source: golgotha/src/i4/network/net_find.hh @ 80

Last change on this file since 80 was 80, checked in by Sam Hocevar, 14 years ago
  • Adding the Golgotha source code. Not sure what's going to be interesting in there, but since it's all public domain, there's certainly stuff to pick up.
File size: 1.2 KB
Line 
1/********************************************************************** <BR>
2  This file is part of Crack dot Com's free source code release of
3  Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
4  information about compiling & licensing issues visit this URL</a>
5  <PRE> If that doesn't help, contact Jonathan Clark at
6  golgotha_source@usa.net (Subject should have "GOLG" in it)
7***********************************************************************/
8
9#ifndef I4_NET_FIND_HH
10#define I4_NET_FIND_HH
11
12#include "string/string.hh"
13
14class i4_net_address;
15
16/*
17   This class responds to 'search' packets.  When other games are looking for
18   a server they should have some way of finding the notifier socket.   
19 */
20
21class i4_notifier_socket
22{
23public:
24  virtual int poll() = 0;     // returns # of clients notified (this number may be inaccurate)
25
26  virtual ~i4_notifier_socket() { ; }
27};
28
29
30class i4_finder_socket
31{
32public:
33  struct server
34  {
35    i4_str *notification_string;
36    i4_net_address *addr;
37  };
38
39
40  virtual i4_bool poll() = 0;   // returns true if list changed
41  virtual int total_servers() = 0;
42  virtual void get_server(int num, server &s) = 0;
43 
44  virtual ~i4_finder_socket() { ; }
45};
46
47#endif
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