1 | /********************************************************************** <BR>
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2 | This file is part of Crack dot Com's free source code release of
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3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
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4 | information about compiling & licensing issues visit this URL</a>
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5 | <PRE> If that doesn't help, contact Jonathan Clark at
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6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
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7 | ***********************************************************************/
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8 |
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9 | #include "sound/sound3d.hh"
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10 |
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11 | i4_3d_vector i4_3d_sound_parameters::null(0,0,0);
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12 |
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13 | class i4_null_3d_voice_class : public i4_3d_voice_class
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14 | //{{{
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15 | {
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16 | protected:
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17 | completion_function_type complete;
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18 | void *context;
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19 | public:
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20 | i4_null_3d_voice_class() : i4_3d_voice_class(), complete(0), context(0) {}
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21 |
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22 | virtual void set_completer(completion_function_type _complete, void *_context)
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23 | //{{{
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24 | {
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25 | complete = _complete;
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26 | context = _context;
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27 | }
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28 | //}}}
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29 | virtual void play() { if (complete) (*complete)(this); }
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30 | virtual void update() {}
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31 | };
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32 | //}}}
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33 |
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34 | class i4_null_3d_sound_class : public i4_3d_sound_manager_class
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35 | //{{{
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36 | {
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37 | public:
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38 | i4_null_3d_voice_class null_3d_voice;
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39 |
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40 | I4_SOUND_NAME("No 3D sound");
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41 |
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42 | virtual void init() {}
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43 | virtual void load_sounds(w32 max_sounds) { }
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44 |
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45 | virtual i4_3d_voice_class *alloc(i4_sound_id sound_id, const i4_3d_sound_parameters& param)
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46 | //{{{
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47 | {
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48 | return &null_3d_voice;
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49 | }
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50 | //}}}
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51 | };
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52 | //}}}
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53 |
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54 | i4_null_3d_sound_class i4_null_3d_sound;
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55 |
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56 | i4_3d_sound_manager_class *i4_3d_sound_man = &i4_null_3d_sound;
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57 |
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58 | //{{{ Emacs Locals
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59 | // Local Variables:
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60 | // folded-file: t
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61 | // End:
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62 | //}}}
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