1 | (setf normal_unlimited '(list_box normal unlimited))
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2 |
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3 |
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4 | (def_class player_vars nil
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5 | (num_points 0)
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6 | (num_stank_deaths 0)
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7 | (num_stank_lives 3)
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8 |
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9 | (income_multipler 1) ; computer players get an advantage
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10 | (income_rate 0)
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11 | (money 10000)
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12 |
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13 | (continue 0) ; after stank dies
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14 | (team_flag "team_flag")
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15 | )
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16 |
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17 | (setf radar_darkness 1.0) ; 0-1 scales the birghtness of the radar map
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18 | (setf editor_pan_accel 0.05)
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19 | (setf editor_rotate_accel 0.01) ; in radians
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20 |
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21 |
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22 |
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23 | ; **************************** Border frame config *******************************
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24 | (setf strategy_camera_border 7)
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25 |
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26 |
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27 |
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28 | ; defines which weapons go with which upgrade levels and the border image to use
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29 | ; weapons are defined in scheme/balance.scm
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30 | (setf default_frame "bitmaps/stank/def_frame.jpg")
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31 | (setf upgrade_levels
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32 | ; '(("bitmaps/stank/frame_level_0.jpg" guided_missile heavy_rocket bolt kevlar)))
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33 | '(("bitmaps/stank/frame_level_0.jpg" b120mm heavy_rocket chain_gun kevlar)
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34 | ("bitmaps/stank/frame_level_1.jpg" acid vortex_missile chain_gun reactive)
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35 | ("bitmaps/stank/frame_level_2.jpg" napalm nuke_missile chain_gun titanium)))
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36 |
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37 | (setf upgrade_colors
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38 | '(0xffffff ; no stank - white
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39 | 0x005fff ; cyan - level 0
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40 | 0xff00 ; green - level 1 (acid)
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41 | 0xff0000)) ; red - level 2 (fire)
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42 |
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43 | ; locations relative to status bar top left graphic
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44 | (setf action_mode_locations
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45 | '((276 10) ; lives
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46 | (-10 500) ; money
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47 | (92 34) ; main
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48 | (341 37) ; missiles
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49 | (369 6) ; chain
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50 | (92 6))) ; health
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51 |
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52 | ; locations relative to strategy-bar top left graphic
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53 | (setf strategy_mode_locations
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54 | '((7 172) ; lives
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55 | (99 126) ; money
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56 | (37 270) ; main
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57 | (100 299) ; missiles
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58 | (101 218) ; chain
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59 | (37 218))) ; health
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60 |
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61 |
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62 | ; *************************** Preferences ******************************
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63 | (setf team_tinting nil)
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64 | (setf team_icons nil)
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65 | (setf allow_follow_mode nil)
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66 |
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67 |
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68 | ;(set_default_ai "ai_builder")
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69 | (set_default_ai "ai_jim")
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70 |
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71 |
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72 | (setf watch_camera_accel 0.01)
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73 | (setf watch_camera_max_speed 0.3)
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74 | (setf watch_camera_turn_speed 0.04)
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75 |
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76 | (setf font "bitmaps/golgotha_font.tga")
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77 |
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78 |
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79 | (def_class music_class nil
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80 | (songs "none" '(list_box
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81 |
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82 | ; ************ music list ***********
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83 | "music/splash_screen_opus_22khz.wav"
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84 |
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85 | "music/roselyn_Chapel_scotland_ii.wav"
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86 | "music/rome_italy.wav"
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87 |
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88 |
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89 | ; "music/frankfurt_germany_22khz.wav"
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90 | ; "music/norway_nephelim_battle_22khz.wav"
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91 | ; "music/rome_italy_22khz.wav"
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92 | ; "music/roselyn_chapel_scotland_ii_22khz.wav"
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93 | ; "music/naples_italy.wav"
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94 | ; "music/turin_italy_22khz.wav"
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95 | ; "music/vienna_austria_22khz.wav"
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96 | ; ************************************
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97 | ))
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98 | (volume 63))
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99 |
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100 | (setf music (new music_class))
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101 |
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102 | (setf enemy_buildable '(peon_tank bomb_truck engineer))
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103 | (setf player_buildable '(peon_tank bomb_truck stank engineer))
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104 |
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105 |
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106 |
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107 | (load "scheme/classes.scm")
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108 |
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109 | ;(set_default_level "/u/ddt/src/dlev/d.level")
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110 |
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111 |
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112 | (setf mouse_left_button "Main Gun")
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113 | (setf mouse_right_button "Chain Gun")
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114 |
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115 |
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116 |
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117 |
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