include "drive_map.hh"
|
---|
14 | #endif
|
---|
15 | #include "main/main.hh"
|
---|
16 | #include "sound/sound.hh"
|
---|
17 |
|
---|
18 | class sound_test_class : public i4_application_class
|
---|
19 | //{{{
|
---|
20 | {
|
---|
21 | public:
|
---|
22 | I4_EVENT_HANDLER_NAME("m1_utility_app_class");
|
---|
23 |
|
---|
24 | virtual w32 max_memory() const { return 1000 * 1024; }
|
---|
25 |
|
---|
26 | sound_test_class(char *resource_file, void *resource_buffer)
|
---|
27 | {
|
---|
28 | memory_init();
|
---|
29 |
|
---|
30 | // g1_map_drives();
|
---|
31 |
|
---|
32 | resource_init(resource_file,resource_buffer);
|
---|
33 | display_init();
|
---|
34 | }
|
---|
35 | };
|
---|
36 | //}}}
|
---|
37 |
|
---|
38 | sound_test_class *app;
|
---|
39 |
|
---|
40 | int my_sleep(int val)
|
---|
41 | //{{{
|
---|
42 | {
|
---|
43 | int val2 = -1;
|
---|
44 |
|
---|
45 | for (int i=0; i<val; i++)
|
---|
46 | val2 *= val2;
|
---|
47 |
|
---|
48 | return val2;
|
---|
49 | }
|
---|
50 | //}}}
|
---|
51 |
|
---|
52 | void i4_main(w32 argc, i4_const_str *argv)
|
---|
53 | //{{{
|
---|
54 | {
|
---|
55 | app = new sound_test_class("resource.res",0);
|
---|
56 | i4_voice_class *snd;
|
---|
57 | int i;
|
---|
58 |
|
---|
59 | i4_sound_man->load_sounds(16);
|
---|
60 |
|
---|
61 | i4_sound_manager_class::sound_parameters param;
|
---|
62 | param.frequency = 11025;
|
---|
63 | param.volume = 63;
|
---|
64 | param.pan = 0;
|
---|
65 | param.looping = i4_T;
|
---|
66 |
|
---|
67 | snd = i4_sound_man->play(0, param);
|
---|
68 |
|
---|
69 | for (i=10000; i<100000; i+=50)
|
---|
70 | {
|
---|
71 | snd->set_frequency(i);
|
---|
72 | my_sleep(4000);
|
---|
73 | }
|
---|
74 | snd->set_frequency(11025);
|
---|
75 |
|
---|
76 | for (i=0; i<=63; i++)
|
---|
77 | {
|
---|
78 | my_sleep(400000);
|
---|
79 | snd->set_volume(i);
|
---|
80 | }
|
---|
81 |
|
---|
82 | for (i=-63; i<=63; i++)
|
---|
83 | {
|
---|
84 | my_sleep(400000);
|
---|
85 | snd->set_pan(i);
|
---|
86 | }
|
---|
87 |
|
---|
88 | param.frequency = 10000;
|
---|
89 | param.looping = i4_F;
|
---|
90 | i4_sound_man->play(1, param);
|
---|
91 |
|
---|
92 | for (i=63; i>=0; i--)
|
---|
93 | {
|
---|
94 | my_sleep(10000);
|
---|
95 | snd->set_volume(i);
|
---|
96 | }
|
---|
97 | snd->set_volume(63);
|
---|
98 |
|
---|
99 | param.frequency = 11025;
|
---|
100 | i4_sound_man->play(1, param);
|
---|
101 |
|
---|
102 | app->run();
|
---|
103 | }
|
---|
104 | //}}}
|
---|
105 |
|
---|
106 |
|
---|
107 | //{{{ Emacs Locals
|
---|
108 | // Local Variables:
|
---|
109 | // folded-file: t
|
---|
110 | // End:
|
---|
111 | //}}}
|
---|