Last change
on this file since 608 was
80,
checked in by Sam Hocevar, 15 years ago
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- Adding the Golgotha source code. Not sure what's going to be interesting
in there, but since it's all public domain, there's certainly stuff to
pick up.
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File size:
1.3 KB
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1 | /********************************************************************** <BR>
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2 | This file is part of Crack dot Com's free source code release of
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3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
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4 | information about compiling & licensing issues visit this URL</a>
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5 | <PRE> If that doesn't help, contact Jonathan Clark at
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6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
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7 | ***********************************************************************/
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8 |
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9 | #ifndef __POINT_HH_
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10 | #define __POINT_HH_
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11 |
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12 | #include "arch.hh"
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13 | #include "math/vector.hh"
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14 |
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15 | class i4_3d_point_class : public i4_3d_vector
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16 | {
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17 | public:
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18 | i4_3d_point_class() {}
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19 | i4_3d_point_class(const i4_3d_vector &p) : i4_3d_vector(p) {}
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20 | i4_3d_point_class(i4_float _x, i4_float _y, i4_float _z) : i4_3d_vector(_x, _y, _z) {}
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21 |
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22 | i4_3d_point_class& operator=(const i4_3d_vector &p) { set(p.x,p.y,p.z); return *this; }
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23 |
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24 | i4_bool almost_equal(i4_3d_point_class &a, i4_float error=0.001)
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25 | {
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26 | return (i4_bool)
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27 | ((i4_fabs(x - a.x)<error) &&
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28 | (i4_fabs(y - a.y)<error) &&
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29 | (i4_fabs(z - a.z)<error));
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30 | }
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31 |
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32 | i4_float distance(const i4_3d_point_class &other)
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33 | { return sqrt( (x-other.x)*(x-other.x) + (y-other.y)*(y-other.y) + (y-other.y)*(y-other.y)); }
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34 | };
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35 |
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36 | #endif
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37 |
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