source: golgotha/src/i4/math/vector_template.hh @ 80

Last change on this file since 80 was 80, checked in by Sam Hocevar, 15 years ago
  • Adding the Golgotha source code. Not sure what's going to be interesting in there, but since it's all public domain, there's certainly stuff to pick up.
File size: 2.7 KB
Line 
1/********************************************************************** <BR>
2  This file is part of Crack dot Com's free source code release of
3  Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
4  information about compiling & licensing issues visit this URL</a>
5  <PRE> If that doesn't help, contact Jonathan Clark at
6  golgotha_source@usa.net (Subject should have "GOLG" in it)
7***********************************************************************/
8
9#ifndef __VECTOR_TEMPLATE_HPP_
10#define __VECTOR_TEMPLATE_HPP_
11
12#include "math/num_type.hh"
13#include <math.h>
14
15template <int dimension, class T>
16class i4_vector_template
17{
18public:
19  T elt[dimension];
20
21  i4_vector_class() {}
22
23  i4_vector_class(const T v) 
24  {
25    for (int i=0; i<dimension; i++)
26      elt[i] = v;
27  }
28
29  i4_vector_class(const i4_vector_class &b)
30  {
31    memcpy(elt,b.elt,sizeof(*this));
32  }
33
34  i4_vector_class& operator=(const i4_vector_class &b)
35  {
36    for (int i=0; i<dimension; i++)
37      elt[i] = b.elt[i];
38
39    return *this;
40  }
41
42  i4_vector_class& operator+=(const i4_vector_class &b)
43  {
44    for (int i=0; i<dimension; i++)
45      elt[i] += b.elt[i];
46
47    return *this;
48  }
49
50
51  i4_vector_class& operator-=(const i4_vector_class &b)
52  {
53    for (int i=0; i<dimension; i++)
54      elt[i] -= b.elt[i];
55
56    return *this;
57  }
58
59
60  i4_vector_class& operator*=(const T b)
61  {
62    for (int i=0; i<dimension; i++)
63      elt[i] *= b;
64
65    return *this;
66  }
67
68
69  i4_vector_class& operator/=(const T b)
70  {
71    for (int i=0; i<dimension; i++)
72      elt[i] /= b;
73
74    return *this;
75  }
76
77
78  T dot(const i4_vector_class b) const
79  {
80    T ret = 0;
81
82    for (int i=0; i<dimension; i++)
83      ret += elt[i]*b.elt[i];
84
85    return ret;
86  }
87
88
89  T length() const
90  {
91    return (sqrt(dot(*this)));
92  }
93
94
95  i4_vector_class& normalize()
96  {
97    T len = length();
98
99    for (int i=0; i<dimension; i++)
100      elt[i] /= len;
101
102    return *this;
103  }
104
105};
106
107template <class T>
108class i4_vector3_class : public i4_vector_class<3,T>
109{
110  enum { x,y,z };
111public:
112  i4_vector3_class() {};
113  i4_vector3_class(i4_float _x, i4_float _y, i4_float _z)
114  {
115    elt[x]=_x;
116    elt[y]=_y;
117    elt[z]=_z;
118  }
119
120  const i4_vector3_class& cross(i4_vector3_class b)
121  {
122    i4_vector3_class temp(*this);
123
124    elt[x] = temp.elt[y]*b.elt[z] - temp.elt[z]*b.elt[y];
125    elt[y] = temp.elt[z]*b.elt[x] - temp.elt[x]*b.elt[z];
126    elt[z] = temp.elt[x]*b.elt[y] - temp.elt[y]*b.elt[x];
127
128    return *this;
129  }
130
131  void set(i4_float _x, i4_float _y, i4_float _z)
132  {
133    elt[x]=_x;
134    elt[y]=_y;
135    elt[z]=_z;
136  }
137};
138
139
140
141typedef i4_vector3_class<i4_float>  i4_3d_vector;
142typedef i4_vector_class<4,i4_float> i4_4d_vector;
143
144
145#endif
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