source: golgotha/src/i4/sound/simple_sound3d.hh @ 608

Last change on this file since 608 was 80, checked in by Sam Hocevar, 15 years ago
  • Adding the Golgotha source code. Not sure what's going to be interesting in there, but since it's all public domain, there's certainly stuff to pick up.
File size: 1.5 KB
Line 
1/********************************************************************** <BR>
2  This file is part of Crack dot Com's free source code release of
3  Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
4  information about compiling & licensing issues visit this URL</a>
5  <PRE> If that doesn't help, contact Jonathan Clark at
6  golgotha_source@usa.net (Subject should have "GOLG" in it)
7***********************************************************************/
8
9#ifndef SIMPLE_SOUND3D_HH
10#define SIMPLE_SOUND3D_HH
11
12#include "sound/sound3d.hh"
13#include "sound/sound.hh"
14
15class i4_simple_3d_voice_class : public i4_3d_voice_class
16{
17protected:
18  i4_voice_class *voc;
19public:
20  i4_simple_3d_voice_class(i4_voice_class *_voc, const i4_3d_sound_parameters &param) :
21    voc(_voc), i4_3d_voice_class(param)
22  //{{{
23  {
24
25  }
26  //}}}
27
28  virtual void set_completer(completion_function_type completer, void *_context)
29  //{{{
30  {
31    voc->set_completer((i4_voice_class::completion_function_type)completer,_context);
32  }
33  //}}}
34  virtual void play();
35  virtual void update();
36};
37
38class i4_simple_3d_sound_manager_class : public i4_3d_sound_manager_class
39{
40protected:
41public:
42  I4_SOUND_NAME("SimpleSound");
43
44  virtual void init();
45  virtual void load_sounds(w32 max_sounds);
46  virtual i4_3d_voice_class *alloc(i4_sound_id sound_id, const i4_3d_sound_parameters& param);
47};
48
49#endif
50
51//{{{ Emacs Locals
52// Local Variables:
53// folded-file: t
54// End:
55//}}}
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