[80] | 1 | /********************************************************************** <BR>
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| 2 | This file is part of Crack dot Com's free source code release of
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| 3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
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| 4 | information about compiling & licensing issues visit this URL</a>
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| 5 | <PRE> If that doesn't help, contact Jonathan Clark at
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| 6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
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| 7 | ***********************************************************************/
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| 8 |
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| 9 | #ifndef __VECTOR_TEMPLATE_HPP_
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| 10 | #define __VECTOR_TEMPLATE_HPP_
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| 11 |
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| 12 | #include "math/num_type.hh"
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| 13 | #include <math.h>
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| 14 |
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| 15 | template <int dimension, class T>
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| 16 | class i4_vector_template
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| 17 | {
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| 18 | public:
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| 19 | T elt[dimension];
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| 20 |
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| 21 | i4_vector_class() {}
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| 22 |
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| 23 | i4_vector_class(const T v)
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| 24 | {
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| 25 | for (int i=0; i<dimension; i++)
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| 26 | elt[i] = v;
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| 27 | }
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| 28 |
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| 29 | i4_vector_class(const i4_vector_class &b)
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| 30 | {
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| 31 | memcpy(elt,b.elt,sizeof(*this));
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| 32 | }
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| 33 |
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| 34 | i4_vector_class& operator=(const i4_vector_class &b)
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| 35 | {
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| 36 | for (int i=0; i<dimension; i++)
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| 37 | elt[i] = b.elt[i];
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| 38 |
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| 39 | return *this;
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| 40 | }
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| 41 |
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| 42 | i4_vector_class& operator+=(const i4_vector_class &b)
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| 43 | {
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| 44 | for (int i=0; i<dimension; i++)
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| 45 | elt[i] += b.elt[i];
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| 46 |
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| 47 | return *this;
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| 48 | }
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| 49 |
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| 50 |
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| 51 | i4_vector_class& operator-=(const i4_vector_class &b)
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| 52 | {
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| 53 | for (int i=0; i<dimension; i++)
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| 54 | elt[i] -= b.elt[i];
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| 55 |
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| 56 | return *this;
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| 57 | }
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| 58 |
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| 59 |
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| 60 | i4_vector_class& operator*=(const T b)
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| 61 | {
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| 62 | for (int i=0; i<dimension; i++)
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| 63 | elt[i] *= b;
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| 64 |
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| 65 | return *this;
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| 66 | }
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| 67 |
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| 68 |
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| 69 | i4_vector_class& operator/=(const T b)
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| 70 | {
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| 71 | for (int i=0; i<dimension; i++)
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| 72 | elt[i] /= b;
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| 73 |
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| 74 | return *this;
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| 75 | }
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| 76 |
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| 77 |
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| 78 | T dot(const i4_vector_class b) const
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| 79 | {
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| 80 | T ret = 0;
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| 81 |
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| 82 | for (int i=0; i<dimension; i++)
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| 83 | ret += elt[i]*b.elt[i];
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| 84 |
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| 85 | return ret;
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| 86 | }
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| 87 |
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| 88 |
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| 89 | T length() const
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| 90 | {
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| 91 | return (sqrt(dot(*this)));
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| 92 | }
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| 93 |
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| 94 |
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| 95 | i4_vector_class& normalize()
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| 96 | {
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| 97 | T len = length();
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| 98 |
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| 99 | for (int i=0; i<dimension; i++)
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| 100 | elt[i] /= len;
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| 101 |
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| 102 | return *this;
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| 103 | }
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| 104 |
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| 105 | };
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| 106 |
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| 107 | template <class T>
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| 108 | class i4_vector3_class : public i4_vector_class<3,T>
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| 109 | {
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| 110 | enum { x,y,z };
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| 111 | public:
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| 112 | i4_vector3_class() {};
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| 113 | i4_vector3_class(i4_float _x, i4_float _y, i4_float _z)
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| 114 | {
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| 115 | elt[x]=_x;
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| 116 | elt[y]=_y;
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| 117 | elt[z]=_z;
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| 118 | }
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| 119 |
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| 120 | const i4_vector3_class& cross(i4_vector3_class b)
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| 121 | {
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| 122 | i4_vector3_class temp(*this);
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| 123 |
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| 124 | elt[x] = temp.elt[y]*b.elt[z] - temp.elt[z]*b.elt[y];
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| 125 | elt[y] = temp.elt[z]*b.elt[x] - temp.elt[x]*b.elt[z];
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| 126 | elt[z] = temp.elt[x]*b.elt[y] - temp.elt[y]*b.elt[x];
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| 127 |
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| 128 | return *this;
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| 129 | }
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| 130 |
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| 131 | void set(i4_float _x, i4_float _y, i4_float _z)
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| 132 | {
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| 133 | elt[x]=_x;
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| 134 | elt[y]=_y;
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| 135 | elt[z]=_z;
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| 136 | }
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| 137 | };
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| 138 |
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| 139 |
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| 140 |
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| 141 | typedef i4_vector3_class<i4_float> i4_3d_vector;
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| 142 | typedef i4_vector_class<4,i4_float> i4_4d_vector;
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| 143 |
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| 144 |
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| 145 | #endif
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