1 | /********************************************************************** <BR>
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2 | This file is part of Crack dot Com's free source code release of
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3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
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4 | information about compiling & licensing issues visit this URL</a>
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5 | <PRE> If that doesn't help, contact Jonathan Clark at
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6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
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7 | ***********************************************************************/
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8 |
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9 | #include "drive_map.hh"
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10 | #include "main/main.hh"
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11 | #include "sound/sound3d.hh"
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12 |
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13 | #ifdef WIN32
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14 |
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15 | #include "app/app.hh"
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16 |
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17 | class sound_test_class : public i4_application_class
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18 | //{{{
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19 | {
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20 | public:
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21 | I4_EVENT_HANDLER_NAME("m1_utility_app_class");
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22 |
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23 | virtual w32 max_memory() const { return 1000 * 1024; }
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24 |
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25 | sound_test_class(char *resource_file, void *resource_buffer)
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26 | {
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27 | memory_init();
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28 |
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29 | g1_map_drives();
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30 |
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31 | resource_init(resource_file,resource_buffer);
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32 | display_init();
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33 | }
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34 | };
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35 | //}}}
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36 |
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37 | sound_test_class *app;
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38 |
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39 | #endif
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40 |
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41 | int my_sleep(int val)
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42 | //{{{
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43 | {
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44 | int val2 = -1;
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45 |
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46 | #ifdef __linux
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47 | val *= 10;
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48 | #else
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49 | val *= 10;
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50 | #endif
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51 |
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52 | for (int i=0; i<val; i++)
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53 | val2 *= val2;
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54 |
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55 | return val2;
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56 | }
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57 | //}}}
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58 |
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59 | void i4_main(w32 argc, i4_const_str *argv)
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60 | //{{{
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61 | {
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62 | #ifdef WIN32
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63 | app = new sound_test_class("resource.res",0);
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64 | #endif
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65 | i4_3d_voice_class *snd;
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66 | int i;
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67 |
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68 | i4_init();
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69 |
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70 | #ifndef WIN32
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71 | g1_map_drives();
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72 | #endif
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73 |
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74 | i4_string_man.load(0, "resource.res");
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75 |
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76 | i4_3d_sound_man->load_sounds(16);
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77 |
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78 | i4_3d_sound_parameters param(11025,63);
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79 | param.looping = i4_T;
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80 |
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81 | snd = i4_3d_sound_man->play(0, param);
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82 |
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83 | for (i=-1000; i<1000; i+=50)
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84 | {
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85 | snd->position.x = i;
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86 | snd->update();
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87 | my_sleep(40000);
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88 | }
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89 | snd->position.z = 100;
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90 | snd->velocity.x = 100;
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91 |
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92 | for (i=-1000; i<1000; i+=50)
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93 | {
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94 | snd->position.x = i;
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95 | snd->update();
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96 | my_sleep(40000);
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97 | }
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98 |
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99 | snd->position.x = 100;
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100 | snd->velocity.z = 100;
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101 | snd->velocity.x = 0;
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102 |
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103 | for (i=-1000; i<1000; i+=50)
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104 | {
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105 | snd->position.z = i;
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106 | snd->update();
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107 | my_sleep(40000);
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108 | }
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109 | i4_uninit();
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110 | }
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111 | //}}}
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112 |
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113 | //{{{ Emacs Locals
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114 | // Local Variables:
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115 | // folded-file: t
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116 | // End:
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117 | //}}}
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