[80] | 1 | /********************************************************************** <BR>
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| 2 | This file is part of Crack dot Com's free source code release of
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| 3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
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| 4 | information about compiling & licensing issues visit this URL</a>
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| 5 | <PRE> If that doesn't help, contact Jonathan Clark at
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| 6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
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| 7 | ***********************************************************************/
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| 8 |
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| 9 | #include "drive_map.hh"
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| 10 | #include "main/main.hh"
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| 11 | #include "sound/sound3d.hh"
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| 12 |
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| 13 | #ifdef WIN32
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| 14 |
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| 15 | #include "app/app.hh"
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| 16 |
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| 17 | class sound_test_class : public i4_application_class
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| 18 | //{{{
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| 19 | {
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| 20 | public:
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| 21 | I4_EVENT_HANDLER_NAME("m1_utility_app_class");
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| 22 |
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| 23 | virtual w32 max_memory() const { return 1000 * 1024; }
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| 24 |
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| 25 | sound_test_class(char *resource_file, void *resource_buffer)
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| 26 | {
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| 27 | memory_init();
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| 28 |
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| 29 | g1_map_drives();
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| 30 |
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| 31 | resource_init(resource_file,resource_buffer);
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| 32 | display_init();
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| 33 | }
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| 34 | };
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| 35 | //}}}
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| 36 |
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| 37 | sound_test_class *app;
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| 38 |
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| 39 | #endif
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| 40 |
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| 41 | int my_sleep(int val)
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| 42 | //{{{
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| 43 | {
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| 44 | int val2 = -1;
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| 45 |
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| 46 | #ifdef __linux
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| 47 | val *= 10;
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| 48 | #else
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| 49 | val *= 10;
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| 50 | #endif
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| 51 |
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| 52 | for (int i=0; i<val; i++)
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| 53 | val2 *= val2;
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| 54 |
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| 55 | return val2;
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| 56 | }
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| 57 | //}}}
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| 58 |
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| 59 | void i4_main(w32 argc, i4_const_str *argv)
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| 60 | //{{{
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| 61 | {
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| 62 | #ifdef WIN32
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| 63 | app = new sound_test_class("resource.res",0);
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| 64 | #endif
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| 65 | i4_3d_voice_class *snd;
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| 66 | int i;
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| 67 |
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| 68 | i4_init();
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| 69 |
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| 70 | #ifndef WIN32
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| 71 | g1_map_drives();
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| 72 | #endif
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| 73 |
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| 74 | i4_string_man.load(0, "resource.res");
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| 75 |
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| 76 | i4_3d_sound_man->load_sounds(16);
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| 77 |
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| 78 | i4_3d_sound_parameters param(11025,63);
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| 79 | param.looping = i4_T;
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| 80 |
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| 81 | snd = i4_3d_sound_man->play(0, param);
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| 82 |
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| 83 | for (i=-1000; i<1000; i+=50)
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| 84 | {
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| 85 | snd->position.x = i;
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| 86 | snd->update();
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| 87 | my_sleep(40000);
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| 88 | }
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| 89 | snd->position.z = 100;
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| 90 | snd->velocity.x = 100;
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| 91 |
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| 92 | for (i=-1000; i<1000; i+=50)
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| 93 | {
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| 94 | snd->position.x = i;
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| 95 | snd->update();
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| 96 | my_sleep(40000);
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| 97 | }
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| 98 |
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| 99 | snd->position.x = 100;
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| 100 | snd->velocity.z = 100;
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| 101 | snd->velocity.x = 0;
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| 102 |
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| 103 | for (i=-1000; i<1000; i+=50)
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| 104 | {
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| 105 | snd->position.z = i;
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| 106 | snd->update();
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| 107 | my_sleep(40000);
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| 108 | }
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| 109 | i4_uninit();
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| 110 | }
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| 111 | //}}}
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| 112 |
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| 113 | //{{{ Emacs Locals
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| 114 | // Local Variables:
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| 115 | // folded-file: t
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| 116 | // End:
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| 117 | //}}}
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