[80] | 1 | /********************************************************************** <BR>
|
---|
| 2 | This file is part of Crack dot Com's free source code release of
|
---|
| 3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
|
---|
| 4 | information about compiling & licensing issues visit this URL</a>
|
---|
| 5 | <PRE> If that doesn't help, contact Jonathan Clark at
|
---|
| 6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
|
---|
| 7 | ***********************************************************************/
|
---|
| 8 |
|
---|
| 9 | #include "app/app.hh"
|
---|
| 10 | #ifdef _MANGLE_INC
|
---|
| 11 | #include "DRIVE~RO.HH"
|
---|
| 12 | #else
|
---|
| 13 | #include "drive_map.hh"
|
---|
| 14 | #endif
|
---|
| 15 | #include "main/main.hh"
|
---|
| 16 | #include "sound/sound.hh"
|
---|
| 17 |
|
---|
| 18 | class sound_test_class : public i4_application_class
|
---|
| 19 | //{{{
|
---|
| 20 | {
|
---|
| 21 | public:
|
---|
| 22 | I4_EVENT_HANDLER_NAME("m1_utility_app_class");
|
---|
| 23 |
|
---|
| 24 | virtual w32 max_memory() const { return 1000 * 1024; }
|
---|
| 25 |
|
---|
| 26 | sound_test_class(char *resource_file, void *resource_buffer)
|
---|
| 27 | {
|
---|
| 28 | memory_init();
|
---|
| 29 |
|
---|
| 30 | // g1_map_drives();
|
---|
| 31 |
|
---|
| 32 | resource_init(resource_file,resource_buffer);
|
---|
| 33 | display_init();
|
---|
| 34 | }
|
---|
| 35 | };
|
---|
| 36 | //}}}
|
---|
| 37 |
|
---|
| 38 | sound_test_class *app;
|
---|
| 39 |
|
---|
| 40 | int my_sleep(int val)
|
---|
| 41 | //{{{
|
---|
| 42 | {
|
---|
| 43 | int val2 = -1;
|
---|
| 44 |
|
---|
| 45 | for (int i=0; i<val; i++)
|
---|
| 46 | val2 *= val2;
|
---|
| 47 |
|
---|
| 48 | return val2;
|
---|
| 49 | }
|
---|
| 50 | //}}}
|
---|
| 51 |
|
---|
| 52 | void i4_main(w32 argc, i4_const_str *argv)
|
---|
| 53 | //{{{
|
---|
| 54 | {
|
---|
| 55 | app = new sound_test_class("resource.res",0);
|
---|
| 56 | i4_voice_class *snd;
|
---|
| 57 | int i;
|
---|
| 58 |
|
---|
| 59 | i4_sound_man->load_sounds(16);
|
---|
| 60 |
|
---|
| 61 | i4_sound_manager_class::sound_parameters param;
|
---|
| 62 | param.frequency = 11025;
|
---|
| 63 | param.volume = 63;
|
---|
| 64 | param.pan = 0;
|
---|
| 65 | param.looping = i4_T;
|
---|
| 66 |
|
---|
| 67 | snd = i4_sound_man->play(0, param);
|
---|
| 68 |
|
---|
| 69 | for (i=10000; i<100000; i+=50)
|
---|
| 70 | {
|
---|
| 71 | snd->set_frequency(i);
|
---|
| 72 | my_sleep(4000);
|
---|
| 73 | }
|
---|
| 74 | snd->set_frequency(11025);
|
---|
| 75 |
|
---|
| 76 | for (i=0; i<=63; i++)
|
---|
| 77 | {
|
---|
| 78 | my_sleep(400000);
|
---|
| 79 | snd->set_volume(i);
|
---|
| 80 | }
|
---|
| 81 |
|
---|
| 82 | for (i=-63; i<=63; i++)
|
---|
| 83 | {
|
---|
| 84 | my_sleep(400000);
|
---|
| 85 | snd->set_pan(i);
|
---|
| 86 | }
|
---|
| 87 |
|
---|
| 88 | param.frequency = 10000;
|
---|
| 89 | param.looping = i4_F;
|
---|
| 90 | i4_sound_man->play(1, param);
|
---|
| 91 |
|
---|
| 92 | for (i=63; i>=0; i--)
|
---|
| 93 | {
|
---|
| 94 | my_sleep(10000);
|
---|
| 95 | snd->set_volume(i);
|
---|
| 96 | }
|
---|
| 97 | snd->set_volume(63);
|
---|
| 98 |
|
---|
| 99 | param.frequency = 11025;
|
---|
| 100 | i4_sound_man->play(1, param);
|
---|
| 101 |
|
---|
| 102 | app->run();
|
---|
| 103 | }
|
---|
| 104 | //}}}
|
---|
| 105 |
|
---|
| 106 |
|
---|
| 107 | //{{{ Emacs Locals
|
---|
| 108 | // Local Variables:
|
---|
| 109 | // folded-file: t
|
---|
| 110 | // End:
|
---|
| 111 | //}}}
|
---|