1 | /********************************************************************** <BR>
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2 | This file is part of Crack dot Com's free source code release of
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3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
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4 | information about compiling & licensing issues visit this URL</a>
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5 | <PRE> If that doesn't help, contact Jonathan Clark at
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6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
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7 | ***********************************************************************/
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8 |
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9 | #include "music/stream.hh"
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10 | #include "loaders/wav_load.hh"
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11 | #include "file/file.hh"
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12 | #include "sound/sound.hh"
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13 | #include "error/error.hh"
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14 |
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15 | #include <memory.h>
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16 |
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17 | void i4_wav_callback(w32 count, void *context)
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18 | {
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19 | ((i4_stream_wav_player *)context)->PRIVATE_callback(count);
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20 | }
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21 |
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22 | void i4_stream_wav_player::set_volume(i4_volume vol)
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23 | {
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24 | if (voice)
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25 | voice->set_volume(vol);
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26 | }
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27 |
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28 | // loads more data from disk or clears the buffer
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29 | void i4_stream_wav_player::load_buffer(i4_bool async)
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30 | {
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31 | wait_read = i4_F;
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32 | prev_total = 0;
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33 |
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34 | if (async)
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35 | {
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36 | wait_read = i4_T; //we're waiting for this read to finish now
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37 |
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38 | if (!fp->async_read(locked_buffer_start, locked_buffer_size, i4_wav_callback, this))
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39 | {
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40 | wait_read = i4_F;
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41 |
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42 | i4_warning("i4_stream_wav_player::async read failed");
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43 | i4_wav_callback(fp->read(locked_buffer_start, locked_buffer_size), this);
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44 | }
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45 | }
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46 | else
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47 | i4_wav_callback(fp->read(locked_buffer_start, locked_buffer_size), this);
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48 | }
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49 |
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50 |
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51 | i4_stream_wav_player::i4_stream_wav_player(i4_file_class *_fp,
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52 | w32 _buf_size,
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53 | i4_bool _loop,
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54 | i4_bool first_load_is_async,
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55 | i4_bool _3d_capable)
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56 | {
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57 |
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58 | fp = _fp;
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59 | loop = _loop;
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60 | buf_size = _buf_size;
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61 | first_time = i4_T;
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62 | file_finished = i4_F;
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63 | voice = 0;
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64 |
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65 | // don't bother if there is no sound
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66 | if (i4_sound_man==&i4_null_sound)
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67 | return ;
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68 |
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69 | i4_sound_info info;
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70 | if (i4_load_wav_info(fp, info))
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71 | {
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72 | total_size = info.size;
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73 |
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74 | if (info.size <= buf_size)
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75 | {
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76 | buf_size = info.size;
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77 | fits_in_memory = i4_T;
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78 | }
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79 | else
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80 | fits_in_memory = i4_F;
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81 |
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82 | if (_3d_capable)
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83 | first_time = i4_F;
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84 |
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85 | i4_sound_manager_class::sound_parameters p(info.sample_rate,
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86 | info.channels,
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87 | info.sample_size,
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88 | I4_SOUND_VOLUME_LEVELS-1,
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89 | 0, // pan = 0
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90 | (loop || !fits_in_memory), // loop ones that dont fit in memory
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91 | 0, // no reverb
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92 | i4_T, // turn on streaming
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93 | _3d_capable); // 3d capable
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94 |
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95 | voice = i4_sound_man->alloc(buf_size, p);
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96 | if (voice)
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97 | {
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98 | start_file_offset = fp->tell();
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99 |
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100 | total_read = 0;
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101 |
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102 | last_read = SECOND_HALF;
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103 |
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104 | //poll() will see that the second half has already been read, wont read in
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105 | //the first half until the play cursor gets halfway into the buffer
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106 |
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107 | voice->lock(0, buf_size, locked_buffer_start, locked_buffer_size, unused1, unused2);
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108 |
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109 | load_buffer(first_load_is_async);
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110 | }
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111 | }
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112 | }
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113 |
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114 | //be careful in this function, its recursive (although, it recurses in a different thread)
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115 | //but watch out for how you manipulate the variable wait_read
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116 | void i4_stream_wav_player::PRIVATE_callback(w32 count)
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117 | {
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118 | total_read += count;
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119 |
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120 | if (total_read > total_size)
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121 | {
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122 | count -= (total_read - total_size); //we really only read this many *valid* bytes
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123 | total_read = total_size;
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124 | }
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125 |
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126 | if (count + prev_total < locked_buffer_size)
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127 | {
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128 | // we reached the end of the sample data
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129 |
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130 | if (loop)
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131 | {
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132 | //start back at the beginning
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133 |
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134 | fp->seek(start_file_offset);
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135 | total_read = 0;
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136 |
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137 | prev_total += count;
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138 |
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139 | if (!fp->async_read(((w8 *)locked_buffer_start) + prev_total, locked_buffer_size - prev_total, i4_wav_callback, this))
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140 | {
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141 | wait_read = i4_F;
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142 |
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143 | i4_warning("i4_stream_wav_player::async read failed");
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144 | i4_wav_callback(fp->read(((w8 *)locked_buffer_start) + prev_total, locked_buffer_size - prev_total), this);
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145 | }
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146 | }
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147 | else
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148 | {
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149 | //indicate that we're done
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150 | file_finished = i4_T;
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151 |
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152 | //set the remaining part of the buffer to 0
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153 |
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154 | w8 *start_clearing_here = (w8 *)locked_buffer_start + count;
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155 |
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156 | memset(start_clearing_here, 0, locked_buffer_size - count);
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157 |
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158 | voice->unlock(locked_buffer_start, locked_buffer_size, unused1, unused2);
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159 |
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160 | finish_pos = count;
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161 |
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162 | wait_read = i4_F;
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163 | }
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164 | }
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165 | else
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166 | {
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167 | if (fits_in_memory)
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168 | {
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169 | file_finished = i4_T;
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170 | finish_pos = total_size;
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171 | }
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172 |
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173 | voice->unlock(locked_buffer_start, locked_buffer_size, unused1, unused2);
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174 |
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175 | wait_read = i4_F;
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176 | }
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177 |
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178 | if (first_time) // if this was the first load, we need to start playing the sound
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179 | {
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180 | voice->play();
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181 | first_time = i4_F;
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182 | }
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183 | }
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184 |
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185 |
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186 | void i4_stream_wav_player::pause()
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187 | {
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188 | if (voice && voice->is_playing())
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189 | voice->stop();
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190 | }
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191 |
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192 | void i4_stream_wav_player::unpause()
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193 | {
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194 | if (voice && !voice->is_playing())
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195 | voice->play();
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196 | }
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197 |
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198 |
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199 | i4_bool i4_stream_wav_player::poll()
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200 | {
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201 | if (!voice)
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202 | return i4_F;
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203 |
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204 | if (wait_read) // if we are waiting for a read to finish or init failed
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205 | return i4_T;
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206 |
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207 | if (fits_in_memory && loop)
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208 | return i4_T;
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209 |
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210 | w32 pos = voice->get_sound_position();
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211 |
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212 | if (!file_finished && !fits_in_memory)
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213 | {
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214 | if (pos > buf_size/2 && last_read!=FIRST_HALF)
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215 | {
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216 | //read more into the first half of the buffer
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217 | voice->lock(0, buf_size/2, locked_buffer_start, locked_buffer_size, unused1, unused2);
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218 | last_read = FIRST_HALF;
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219 | load_buffer();
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220 | }
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221 | else
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222 | if (pos < buf_size/2 && last_read != SECOND_HALF)
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223 | {
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224 | //read more into the second half of the buffer
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225 | voice->lock(buf_size/2, buf_size/2, locked_buffer_start, locked_buffer_size, unused1, unused2);
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226 | last_read = SECOND_HALF;
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227 | load_buffer();
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228 | }
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229 | }
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230 | else
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231 | {
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232 | if (!voice->is_playing())
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233 | return i4_F;
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234 |
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235 | if (pos < buf_size/2)
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236 | {
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237 | if (last_read==FIRST_HALF)
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238 | {
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239 | if (pos >= finish_pos)
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240 | {
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241 | voice->stop();
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242 | return i4_F;
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243 | }
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244 | }
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245 | }
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246 | else
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247 | {
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248 | if (last_read==SECOND_HALF)
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249 | {
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250 | if (pos >= finish_pos+buf_size/2)
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251 | {
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252 | voice->stop();
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253 | return i4_F;
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254 | }
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255 | }
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256 | }
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257 | }
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258 |
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259 | return i4_T;
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260 | }
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261 |
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262 | i4_stream_wav_player::~i4_stream_wav_player()
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263 | {
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264 | if (voice)
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265 | {
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266 | while (wait_read); // if we need to wait for an async read to finish
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267 |
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268 | i4_sound_man->free_voice(voice);
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269 |
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270 | voice = 0;
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271 | }
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272 |
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273 | if (fp)
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274 | {
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275 | delete fp;
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276 | fp = 0;
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277 | }
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278 | }
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