1 | /********************************************************************** <BR>
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2 | This file is part of Crack dot Com's free source code release of
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3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
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4 | information about compiling & licensing issues visit this URL</a>
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5 | <PRE> If that doesn't help, contact Jonathan Clark at
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6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
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7 | ***********************************************************************/
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8 |
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9 | #include "sound/sfx_id.hh"
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10 | #include "string/string.hh"
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11 | #include "file/file.hh"
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12 | #include "error/error.hh"
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13 | #include "loaders/wav_load.hh"
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14 | #include "sound/sound.hh"
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15 | #include "file/file.hh"
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16 | #include "math/transform.hh"
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17 | #include "time/profile.hh"
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18 | #include "music/stream.hh"
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19 | #include "main/main.hh"
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20 | #include "app/registry.hh"
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21 | #include <stdio.h>
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22 |
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23 | i4_profile_class pf_sfx_update("sfx_update");
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24 |
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25 | s1_sfx_ref *s1_sfx_ref::first=0;
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26 | s1_sound_handle *s1_sound_handle::first=0;
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27 | int show_sfx=0;
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28 |
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29 |
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30 | static char sfx_path[80];
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31 |
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32 |
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33 | static void get(char *var, char *buffer, int max_buffer, char *def)
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34 | {
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35 | if (i4_get_registry(I4_REGISTRY_USER,
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36 | "SOFTWARE\\Crack dot Com\\i4\\1.0",
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37 | var, buffer, max_buffer))
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38 | return ;
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39 |
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40 | char *c=getenv(var);
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41 | if (c)
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42 | {
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43 | strncpy(buffer, c, max_buffer);
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44 | return ;
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45 | }
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46 |
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47 | strcpy(buffer, def);
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48 |
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49 | }
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50 |
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51 |
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52 | char *s1_get_sfx_path()
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53 | {
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54 | if (!sfx_path[0])
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55 | {
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56 | get("G_SFX_PATH", sfx_path, 80, "sfx");
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57 | }
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58 |
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59 | return sfx_path;
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60 | }
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61 |
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62 |
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63 | static char *add_sfx_path(char *filename, char *buffer)
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64 | {
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65 | sprintf(buffer, "%s/%s", s1_get_sfx_path(), filename);
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66 | return buffer;
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67 | }
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68 |
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69 | s1_sound_handle::~s1_sound_handle()
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70 | {
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71 | if (playing)
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72 | s1_end_looping(*this);
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73 | }
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74 |
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75 | s1_sound_handle::s1_sound_handle()
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76 | {
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77 | originator=0;
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78 | next=0;
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79 | channel_on=-1;
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80 | playing=i4_F;
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81 | }
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82 |
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83 | static i4_voice_class *load_sfx(s1_sfx_ref &ref)
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84 | {
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85 | char buf[200];
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86 |
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87 | // don't try if no sound
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88 | if (i4_sound_man==&i4_null_sound)
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89 | return 0;
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90 |
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91 | i4_file_class *fp=i4_open(add_sfx_path(ref.name, buf));
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92 | if (!fp)
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93 | {
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94 | i4_warning("sfx missing %s (%s:%d)\n", ref.name,
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95 | ref.file_defined_in, ref.line_defined_on);
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96 | return 0;
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97 | }
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98 |
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99 | i4_sound_info info;
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100 | i4_load_wav_info(fp, info);
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101 |
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102 | if (info.channels==2)
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103 | i4_warning("%s is stereo sound (waste of memory)\n", ref.name);
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104 |
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105 | if (info.sample_rate>22*1024)
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106 | i4_warning("%s is %dHz (waste of memory)\n", ref.name, info.sample_rate);
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107 | else if (show_sfx)
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108 | i4_warning("%s is %dHz\n", ref.name, info.sample_rate);
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109 |
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110 |
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111 | i4_sound_manager_class::sound_parameters p;
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112 | p.channels=info.channels;
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113 | p.sample_size=info.sample_size;
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114 | p.frequency=info.sample_rate;
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115 |
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116 | if (ref.flags & S1_3D)
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117 | p.capable_3d=i4_T;
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118 |
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119 | i4_voice_class *v = i4_sound_man->alloc(info.size, p);
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120 | if (v)
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121 | {
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122 | void *b1,*b2;
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123 | w32 s1,s2;
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124 |
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125 | v->lock(0, info.size, b1, s1, b2, s2);
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126 | fp->read(b1,s1);
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127 | v->unlock(b1, s1, b2, s2);
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128 | }
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129 | delete fp;
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130 |
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131 | return v;
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132 | }
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133 |
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134 |
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135 |
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136 | s1_sfx_ref::s1_sfx_ref(char *filename, w8 flags, w8 priority, float dist, char *file, int line)
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137 | : flags(flags),
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138 | name(filename),
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139 | file_defined_in(file),
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140 | line_defined_on(line),
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141 | priority(priority),
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142 | hearable_distance_sqrd(dist*dist)
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143 |
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144 | {
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145 | next=first;
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146 | first=this;
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147 | id=0;
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148 | base_sfx=0;
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149 | }
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150 |
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151 |
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152 | s1_sfx_ref::~s1_sfx_ref()
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153 | {
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154 | if (first==this)
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155 | first=first->next;
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156 | else
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157 | {
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158 | s1_sfx_ref *last=0, *p=first;
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159 | for (;p!=this && p;)
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160 | {
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161 | last=p;
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162 | p=p->next;
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163 | }
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164 | if (!p)
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165 | i4_error("~sfx not found");
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166 | last->next=next;
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167 | }
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168 | }
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169 |
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170 |
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171 |
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172 |
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173 | struct channel_info
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174 | {
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175 | i4_stream_wav_player *stream;
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176 | i4_voice_class *voice;
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177 | s1_sfx_ref *originator;
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178 | s1_sound_handle *loop_handler;
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179 |
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180 | void free()
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181 | {
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182 | if (stream)
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183 | {
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184 | delete stream;
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185 | stream=0;
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186 | voice=0;
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187 | }
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188 | else if (voice)
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189 | {
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190 | delete voice;
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191 | voice=0;
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192 | }
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193 |
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194 | if (loop_handler)
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195 | {
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196 | loop_handler->channel_on=-1;
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197 | loop_handler=0;
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198 | }
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199 |
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200 | }
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201 |
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202 | };
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203 |
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204 | enum { T_CHANNELS=8 };
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205 | static channel_info channels[T_CHANNELS];
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206 | static i4_3d_vector camera_pos;
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207 | static int channels_sorted=0;
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208 |
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209 | void s1_get_camera_pos(i4_3d_vector &pos)
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210 | {
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211 | pos=camera_pos;
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212 | }
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213 |
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214 |
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215 | void s1_load() // load all the referenced static & dynamic sounds
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216 | {
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217 | for (int j=1; j<i4_global_argc; j++)
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218 | if (i4_global_argv[j]=="-sfxdbg")
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219 | show_sfx=1;
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220 |
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221 | for (s1_sfx_ref *s=s1_sfx_ref::first; s; s=s->next)
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222 | if ((s->flags&S1_STREAMED)==0 && !s->base_sfx)
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223 | s->base_sfx=load_sfx(*s);
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224 |
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225 | for (int i=0; i<T_CHANNELS; i++)
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226 | {
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227 | channels[i].voice=0;
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228 | channels[i].stream=0;
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229 | channels[i].loop_handler=0;
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230 | channels[i].originator=0;
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231 |
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232 | }
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233 | }
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234 |
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235 |
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236 | void s1_unload()
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237 | {
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238 | for (s1_sfx_ref *s=s1_sfx_ref::first; s; s=s->next)
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239 | if (s->base_sfx)
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240 | {
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241 | delete s->base_sfx;
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242 | s->base_sfx=0;
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243 | }
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244 | }
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245 |
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246 |
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247 | static float get_dist_sqrd(float x, float y, float z)
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248 | {
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249 | return (camera_pos.x-x)*(camera_pos.x-x)+
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250 | (camera_pos.y-y)*(camera_pos.y-y)+
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251 | (camera_pos.z-z)*(camera_pos.z-z);
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252 | }
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253 |
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254 | int channel_compare(const void *va, const void *vb)
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255 | {
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256 | const channel_info *a=(channel_info *)va;
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257 | const channel_info *b=(channel_info *)vb;
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258 |
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259 | if (a->originator->priority>b->originator->priority)
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260 | return 1;
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261 | else if (a->originator->priority<b->originator->priority)
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262 | return -1;
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263 |
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264 | // non-looping sounds have priority over looping
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265 | else if (a->loop_handler && !b->loop_handler)
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266 | return -1;
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267 | else if (!a->loop_handler && b->loop_handler)
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268 | return 1;
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269 | // compare the distance for 2 looping sounds
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270 | else if (a->loop_handler && b->loop_handler)
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271 | {
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272 | float d1=a->loop_handler->dist_sqrd;
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273 | float d2=b->loop_handler->dist_sqrd;
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274 | if (d1>d2)
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275 | return 1;
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276 | else if (d1<d2)
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277 | return -1;
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278 | else return 0;
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279 | }
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280 | // compare the offset for non-looping sounds
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281 | else
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282 | {
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283 | int o1=a->voice->get_sound_position();
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284 | int o2=b->voice->get_sound_position();
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285 | if (o1<o2) return -1;
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286 | else if (o1>o2) return 1;
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287 | else return 0;
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288 | }
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289 | }
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290 |
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291 | int find_channel(s1_sfx_ref *ref, s1_sound_handle *h)
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292 | {
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293 | int use=-1,i;
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294 | for (i=0; i<T_CHANNELS; i++)
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295 | if (!channels[i].voice)
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296 | {
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297 | channels_sorted=0;
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298 | return i;
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299 | }
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300 |
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301 |
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302 |
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303 | if (!channels_sorted)
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304 | {
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305 | qsort(channels, T_CHANNELS, sizeof(channel_info), channel_compare);
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306 | channels_sorted=1;
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307 | }
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308 |
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309 | // the worst channel after sorting
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310 | channel_info *w=channels+T_CHANNELS-1;
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311 |
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312 | if (ref->priority<w->originator->priority)
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313 | use=T_CHANNELS-1;
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314 | else if (ref->priority==w->originator->priority) // we are not better
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315 | {
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316 | if (w->loop_handler && !h)
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317 | use=T_CHANNELS-1;
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318 | else if (w->loop_handler && h)
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319 | {
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320 | float d1=w->loop_handler->dist_sqrd;
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321 | float d2=h->dist_sqrd;
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322 | if (d1>d2)
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323 | use=T_CHANNELS-1;
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324 | }
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325 | else if (!h)
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326 | use=T_CHANNELS-1;
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327 | }
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328 |
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329 |
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330 | if (use!=-1)
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331 | {
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332 | channels_sorted=0;
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333 | channels[use].free();
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334 |
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335 | // i4_warning("throwing out %s (priority %d) for %s (p=%d)",
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336 | // channels[use].originator->name,
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337 | // channels[use].originator->priority,
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338 | // ref->name, ref->priority);
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339 | }
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340 | // else
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341 | // i4_warning("no channel for %s (priority %d)",
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342 | // ref->name, ref->priority);
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343 |
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344 |
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345 | return use;
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346 | }
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347 |
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348 |
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349 | void s1_set_camera_pos(i4_transform_class &new_cam_transform)
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350 | {
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351 | int i=0;
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352 |
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353 | pf_sfx_update.start();
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354 |
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355 | i4_3d_vector last_pos=camera_pos;
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356 | new_cam_transform.inverse_transform(i4_3d_vector(0,0,0), camera_pos);
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357 | s1_sound_handle *s;
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358 |
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359 |
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360 | i4_3d_point_class temp,cfv,cuv;
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361 | i4_3d_vector cam_velocity;
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362 | cam_velocity = i4_3d_vector(camera_pos.x-last_pos.x,
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363 | camera_pos.y-last_pos.y,
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364 | camera_pos.z-last_pos.z);
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365 |
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366 | i4_sound_man->set_listener_position(-camera_pos.y, camera_pos.z, camera_pos.x);
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367 |
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368 | new_cam_transform.inverse_transform_3x3(i4_3d_vector(0,0,1),cfv);
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369 | new_cam_transform.inverse_transform_3x3(i4_3d_vector(0,-1,0),cuv); //negative y in viewspace is actually "up"
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370 |
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371 | //just in case they dont come out exactly correct
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372 | cfv.normalize();
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373 | cuv.normalize();
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374 |
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375 | i4_sound_man->set_listener_orientation(-cfv.y,cfv.z,cfv.x, -cuv.y,cuv.z,cuv.x);
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376 |
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377 | i4_sound_man->set_listener_velocity(-cam_velocity.y,cam_velocity.z,cam_velocity.x);
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378 |
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379 |
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380 |
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381 | for (s=s1_sound_handle::first; s; s=s->next)
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382 | s->dist_sqrd=get_dist_sqrd(s->x, s->y, s->z);
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383 |
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384 |
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385 |
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386 | // free any sounds that are done
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387 | for (i=0; i<T_CHANNELS; i++)
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388 | {
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389 | if (channels[i].voice)
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390 | {
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391 | // streamed sound?
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392 | if (channels[i].stream && !channels[i].stream->poll())
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393 | channels[i].free();
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394 | // is this a looping 3d sound?
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395 | else if (channels[i].loop_handler)
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396 | {
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397 | // see if it has gone out of hearing range
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398 | s1_sound_handle *h=channels[i].loop_handler;
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399 | float dist=h->dist_sqrd;
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400 |
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401 | if (dist>h->originator->hearable_distance_sqrd)
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402 | channels[i].free();
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403 | else if (show_sfx)
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404 | {
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405 | i4_warning("looping %s (dist=%f)",
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406 | channels[i].originator->name,
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407 | sqrt(dist));
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408 | }
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409 | }
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410 | else if (!channels[i].stream && !channels[i].voice->is_playing())
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411 | channels[i].free();
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412 | else if (show_sfx)
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413 | i4_warning("non-looping %s (pos=%d)",
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414 | channels[i].originator->name,
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415 | channels[i].voice->get_sound_position());
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416 | }
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417 | }
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418 |
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419 |
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420 | for (s=s1_sound_handle::first; s; s=s->next)
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421 | {
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422 | // find out if this sound is in hearing range
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423 | float dist_sqrd=s->dist_sqrd;
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424 | if (dist_sqrd<s->originator->hearable_distance_sqrd && s->channel_on==-1)
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425 | {
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426 | s1_sfx_ref *ref=s->originator;
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427 |
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428 | int c=find_channel(ref, s);
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429 | if (c!=-1 && ref->base_sfx)
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430 | {
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431 | i4_voice_class *v = i4_sound_man->duplicate_3d(ref->base_sfx);
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432 | if (v)
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433 | {
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434 | v->set_looping(i4_T);
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435 | channels[c].voice=v;
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436 | channels[c].loop_handler=s;
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437 | channels[c].originator=s->originator;
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438 | s->channel_on=c;
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439 |
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440 | v->set_3d_position(-s->y, s->z, s->x, i4_T);
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441 | v->set_3d_velocity(-s->yv, s->zv, s->xv, i4_T);
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442 | v->set_frequency( i4_f_to_i(v->default_frequency * s->frequency_scale));
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443 |
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444 | v->play();
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445 | }
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446 | else
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447 | channels[c].free();
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448 |
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449 | }
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450 | }
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451 |
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452 | }
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453 |
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454 | // now update any 3d sounds & velocities we are playing
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455 | for (i=0; i<T_CHANNELS; i++)
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456 | {
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457 | i4_voice_class *v=channels[i].voice;
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458 | if (v)
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459 | {
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460 | s1_sound_handle *s=channels[i].loop_handler;
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461 | if (s)
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462 | {
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463 | v->set_3d_position(-s->y, s->z, s->x, i4_T);
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464 | v->set_3d_velocity(-s->yv, s->zv, s->xv, i4_T);
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465 | v->set_frequency( i4_f_to_i(v->default_frequency * s->frequency_scale));
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466 | }
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467 | }
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468 | }
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469 |
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470 | i4_sound_man->commit_3d_changes();
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471 |
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472 | pf_sfx_update.stop();
|
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473 | }
|
---|
474 |
|
---|
475 |
|
---|
476 | void s1_sfx_ref::play_looping(s1_sound_handle &handle)
|
---|
477 | {
|
---|
478 | if (handle.playing)
|
---|
479 | return;
|
---|
480 |
|
---|
481 | // add the sound to the list of looping 3d sounds
|
---|
482 | // we will determine which ones are heard in set_camera_pos
|
---|
483 | handle.originator=this;
|
---|
484 | handle.next=s1_sound_handle::first;
|
---|
485 | s1_sound_handle::first=&handle;
|
---|
486 | handle.playing=i4_T;
|
---|
487 | }
|
---|
488 |
|
---|
489 |
|
---|
490 | void s1_end_looping(s1_sound_handle &handle)
|
---|
491 | {
|
---|
492 | if (!handle.playing)
|
---|
493 | return;
|
---|
494 |
|
---|
495 | handle.playing=i4_F;
|
---|
496 | int i=handle.channel_on;
|
---|
497 |
|
---|
498 | // if the sound was playing, stop it
|
---|
499 | if (i!=-1)
|
---|
500 | channels[i].free();
|
---|
501 |
|
---|
502 | // remove the sound from the list of 3d sounds
|
---|
503 | if (&handle==s1_sound_handle::first)
|
---|
504 | s1_sound_handle::first=s1_sound_handle::first->next;
|
---|
505 | else
|
---|
506 | {
|
---|
507 | s1_sound_handle *last=0, *p=s1_sound_handle::first;
|
---|
508 | for (;p;)
|
---|
509 | {
|
---|
510 | if (p==&handle)
|
---|
511 | {
|
---|
512 | last->next=handle.next;
|
---|
513 | return;
|
---|
514 | }
|
---|
515 | last=p;
|
---|
516 | p=p->next;
|
---|
517 | }
|
---|
518 | i4_error("end_looping not in list");
|
---|
519 | }
|
---|
520 |
|
---|
521 | }
|
---|
522 |
|
---|
523 |
|
---|
524 | void s1_sfx_ref::play(float x, float y, float z)
|
---|
525 | {
|
---|
526 | int i;
|
---|
527 | if (!base_sfx && ((flags&S1_STREAMED)==0))
|
---|
528 | return ;
|
---|
529 |
|
---|
530 | // sound is too far away
|
---|
531 | if ((flags&S1_3D) && get_dist_sqrd(x,y,z)>hearable_distance_sqrd)
|
---|
532 | return ;
|
---|
533 |
|
---|
534 | int use=find_channel(this, 0);
|
---|
535 |
|
---|
536 | if (use!=-1)
|
---|
537 | {
|
---|
538 | int fail=0;
|
---|
539 | i4_voice_class *s=0;
|
---|
540 |
|
---|
541 |
|
---|
542 | if (flags&S1_STREAMED)
|
---|
543 | {
|
---|
544 | char fn[100];
|
---|
545 | if (i4_sound_man==&i4_null_sound)
|
---|
546 | fail=1;
|
---|
547 | else
|
---|
548 | {
|
---|
549 | i4_file_class *fp=i4_open(add_sfx_path(name,fn));
|
---|
550 | if (fp)
|
---|
551 | {
|
---|
552 | i4_stream_wav_player *stream;
|
---|
553 | stream=new i4_stream_wav_player(fp, 64*1024, i4_F, i4_T);
|
---|
554 | if (stream->load_failed())
|
---|
555 | {
|
---|
556 | i4_warning("stream load failed");
|
---|
557 | delete stream;
|
---|
558 | fail=1;
|
---|
559 | }
|
---|
560 | else
|
---|
561 | {
|
---|
562 | channels[use].stream=stream;
|
---|
563 | s=stream->i4_voice();
|
---|
564 | }
|
---|
565 | }
|
---|
566 | else
|
---|
567 | fail=1;
|
---|
568 | }
|
---|
569 | }
|
---|
570 | else
|
---|
571 | s=i4_sound_man->duplicate_3d(base_sfx);
|
---|
572 |
|
---|
573 |
|
---|
574 |
|
---|
575 | if (!fail && s)
|
---|
576 | {
|
---|
577 | if (flags & S1_3D)
|
---|
578 | s->set_3d_position(-y,z,x,i4_T);
|
---|
579 |
|
---|
580 | if ((flags &S1_STREAMED)==0)
|
---|
581 | s->play();
|
---|
582 |
|
---|
583 | channels[use].voice=s;
|
---|
584 | channels[use].originator=this;
|
---|
585 | channels[use].loop_handler=0;
|
---|
586 | }
|
---|
587 | else
|
---|
588 | channels[use].free();
|
---|
589 |
|
---|
590 | }
|
---|
591 | }
|
---|
592 |
|
---|
593 |
|
---|
594 | void s1_save_sfx_list(i4_file_class *fp)
|
---|
595 | {
|
---|
596 |
|
---|
597 | if (fp)
|
---|
598 | {
|
---|
599 | for (s1_sfx_ref *s=s1_sfx_ref::first; s; s=s->next)
|
---|
600 | {
|
---|
601 | fp->printf("filename '%s', priority %d, defined at %s:%d ",
|
---|
602 | s->name, s->priority, s->file_defined_in, s->line_defined_on);
|
---|
603 |
|
---|
604 | if (s->flags & S1_3D)
|
---|
605 | fp->printf("3D ");
|
---|
606 |
|
---|
607 | if (s->flags & S1_STREAMED)
|
---|
608 | fp->printf("Streamed ");
|
---|
609 |
|
---|
610 | fp->printf("\n");
|
---|
611 | }
|
---|
612 | }
|
---|
613 | }
|
---|