1 | /********************************************************************** <BR>
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2 | This file is part of Crack dot Com's free source code release of
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3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
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4 | information about compiling & licensing issues visit this URL</a>
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5 | <PRE> If that doesn't help, contact Jonathan Clark at
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6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
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7 | ***********************************************************************/
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8 |
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9 | #ifndef D3DSOUND_HH
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10 | #define D3DSOUND_HH
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11 |
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12 | #include <dsound.h>
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13 | #include "sound/sound3d.hh"
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14 |
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15 | class d3dsound_buffer_class : public i4_3d_voice_class
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16 | {
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17 | public:
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18 | w32 flags;
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19 | w8 *data;
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20 | DS3DBUFFER ds_param;
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21 | IDirectSoundBuffer *pDSB;
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22 | IDirectSound3DBuffer *pDS3DB;
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23 | completion_function_type completer;
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24 | void *context;
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25 |
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26 | d3dsound_buffer_class() : pDSB(0), pDS3DB(0), data(0) {}
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27 |
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28 | ~d3dsound_buffer_class()
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29 | //{{{
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30 | {
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31 | if (pDS3DB)
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32 | pDS3DB->Release();
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33 | if (pDSB)
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34 | pDSB->Release();
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35 | }
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36 | //}}}
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37 |
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38 | virtual void set_completer(completion_function_type _completer, void *_context);
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39 | virtual void play();
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40 | virtual void update();
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41 | };
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42 |
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43 | class direct_3dsound_class : public i4_3d_sound_manager_class
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44 | {
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45 | protected:
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46 | LPDIRECTSOUND lpDirectSound;
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47 | IDirectSoundBuffer *lpPrimary;
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48 | d3dsound_buffer_class *sound;
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49 |
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50 | void load(w32 max_sounds);
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51 | public:
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52 | I4_SOUND_NAME("DirectSound");
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53 |
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54 | virtual void load_sounds(w32 max_sounds);
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55 |
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56 | virtual i4_3d_voice_class *alloc(i4_sound_id sound_id, const i4_3d_sound_parameters& param);
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57 | };
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58 | extern direct_3dsound_class direct_3dsound;
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59 |
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60 | #endif
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61 |
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62 | //{{{ Emacs Locals
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63 | // Local Variables:
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64 | // folded-file: t
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65 | // End:
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66 | //}}}
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