1 | /********************************************************************** <BR>
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2 | This file is part of Crack dot Com's free source code release of
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3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
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4 | information about compiling & licensing issues visit this URL</a>
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5 | <PRE> If that doesn't help, contact Jonathan Clark at
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6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
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7 | ***********************************************************************/
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8 |
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9 | #ifndef I4_POLY_HH
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10 | #define I4_POLY_HH
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11 |
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12 |
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13 | #include "error/error.hh"
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14 | #include "math/point.hh"
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15 |
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16 | struct i4_vertex_class
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17 | {
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18 | w32 outcode;
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19 | i4_3d_point_class v; // unprojected x,y,z
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20 | i4_float s, t; // texture coordinates 0..1
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21 | i4_float px, py; // projected x,y
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22 | i4_float w; // 1/v.z
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23 | i4_float r,g,b; // lighting intensity 0..1
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24 | i4_float a; // alpha 0..1
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25 |
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26 | // w is 1/z, cx and cy are center of window
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27 | void project(i4_float w, i4_float center_x, i4_float center_y)
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28 | {
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29 | px=v.x*w + center_x;
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30 | py=v.y*w + center_y;
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31 | }
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32 | };
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33 |
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34 |
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35 | class i4_polygon_class
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36 | {
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37 | public:
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38 | enum { V_BUF_SIZE=8 };
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39 |
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40 | int t_verts; // number of poly vertices
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41 | i4_vertex_class vert[V_BUF_SIZE]; // vertex buffer
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42 |
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43 | i4_polygon_class() { t_verts=0; }
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44 |
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45 | i4_vertex_class *add_vert(i4_3d_point_class v,
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46 | i4_float s, i4_float t,
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47 | i4_float r, i4_float g, i4_float b)
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48 | {
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49 | I4_ASSERT(t_verts<V_BUF_SIZE, "vert buffer full");
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50 |
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51 | vert[t_verts].v=v;
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52 | vert[t_verts].s=s;
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53 | vert[t_verts].t=t;
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54 | vert[t_verts].r=r;
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55 | vert[t_verts].g=g;
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56 | vert[t_verts].b=b;
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57 | t_verts++;
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58 | return vert+t_verts-1;
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59 | }
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60 |
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61 | i4_vertex_class *add_vert(i4_vertex_class *src_vert)
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62 | {
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63 | I4_ASSERT(t_verts<V_BUF_SIZE, "vert buffer full");
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64 |
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65 | vert[t_verts] = *src_vert;
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66 | t_verts++;
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67 | return vert+t_verts-1;
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68 | }
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69 | };
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70 |
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71 |
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72 | #endif
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