1 | /********************************************************************** <BR>
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2 | This file is part of Crack dot Com's free source code release of
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3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
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4 | information about compiling & licensing issues visit this URL</a>
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5 | <PRE> If that doesn't help, contact Jonathan Clark at
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6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
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7 | ***********************************************************************/
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8 |
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9 | #ifndef DIRECT_SOUND_HH
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10 | #define DIRECT_SOUND_HH
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11 |
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12 | #include "sound/sound.hh"
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13 | #include "math/transform.hh"
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14 | #include <dsound.h>
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15 | #include "sound/dsound/ia3d.h"
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16 |
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17 | class dsound_buffer_class : public i4_voice_class
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18 | {
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19 | public:
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20 | DWORD flags;
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21 | IDirectSoundBuffer *pDSB;
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22 | IDirectSound3DBuffer *p3DSB;
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23 | IDirectSoundNotify *pNotify;
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24 | i4_stream_wav_player *stream_man;
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25 | float hearable_distance;
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26 |
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27 | i4_stream_wav_player *stream_manager() { return stream_man; }
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28 | void set_stream_manager(i4_stream_wav_player *s) { stream_man = s; }
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29 |
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30 | dsound_buffer_class(IDirectSoundBuffer *_pDSB,
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31 | DWORD _flags, w32 _buffer_size);
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32 |
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33 | ~dsound_buffer_class();
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34 |
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35 | virtual void stop();
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36 | virtual void play();
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37 | virtual void set_frequency(i4_frequency freq);
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38 | virtual void set_volume(i4_volume vol);
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39 | virtual void set_pan(i4_pan pan);
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40 | virtual void set_looping(i4_bool yes_no);
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41 | virtual void set_3d_position(i4_float x, i4_float y, i4_float z, i4_bool immediately);
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42 | virtual void set_3d_velocity(i4_float x,i4_float y,i4_float z, i4_bool immediately);
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43 |
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44 | virtual void lock(w32 start_position, w32 size,
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45 | void *&block1, w32 &block1_size,
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46 | void *&block2, w32 &block2_size);
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47 |
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48 | virtual void unlock(void *block1, w32 block1_size,
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49 | void *block2, w32 block2_size);
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50 |
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51 | //returns whether or not the sound is playing
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52 | virtual i4_bool is_playing();
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53 |
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54 |
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55 | i4_frequency get_frequency();
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56 |
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57 | i4_volume get_volume();
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58 |
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59 | i4_pan get_pan();
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60 |
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61 |
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62 | virtual w32 get_sound_position(); // current position of the sound
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63 | virtual void set_sound_position(w32 pos);
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64 |
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65 | virtual void set_hearable_distance(float x) { hearable_distance=x; }
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66 | virtual float get_hearable_distance() { return hearable_distance; }
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67 | };
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68 |
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69 | class direct_sound_class : public i4_sound_manager_class
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70 | {
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71 | protected:
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72 | LPDIRECTSOUND lpDirectSound;
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73 | IA3d *lpA3D;
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74 | IDirectSoundBuffer *lpPrimary;
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75 |
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76 | void init();
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77 | void uninit();
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78 |
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79 | i4_bool initialized;
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80 | i4_bool setup();
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81 |
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82 |
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83 | public:
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84 | i4_bool use_3d_sound;
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85 |
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86 | i4_3d_vector listener_position;
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87 | i4_transform_class listener_transform;
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88 |
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89 | IDirectSound3DListener *lpListener;
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90 |
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91 | direct_sound_class()
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92 | {
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93 | initialized=i4_F;
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94 | }
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95 |
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96 | I4_SOUND_NAME("DirectSound");
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97 |
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98 | void set_listener_velocity(i4_float x,i4_float y,i4_float z);
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99 | void set_listener_position(i4_float x,i4_float y,i4_float z);
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100 |
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101 | i4_voice_class *alloc(w32 buffer_size, sound_parameters &description);
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102 |
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103 | i4_voice_class *duplicate_2d(i4_voice_class *voice);
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104 | i4_voice_class *duplicate_3d(i4_voice_class *voice);
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105 |
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106 | void set_listener_orientation(i4_float f_x,i4_float f_y,i4_float f_z,
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107 | i4_float u_x,i4_float u_y,i4_float u_z);
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108 |
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109 | void commit_3d_changes();
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110 |
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111 | void free_voice(i4_voice_class *voice);
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112 |
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113 | };
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114 |
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115 | extern direct_sound_class direct_sound;
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116 |
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117 | #endif
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