Last change
on this file since 608 was
80,
checked in by Sam Hocevar, 15 years ago
|
- Adding the Golgotha source code. Not sure what's going to be interesting
in there, but since it's all public domain, there's certainly stuff to
pick up.
|
File size:
1.0 KB
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Rev | Line | |
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[80] | 1 | /********************************************************************** <BR>
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| 2 | This file is part of Crack dot Com's free source code release of
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| 3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
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| 4 | information about compiling & licensing issues visit this URL</a>
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| 5 | <PRE> If that doesn't help, contact Jonathan Clark at
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| 6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
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| 7 | ***********************************************************************/
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| 8 |
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| 9 | #ifndef WAV_LOAD_HH
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| 10 | #define WAV_LOAD_HH
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| 11 |
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| 12 | #include "arch.hh"
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| 13 |
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| 14 | class i4_file_class;
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| 15 |
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| 16 | // structure used to describe a sound
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| 17 | class i4_sound_info
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| 18 | {
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| 19 | public:
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| 20 | w32 size; // size of sound data in bytes
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| 21 | w32 sample_rate; // anything i.e. 22000
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| 22 | w32 channels; // 1 or 2
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| 23 | w32 sample_size; // 1 or 2
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| 24 | };
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| 25 |
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| 26 |
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| 27 | // fills in the info field and advances file pointer to where sound data start
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| 28 | // returns false if something screwy is detected in the wav file
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| 29 | i4_bool i4_load_wav_info(i4_file_class *f, i4_sound_info &info);
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| 30 |
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| 31 |
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| 32 |
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| 33 | #endif
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