Last change
on this file was
80,
checked in by Sam Hocevar, 15 years ago
|
- Adding the Golgotha source code. Not sure what's going to be interesting
in there, but since it's all public domain, there's certainly stuff to
pick up.
|
File size:
1.6 KB
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1 | //
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2 | // turn fire fire
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3 | // speed speed accel cost health damage delay range
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4 | //////////////////////////////////////////////////////////////////////////////////////////////////
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5 |
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6 | object_defaults = "
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7 | electric_car 0.08 0.2 0.030 800 50 3 0 4
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8 | peon_tank 0.08 0.20 0.030 300 30 10 10 5
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9 | helicopter 0.08 0.09 0.030 1000 150 30 30 6
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10 | jet 0.08 0.09 0.030 1500 30 20 20 6
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11 | engineer 0.08 0.2 0.030 300 35 0 0 6
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12 | trike 0.08 0.2 0.030 500 100 200 0 6
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13 | tank_buster 0.08 0.2 0.030 800 40 30 20 6
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14 | rocket_tank 0.08 0.2 0.030 800 40 30 20 6
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15 | verybiggun 0 0.1 0 0 200 45 15 6
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16 | turret 0 0.1 0 0 200 25 7 6
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17 | supergun 0 0.01 0 0 1200 1000 30 6
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18 | guided_missile 0.8 0.1 0.030 0 100 0 0 0
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19 | buster_rocket 0.9 0.1 0.025 0 100 0 0 0
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20 | nuc_missile 0.9 0.1 0.025 0 100 0 0 0
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21 | base_launcher 0 0.2 0 0 0 1000 20 6
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22 | repairer 0.1 0.05 0 0 0 20 5 3
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23 |
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24 |
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25 | // some supertank constants are in constants.res named player_XXXX
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26 | stank 0.3 0.2 0.1 10000 1000 10 5 6
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27 |
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28 | "
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29 |
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