[80] | 1 | /********************************************************************** <BR>
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| 2 | This file is part of Crack dot Com's free source code release of
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| 3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
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| 4 | information about compiling & licensing issues visit this URL</a>
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| 5 | <PRE> If that doesn't help, contact Jonathan Clark at
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| 6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
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| 7 | ***********************************************************************/
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| 8 |
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| 9 | #include "memory/malloc.hh"
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| 10 | #include "image/image32.hh"
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| 11 | #include "image/image8.hh"
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| 12 | #include "palette/pal.hh"
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| 13 | #include "error/error.hh"
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| 14 | #include <string.h>
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| 15 |
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| 16 | i4_color i4_image32::get_pixel(i4_coord x, i4_coord y)
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| 17 | {
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| 18 | return i4_pal_man.convert_to_32(*paddr(x,y), pal);
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| 19 | }
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| 20 |
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| 21 | void i4_image32::put_pixel(i4_coord x, i4_coord y, w32 color)
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| 22 | {
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| 23 | *paddr(x,y)=i4_pal_man.convert_32_to(color, &pal->source);
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| 24 | }
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| 25 |
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| 26 | i4_image32::i4_image32(w16 _w, w16 _h, const i4_pal *_pal)
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| 27 | {
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| 28 | w=_w;
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| 29 | h=_h;
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| 30 | bpl=_w*4;
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| 31 | set_pal(_pal);
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| 32 | data=i4_malloc(w*h*4,"");
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| 33 | }
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| 34 |
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| 35 | i4_image32::i4_image32(w16 _w, w16 _h, const i4_pal *_pal,
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| 36 | void *_data, int _bpl)
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| 37 | {
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| 38 | data=_data;
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| 39 | bpl=_bpl;
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| 40 | pal=_pal;
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| 41 | w=_w;
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| 42 | h=_h;
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| 43 |
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| 44 | dont_free_data=i4_T;
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| 45 | }
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| 46 |
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| 47 |
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| 48 | i4_image32::~i4_image32()
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| 49 | {
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| 50 | if (!dont_free_data)
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| 51 | i4_free(data);
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| 52 | }
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| 53 |
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| 54 | inline w32 color_dist(w32 c1, w32 c2)
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| 55 | {
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| 56 | sw32 r1=(c1 & 0xff0000)>>16;
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| 57 | sw32 r2=(c2 & 0xff0000)>>16;
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| 58 |
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| 59 | sw32 g1=(c1 & 0xff00)>>8;
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| 60 | sw32 g2=(c2 & 0xff00)>>8;
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| 61 |
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| 62 | sw32 b1=(c1 & 0xff);
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| 63 | sw32 b2=(c2 & 0xff);
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| 64 |
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| 65 | return (r1-r2)*(r1-r2) + (g1-g2)*(g1-g2) + (b1-b2)*(b1-b2);
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| 66 | }
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| 67 |
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| 68 | inline w16 _32_to_16_565(w32 c)
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| 69 | {
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| 70 | w8 r = ((c&0xff0000)>>16)>>3;
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| 71 |
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| 72 | w8 g = ((c&0xff00)>>8)>>2;
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| 73 |
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| 74 | w8 b = (c&0xff)>>3;
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| 75 |
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| 76 | return (r<<11) | (g<<5) | b;
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| 77 | }
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| 78 |
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| 79 |
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| 80 | i4_image_class *i4_image32::quantize(const i4_pal *pal,
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| 81 | w32 skip_colors,
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| 82 | i4_coord x1, i4_coord y1,
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| 83 | i4_coord x2, i4_coord y2)
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| 84 | {
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| 85 |
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| 86 | if (pal->source.pixel_depth!=I4_8BIT)
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| 87 | i4_error("palette handle, should be 8 bit");
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| 88 |
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| 89 | // first check to make sure the sub image is located within this one
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| 90 | if (x1<0) x1=0;
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| 91 | if (y1<0) y1=0;
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| 92 |
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| 93 | if (x2>=width())
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| 94 | x2 = width()-1;
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| 95 |
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| 96 | if (y2>=height())
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| 97 | y2 = height()-1;
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| 98 |
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| 99 | if (x2<x1 || y2<y1)
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| 100 | return 0;
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| 101 |
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| 102 |
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| 103 | i4_image8 *im8 = new i4_image8(x2-x1+1,
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| 104 | y2-y1+1,
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| 105 | pal);
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| 106 |
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| 107 |
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| 108 | w32 *pixel32 = (w32 *)((w8 *)data + x1*4 + y1*bpl);
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| 109 | w8 *pixel8 = (w8 *)im8->data;
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| 110 |
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| 111 | w32 skip_32 = bpl-(x2-x1+1); // pixels to skip per line
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| 112 | w32 x,y;
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| 113 |
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| 114 | w8 closest_color;
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| 115 | w32 closest_distance,
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| 116 | distance,
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| 117 | *color_index;
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| 118 |
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| 119 | w32 *pal_data=pal->source.lookup;
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| 120 |
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| 121 |
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| 122 | // maps 16 bits color space into closest 8 bit color
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| 123 | w8 *lookup_table=(w8 *)i4_malloc(0x10000, "lookup");
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| 124 |
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| 125 | // indicates if above color has been calculated yet
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| 126 | w8 *table_calced=(w8 *)i4_malloc(0x10000, "table_calced");
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| 127 |
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| 128 | memset(table_calced,0,0x10000); // initially no mappings are calculated
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| 129 |
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| 130 | for (y=y2-y1+1; y; y--)
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| 131 | {
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| 132 | for (x=x2-x1+1; x; x--)
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| 133 | {
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| 134 | i4_color color=*pixel32;
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| 135 |
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| 136 |
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| 137 | w16 c16 = _32_to_16_565(color);
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| 138 | if (table_calced[c16]) // have we found the closest color to this yet?
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| 139 | *pixel8=lookup_table[c16];
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| 140 | else
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| 141 | {
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| 142 | // find the closest color to this pixel
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| 143 | color_index = pal_data+skip_colors;
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| 144 | closest_distance = 0xffffffff;
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| 145 |
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| 146 | for (w32 c=skip_colors; c<256; c++)
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| 147 | {
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| 148 | distance=color_dist(*color_index,color);
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| 149 | if (distance<closest_distance)
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| 150 | {
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| 151 | closest_distance=distance;
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| 152 | closest_color=c;
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| 153 | }
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| 154 | color_index++;
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| 155 | }
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| 156 |
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| 157 | table_calced[c16]=1;
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| 158 | lookup_table[c16]=closest_color;
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| 159 | *pixel8=closest_color;
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| 160 | }
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| 161 |
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| 162 | ++pixel32;
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| 163 | ++pixel8;
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| 164 | }
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| 165 |
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| 166 | pixel32+=skip_32;
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| 167 | }
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| 168 |
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| 169 | i4_free(lookup_table);
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| 170 | i4_free(table_calced);
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| 171 |
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| 172 | return im8;
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| 173 | }
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