1 | /********************************************************************** <BR>
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2 | This file is part of Crack dot Com's free source code release of
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3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
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4 | information about compiling & licensing issues visit this URL</a>
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5 | <PRE> If that doesn't help, contact Jonathan Clark at
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6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
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7 | ***********************************************************************/
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8 |
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9 | #include "team_api.hh"
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10 | #include "player.hh"
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11 | #include "map.hh"
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12 | #include "objs/stank.hh"
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13 | #include "objs/path_object.hh"
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14 | #include "resources.hh"
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15 | #include "map_man.hh"
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16 | #include "lisp/lisp.hh"
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17 | #include "objs/bases.hh"
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18 | #include "li_objref.hh"
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19 | #include "playback.hh"
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20 | #include "file/file.hh"
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21 | #include "tick_count.hh"
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22 |
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23 | #include "statistics.hh"
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24 | #include "controller.hh"
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25 | #include "time/time.hh"
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26 |
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27 | void read_playback_checker(i4_file_class *fp)
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28 | {
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29 | int x=fp->read_32();
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30 | if (x!=g1_tick_counter)
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31 | i4_warning("demo check off is");
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32 | }
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33 |
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34 | void write_playback_checker(i4_file_class *fp)
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35 | {
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36 | fp->write_32(g1_tick_counter);
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37 | }
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38 |
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39 | g1_team_api_class::g1_team_api_class()
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40 | : record(0), playback(0)
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41 | //{{{
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42 | {
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43 | }
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44 | //}}}
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45 |
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46 | g1_player_piece_class *g1_team_api_class::commander() const
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47 | //{{{
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48 | {
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49 | return player->get_commander();
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50 | }
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51 | //}}}
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52 |
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53 | sw16 g1_team_api_class::health() const
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54 | //{{{
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55 | {
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56 | if (!commander())
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57 | return 0;
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58 |
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59 | return commander()->health;
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60 | }
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61 | //}}}
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62 |
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63 | w16 g1_team_api_class::ammo0() const
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64 | //{{{
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65 | {
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66 | if (!commander())
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67 | return 0;
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68 |
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69 | return commander()->ammo[0].amount;
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70 | }
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71 | //}}}
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72 |
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73 | w16 g1_team_api_class::ammo1() const
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74 | //{{{
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75 | {
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76 | if (!commander())
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77 | return 0;
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78 |
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79 | return commander()->ammo[1].amount;
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80 | }
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81 | //}}}
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82 |
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83 | w16 g1_team_api_class::ammo2() const
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84 | //{{{
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85 | {
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86 | if (!commander())
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87 | return 0;
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88 |
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89 | return commander()->ammo[2].amount;
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90 | }
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91 | //}}}
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92 |
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93 | i4_bool g1_team_api_class::full0() const
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94 | //{{{
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95 | {
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96 | g1_player_piece_class *stank=player->get_commander();
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97 | if (!stank ||stank->ammo[0].ammo_type)
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98 | return 0;
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99 | else
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100 | return stank->ammo[0].amount==stank->ammo[0].ammo_type->max_amount;
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101 | }
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102 | //}}}
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103 |
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104 | i4_bool g1_team_api_class::full1() const
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105 | //{{{
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106 | {
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107 | g1_player_piece_class *stank=player->get_commander();
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108 | if (!stank ||stank->ammo[1].ammo_type)
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109 | return 0;
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110 | else
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111 | return stank->ammo[1].amount==stank->ammo[1].ammo_type->max_amount;
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112 | }
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113 | //}}}
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114 |
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115 | i4_bool g1_team_api_class::full2() const
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116 | //{{{
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117 | {
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118 | g1_player_piece_class *stank=player->get_commander();
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119 | if (!stank ||stank->ammo[2].ammo_type)
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120 | return 0;
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121 | else
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122 | return stank->ammo[2].amount==stank->ammo[2].ammo_type->max_amount;
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123 | }
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124 | //}}}
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125 |
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126 | i4_bool g1_team_api_class::in_range0() const
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127 | //{{{
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128 | {
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129 | g1_player_piece_class *stank=player->get_commander();
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130 | if (!stank) return i4_F;
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131 | return stank->in_range(0, stank->attack_target.get());
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132 | }
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133 | //}}}
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134 |
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135 | i4_bool g1_team_api_class::in_range1() const
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136 | //{{{
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137 | {
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138 | g1_player_piece_class *stank=player->get_commander();
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139 | if (!stank) return i4_F;
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140 | return stank->in_range(1, stank->attack_target.get());
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141 | }
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142 | //}}}
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143 |
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144 | i4_bool g1_team_api_class::in_range2() const
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145 | //{{{
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146 | {
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147 | g1_player_piece_class *stank=player->get_commander();
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148 | if (!stank) return i4_F;
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149 | return stank->in_range(2, stank->attack_target.get());
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150 | }
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151 | //}}}
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152 |
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153 | void g1_team_api_class::turn(i4_float angle)
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154 | //{{{
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155 | {
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156 | if (record)
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157 | {
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158 | write_playback_checker(record);
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159 | record->write_8(G1_COMMAND_TURN);
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160 | record->write_float(angle);
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161 | }
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162 |
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163 | i4_float max = g1_resources.player_turn_speed;
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164 | if (commander())
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165 | commander()->dtheta = (angle>max)?max:(angle<-max)?-max:angle;
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166 | }
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167 | //}}}
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168 |
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169 | void g1_team_api_class::accelerate(i4_float ratio)
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170 | //{{{
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171 | {
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172 | if (record)
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173 | {
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174 | write_playback_checker(record);
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175 | record->write_8(G1_COMMAND_ACCEL);
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176 | record->write_float(ratio);
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177 | }
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178 |
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179 | if (commander())
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180 | commander()->accel_ratio = (ratio>1.0)?1.0:(ratio<-1.0)?-1.0:ratio;
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181 | }
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182 | //}}}
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183 |
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184 | void g1_team_api_class::strafe(i4_float ratio)
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185 | //{{{
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186 | {
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187 | if (record)
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188 | {
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189 | write_playback_checker(record);
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190 | record->write_8(G1_COMMAND_STRAFE);
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191 | record->write_float(ratio);
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192 | }
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193 |
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194 | if (commander())
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195 | commander()->strafe_accel_ratio = (ratio>1.0)?1.0:(ratio<-1.0)?-1.0:ratio;
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196 | }
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197 | //}}}
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198 |
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199 | void g1_team_api_class::look(i4_float dax, i4_float day)
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200 | //{{{
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201 | {
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202 | if (record)
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203 | {
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204 | write_playback_checker(record);
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205 | record->write_8(G1_COMMAND_LOOK);
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206 | record->write_float(dax);
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207 | record->write_float(day);
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208 | }
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209 |
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210 | if (commander())
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211 | {
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212 | commander()->mouse_look_increment_x = dax;
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213 | commander()->mouse_look_increment_y = day;
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214 | }
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215 | }
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216 | //}}}
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217 |
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218 | i4_bool g1_team_api_class::fire0()
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219 | //{{{
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220 | {
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221 | if (record)
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222 | {
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223 | write_playback_checker(record);
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224 | record->write_8(G1_COMMAND_FIRE0);
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225 | }
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226 |
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227 | if (ammo0()==0)
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228 | return i4_F;
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229 |
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230 | commander()->fire[0] = i4_T;
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231 | return i4_T;
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232 | }
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233 | //}}}
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234 |
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235 | i4_bool g1_team_api_class::continue_game()
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236 | {
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237 | if (g1_player_man.get(team())->continue_wait)
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238 | {
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239 | if (record)
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240 | {
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241 | write_playback_checker(record);
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242 | record->write_8(G1_COMMAND_CONTINUE);
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243 | }
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244 |
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245 | g1_player_man.get(team())->continue_wait=i4_F;
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246 |
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247 | }
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248 |
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249 | return i4_T;
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250 | }
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251 |
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252 |
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253 | i4_bool g1_team_api_class::fire1()
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254 | //{{{
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255 | {
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256 | if (record)
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257 | {
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258 | write_playback_checker(record);
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259 | record->write_8(G1_COMMAND_FIRE1);
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260 | }
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261 |
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262 | if (ammo1()==0)
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263 | return i4_F;
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264 |
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265 | commander()->fire[1] = i4_T;
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266 | return i4_T;
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267 | }
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268 | //}}}
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269 |
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270 |
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271 | i4_bool g1_team_api_class::fire2()
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272 | //{{{
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273 | {
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274 | if (record)
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275 | {
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276 | write_playback_checker(record);
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277 | record->write_8(G1_COMMAND_FIRE2);
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278 | }
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279 |
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280 | if (ammo2()==0)
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281 | return i4_F;
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282 |
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283 | commander()->fire[2] = i4_T;
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284 | return i4_T;
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285 | }
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286 | //}}}
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287 |
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288 | g1_player_type g1_team_api_class::team() const
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289 | //{{{
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290 | {
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291 | return player->player_num;
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292 | }
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293 | //}}}
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294 |
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295 | sw32 g1_team_api_class::money() const
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296 | //{{{
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297 | {
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298 | return player->money();
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299 | }
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300 | //}}}
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301 |
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302 | g1_map_class *g1_team_api_class::map() const
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303 | //{{{
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304 | {
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305 | //(OLI) should get rid of this one sometime... add real map interface
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306 | return g1_get_map();
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307 | }
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308 | //}}}
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309 |
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310 | w32 g1_team_api_class::map_height() const
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311 | //{{{
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312 | {
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313 | return g1_get_map()->height();
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314 | }
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315 | //}}}
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316 |
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317 | w32 g1_team_api_class::map_width() const
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318 | //{{{
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319 | {
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320 | return g1_get_map()->width();
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321 | }
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322 | //}}}
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323 |
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324 | i4_float g1_team_api_class::terrain_height(i4_float x, i4_float y, i4_float z) const
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325 | //{{{
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326 | {
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327 | if (g1_map_is_loaded())
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328 | return g1_get_map()->map_height(x,y,z);
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329 |
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330 | else return 0;
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331 | }
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332 | //}}}
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333 |
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334 | i4_bool g1_team_api_class::is_building() const
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335 | //{{{
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336 | {
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337 | return i4_F;
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338 | }
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339 | //}}}
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340 |
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341 | w16 g1_team_api_class::object_type(const char *name) const
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342 | //{{{
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343 | {
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344 | return g1_get_object_type(name);
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345 | }
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346 | //}}}
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347 |
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348 | i4_bool g1_team_api_class::deploy_unit(w32 id, i4_float x, i4_float y)
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349 | // send convoy to location
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350 | //{{{
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351 | {
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352 | if (record)
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353 | {
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354 | write_playback_checker(record);
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355 | record->write_8(G1_COMMAND_DEPLOY);
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356 | record->write_32(id);
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357 | record->write_float(x);
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358 | record->write_float(y);
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359 | }
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360 |
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361 | i4_bool ret=0;;
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362 |
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363 | if (g1_global_id.check_id(id))
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364 | {
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365 | g1_object_class *obj=g1_global_id.get(id);
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366 |
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367 | if (obj->player_num==team())
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368 | ret = obj->deploy_to(x,y);
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369 | }
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370 |
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371 | return ret;
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372 | }
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373 | //}}}
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374 |
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375 | w32 g1_path_time_counter=0;
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376 |
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377 | i4_bool g1_team_api_class::set_current_target(w32 global_id)
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378 | // select target for convoy/object
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379 | //{{{
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380 | {
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381 | if (record)
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382 | {
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383 | write_playback_checker(record);
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384 | record->write_8(G1_COMMAND_TARGET);
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385 | record->write_32(global_id);
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386 | }
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387 |
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388 | g1_path_object_class *target=g1_path_object_class::cast(g1_global_id.get(global_id));
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389 |
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390 | if (!target)
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391 | return i4_F;
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392 |
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393 | int player_num=team();
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394 |
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395 | for (g1_factory_class *f=g1_factory_list.first(); f; f=f->next)
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396 | {
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397 | if (f->player_num==player_num)
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398 | {
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399 | g1_path_object_class *o=f->get_start();
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400 | if (o)
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401 | {
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402 | g1_path_object_class *path[256];
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403 | int t=o->find_path(player->get_team(), target, path, 256);
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404 | for (int j=0; j<t; j++)
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405 | path[j]->last_selected_tick[player->get_team()]=g1_path_time_counter+t-j;
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406 |
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407 | g1_path_time_counter+=t;
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408 | }
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409 | }
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410 | }
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411 | return i4_T;
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412 | }
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413 | //}}}
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414 |
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415 | int g1_team_api_class::build_unit(g1_object_type type)
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416 | {
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417 | if (record)
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418 | {
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419 | write_playback_checker(record);
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420 | record->write_8(G1_COMMAND_BUILD);
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421 | record->write_16(type);
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422 | }
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423 |
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424 | int player_num=team();
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425 | for (g1_factory_class *f=g1_factory_list.first(); f; f=f->next)
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426 | if (f->player_num==player_num)
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427 | if (f->build(type))
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428 | return G1_BUILD_OK;
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429 |
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430 | return G1_BUILD_INVALID_OBJECT;
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431 | }
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432 |
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433 | i4_bool g1_team_api_class::record_start(char *name)
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434 | {
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435 | record = i4_open(name, I4_WRITE);
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436 | return (record!=0);
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437 | }
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438 |
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439 | void g1_team_api_class::record_end()
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440 | {
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441 | if (record)
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442 | delete record;
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443 | record = 0;
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444 | }
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445 |
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446 |
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447 |
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448 |
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449 | static int demo_start_time=i4_F;
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450 | static i4_time_class demo_start;
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451 |
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452 | i4_bool g1_team_api_class::playback_start(i4_file_class *fp)
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453 | {
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454 |
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455 | playback = fp;
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456 | demo_start_time = i4_T;
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457 | g1_stat_counter.set_value(g1_statistics_counter_class::FRAMES,0);
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458 |
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459 | return (playback!=0);
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460 | }
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461 |
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462 | void g1_team_api_class::playback_end()
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463 | {
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464 | if (playback)
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465 | delete playback;
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466 | playback = 0;
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467 |
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468 | if (g1_current_controller.get())
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469 | {
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470 | i4_time_class now;
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471 |
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472 | char buff[512];
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473 | sw32
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474 | frames = g1_stat_counter.get_value(g1_statistics_counter_class::FRAMES);
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475 | i4_float
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476 | time = i4_float(now.milli_diff(demo_start))/1000.0,
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477 | fps = i4_float(frames)/time;
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478 |
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479 | sprintf(buff, "Demo Frames: %d Time: %7.3f FPS: %5.2f", frames, time, fps);
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480 | g1_current_controller->scroll_message(buff, 0xff00ff);
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481 | }
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482 | }
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483 |
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484 |
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485 | i4_bool g1_team_api_class::playback_think()
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486 | {
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487 | if (!playback)
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488 | return i4_F;
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489 |
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490 | if (demo_start_time)
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491 | {
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492 | demo_start_time = i4_F;
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493 | demo_start.get();
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494 | }
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495 |
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496 | if (playback->eof())
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497 | {
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498 | playback_end();
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---|
499 | return i4_F;
|
---|
500 | }
|
---|
501 |
|
---|
502 | w8 com = 0;
|
---|
503 | do
|
---|
504 | {
|
---|
505 | read_playback_checker(playback);
|
---|
506 | com = playback->read_8();
|
---|
507 | switch (com)
|
---|
508 | {
|
---|
509 | case G1_COMMAND_TURN:
|
---|
510 | {
|
---|
511 | i4_float angle = playback->read_float();
|
---|
512 | turn(angle);
|
---|
513 | } break;
|
---|
514 | case G1_COMMAND_ACCEL:
|
---|
515 | {
|
---|
516 | i4_float ratio = playback->read_float();
|
---|
517 | accelerate(ratio);
|
---|
518 | } break;
|
---|
519 | case G1_COMMAND_STRAFE:
|
---|
520 | {
|
---|
521 | i4_float ratio = playback->read_float();
|
---|
522 | strafe(ratio);
|
---|
523 | } break;
|
---|
524 | case G1_COMMAND_LOOK:
|
---|
525 | {
|
---|
526 | i4_float dx,dy;
|
---|
527 | dx = playback->read_float();
|
---|
528 | dy = playback->read_float();
|
---|
529 | look(dx,dy);
|
---|
530 | } break;
|
---|
531 | case G1_COMMAND_DEPLOY:
|
---|
532 | {
|
---|
533 | w32
|
---|
534 | id = playback->read_32();
|
---|
535 | i4_float px,py;
|
---|
536 | px = playback->read_float();
|
---|
537 | py = playback->read_float();
|
---|
538 | deploy_unit(id,px,py);
|
---|
539 | } break;
|
---|
540 | case G1_COMMAND_BUILD:
|
---|
541 | {
|
---|
542 | w16 t = playback->read_16();
|
---|
543 | build_unit(t);
|
---|
544 | } break;
|
---|
545 | case G1_COMMAND_TARGET:
|
---|
546 | {
|
---|
547 | w32 id = playback->read_32();
|
---|
548 | set_current_target(id);
|
---|
549 | } break;
|
---|
550 | case G1_COMMAND_FIRE0:
|
---|
551 | fire0();
|
---|
552 | break;
|
---|
553 | case G1_COMMAND_FIRE1:
|
---|
554 | fire1();
|
---|
555 | break;
|
---|
556 | case G1_COMMAND_FIRE2:
|
---|
557 | fire2();
|
---|
558 | break;
|
---|
559 | case G1_COMMAND_END:
|
---|
560 | break;
|
---|
561 | default:
|
---|
562 | i4_warning("Invalid playback code received!");
|
---|
563 | com = G1_COMMAND_END;
|
---|
564 | break;
|
---|
565 | }
|
---|
566 | } while (com!=G1_COMMAND_END);
|
---|
567 |
|
---|
568 | return i4_T;
|
---|
569 | }
|
---|
570 |
|
---|
571 | void g1_team_api_class::post_think()
|
---|
572 | {
|
---|
573 | if (record)
|
---|
574 | {
|
---|
575 | write_playback_checker(record);
|
---|
576 | record->write_8(G1_COMMAND_END);
|
---|
577 | }
|
---|
578 | }
|
---|
579 |
|
---|
580 | g1_team_api_class::~g1_team_api_class()
|
---|
581 | {
|
---|
582 | record_end();
|
---|
583 | playback_end();
|
---|
584 | }
|
---|
585 |
|
---|
586 |
|
---|
587 | // Team API definition class
|
---|
588 |
|
---|
589 | g1_team_api_definition_class *g1_team_api_definition_class::first=0;
|
---|
590 |
|
---|
591 | g1_team_api_definition_class::g1_team_api_definition_class(const char *name)
|
---|
592 | : _name(name)
|
---|
593 | //{{{
|
---|
594 | {
|
---|
595 | next = first;
|
---|
596 | first = this;
|
---|
597 | }
|
---|
598 | //}}}
|
---|
599 |
|
---|
600 | g1_team_api_definition_class::~g1_team_api_definition_class()
|
---|
601 | //{{{
|
---|
602 | {
|
---|
603 | g1_team_api_definition_class *p = first;
|
---|
604 | g1_team_api_definition_class **ref = &first;
|
---|
605 |
|
---|
606 | while (p && p!=this)
|
---|
607 | {
|
---|
608 | ref = &p->next;
|
---|
609 | p = p->next;
|
---|
610 | }
|
---|
611 |
|
---|
612 | if (p)
|
---|
613 | *ref = p->next;
|
---|
614 |
|
---|
615 | g1_player_man.unload_ai(this);
|
---|
616 | }
|
---|
617 | //}}}
|
---|
618 |
|
---|
619 | g1_team_api_class* g1_team_api_definition_class::create(const char *name,
|
---|
620 | g1_loader_class *f)
|
---|
621 | //{{{
|
---|
622 | {
|
---|
623 | g1_team_api_definition_class *p=first;
|
---|
624 |
|
---|
625 | while (p && strcmp(name, p->name()))
|
---|
626 | p = p->next;
|
---|
627 |
|
---|
628 | if (!p)
|
---|
629 | return 0;
|
---|
630 |
|
---|
631 | return p->create(f);
|
---|
632 | }
|
---|
633 | //}}}
|
---|
634 |
|
---|
635 | //{{{ Emacs Locals
|
---|
636 | // Local Variables:
|
---|
637 | // folded-file: t
|
---|
638 | // End:
|
---|
639 | //}}}
|
---|
640 |
|
---|